Uses of Class
net.minecraft.client.renderer.entity.LivingRenderer
Packages that use LivingRenderer
Package
Description
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Uses of LivingRenderer in net.minecraft.client.renderer.entity
Subclasses of LivingRenderer in net.minecraft.client.renderer.entityModifier and TypeClassDescriptionclassAbstractHorseRenderer<T extends AbstractHorseEntity,M extends HorseModel<T>> classAbstractZombieRenderer<T extends ZombieEntity,M extends ZombieModel<T>> classclassclassclassBipedRenderer<T extends MobEntity,M extends BipedModel<T>> classclassclassclassChestedHorseRenderer<T extends AbstractChestedHorseEntity>classclassclassclassclassclassclassclassclassclassEvokerRenderer<T extends SpellcastingIllagerEntity>classclassclassclassclassfinal classclassclassIllagerRenderer<T extends AbstractIllagerEntity>classclassclassclassclassMobRenderer<T extends MobEntity,M extends EntityModel<T>> classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassSpiderRenderer<T extends SpiderEntity>classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclass -
Uses of LivingRenderer in net.minecraft.client.renderer.entity.layers
Constructors in net.minecraft.client.renderer.entity.layers with parameters of type LivingRendererModifierConstructorDescriptionArrowLayer(LivingRenderer<T, M> p_i46124_1_) BeeStingerLayer(LivingRenderer<T, M> p_i226036_1_) StuckInBodyLayer(LivingRenderer<T, M> p_i226041_1_) -
Uses of LivingRenderer in net.minecraftforge.client.event
Fields in net.minecraftforge.client.event declared as LivingRendererMethods in net.minecraftforge.client.event that return LivingRendererConstructors in net.minecraftforge.client.event with parameters of type LivingRendererModifierConstructorDescriptionPost(LivingEntity entity, LivingRenderer<T, M> renderer, float partialRenderTick, MatrixStack matrixStack, IRenderTypeBuffer buffers, int light) Pre(LivingEntity entity, LivingRenderer<T, M> renderer, float partialRenderTick, MatrixStack matrixStack, IRenderTypeBuffer buffers, int light) RenderLivingEvent(LivingEntity entity, LivingRenderer<T, M> renderer, float partialRenderTick, MatrixStack matrixStack, IRenderTypeBuffer buffers, int light)