Class AttackEntityEvent

public class AttackEntityEvent extends PlayerEvent
AttackEntityEvent is fired when a player attacks an Entity.
This event is fired whenever a player attacks an Entity in EntityPlayer#attackTargetEntityWithCurrentItem(Entity).

target contains the Entity that was damaged by the player.

This event is Cancelable.
If this event is canceled, the player does not attack the Entity.

This event does not have a result. Event.HasResult

This event is fired on the MinecraftForge.EVENT_BUS.
  • Field Details

    • target

      private final Entity target
  • Constructor Details

  • Method Details

    • getTarget

      public Entity getTarget()