Class PlayerEvent.HarvestCheck

Enclosing class:

public static class PlayerEvent.HarvestCheck extends PlayerEvent
HarvestCheck is fired when a player attempts to harvest a block.
This event is fired whenever a player attempts to harvest a block in EntityPlayer#canHarvestBlock(IBlockState).

This event is fired via the ForgeEventFactory.doPlayerHarvestCheck(EntityPlayer, IBlockState, boolean).

state contains the IBlockState that is being checked for harvesting.
success contains the boolean value for whether the Block will be successfully harvested.

This event is not Cancelable.

This event does not have a result. Event.HasResult

This event is fired on the MinecraftForge.EVENT_BUS.
  • Field Details

    • state

      private final BlockState state
    • success

      private boolean success
  • Constructor Details

  • Method Details

    • getTargetBlock

      public BlockState getTargetBlock()
    • canHarvest

      public boolean canHarvest()
    • setCanHarvest

      public void setCanHarvest(boolean success)