public class SleepingTimeCheckEvent extends PlayerEvent
Event.HasResult
World#isDaytime()
instead.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerChangeGameModeEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.TabListNameFormat, PlayerEvent.Visibility
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent, LivingEvent.LivingVisibilityEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.Size
Modifier and Type | Field and Description |
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private java.util.Optional<BlockPos> |
sleepingLocation |
Constructor and Description |
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SleepingTimeCheckEvent(PlayerEntity player,
java.util.Optional<BlockPos> sleepingLocation) |
Modifier and Type | Method and Description |
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java.util.Optional<BlockPos> |
getSleepingLocation()
Note that the sleeping location may be an approximated one.
|
getPlayer
getEntityLiving
getEntity
private final java.util.Optional<BlockPos> sleepingLocation
public SleepingTimeCheckEvent(PlayerEntity player, java.util.Optional<BlockPos> sleepingLocation)
public java.util.Optional<BlockPos> getSleepingLocation()