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This is the second of four commonly called events during mod lifecycle startup.
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This is the first of four commonly called events during mod initialization.
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This is the second of four commonly called events during mod lifecycle startup.
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This is a mostly internal event fired to mod containers that indicates that loading is complete.
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Called whenever the ID mapping might have changed.
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This is the third of four commonly called events during mod lifecycle startup.
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This is the fourth of four commonly called events during mod lifecycle startup.
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