Class EntityEquipmentInvWrapper

All Implemented Interfaces:
IItemHandler, IItemHandlerModifiable
Direct Known Subclasses:
EntityArmorInvWrapper, EntityHandsInvWrapper

public abstract class EntityEquipmentInvWrapper extends Object implements IItemHandlerModifiable
Exposes the armor or hands inventory of an EntityLivingBase as an IItemHandler using EntityLivingBase#getItemStackFromSlot and EntityLivingBase#setItemStackToSlot.
  • Field Details

    • entity

      protected final LivingEntity entity
      The entity.
    • slots

      protected final List<EquipmentSlotType> slots
      The slots exposed by this wrapper, with EntityEquipmentSlot#index as the index.
  • Constructor Details

    • EntityEquipmentInvWrapper

      public EntityEquipmentInvWrapper(LivingEntity entity, EquipmentSlotType.Group slotType)
      entity - The entity.
      slotType - The slot type to expose.
  • Method Details

    • getSlots

      public int getSlots()
      Description copied from interface: IItemHandler
      Returns the number of slots available
      Specified by:
      getSlots in interface IItemHandler
      The number of slots available
    • getStackInSlot

      @Nonnull public ItemStack getStackInSlot(int slot)
      Description copied from interface: IItemHandler
      Returns the ItemStack in a given slot. The result's stack size may be greater than the itemstack's max size. If the result is empty, then the slot is empty.

      IMPORTANT: This ItemStack MUST NOT be modified. This method is not for altering an inventory's contents. Any implementers who are able to detect modification through this method should throw an exception.


      Specified by:
      getStackInSlot in interface IItemHandler
      slot - Slot to query
      ItemStack in given slot. Empty Itemstack if the slot is empty.
    • insertItem

      @Nonnull public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate)
      Description copied from interface: IItemHandler

      Inserts an ItemStack into the given slot and return the remainder. The ItemStack should not be modified in this function!

      Note: This behaviour is subtly different from IFluidHandler#fill(FluidStack, boolean)
      Specified by:
      insertItem in interface IItemHandler
      slot - Slot to insert into.
      stack - ItemStack to insert. This must not be modified by the item handler.
      simulate - If true, the insertion is only simulated
      The remaining ItemStack that was not inserted (if the entire stack is accepted, then return an empty ItemStack). May be the same as the input ItemStack if unchanged, otherwise a new ItemStack. The returned ItemStack can be safely modified after.
    • extractItem

      @Nonnull public ItemStack extractItem(int slot, int amount, boolean simulate)
      Description copied from interface: IItemHandler
      Extracts an ItemStack from the given slot.

      The returned value must be empty if nothing is extracted, otherwise its stack size must be less than or equal to amount and ItemStack.getMaxStackSize().

      Specified by:
      extractItem in interface IItemHandler
      slot - Slot to extract from.
      amount - Amount to extract (may be greater than the current stack's max limit)
      simulate - If true, the extraction is only simulated
      ItemStack extracted from the slot, must be empty if nothing can be extracted. The returned ItemStack can be safely modified after, so item handlers should return a new or copied stack.
    • getSlotLimit

      public int getSlotLimit(int slot)
      Description copied from interface: IItemHandler
      Retrieves the maximum stack size allowed to exist in the given slot.
      Specified by:
      getSlotLimit in interface IItemHandler
      slot - Slot to query.
      The maximum stack size allowed in the slot.
    • getStackLimit

      protected int getStackLimit(int slot, @Nonnull ItemStack stack)
    • setStackInSlot

      public void setStackInSlot(int slot, @Nonnull ItemStack stack)
      Description copied from interface: IItemHandlerModifiable
      Overrides the stack in the given slot. This method is used by the standard Forge helper methods and classes. It is not intended for general use by other mods, and the handler may throw an error if it is called unexpectedly.
      Specified by:
      setStackInSlot in interface IItemHandlerModifiable
      slot - Slot to modify
      stack - ItemStack to set slot to (may be empty).
    • isItemValid

      public boolean isItemValid(int slot, @Nonnull ItemStack stack)
      Description copied from interface: IItemHandler

      This function re-implements the vanilla function IInventory#isItemValidForSlot(int, ItemStack). It should be used instead of simulated insertions in cases where the contents and state of the inventory are irrelevant, mainly for the purpose of automation and logic (for instance, testing if a minecart can wait to deposit its items into a full inventory, or if the items in the minecart can never be placed into the inventory and should move on).

      • isItemValid is false when insertion of the item is never valid.
      • When isItemValid is true, no assumptions can be made and insertion must be simulated case-by-case.
      • The actual items in the inventory, its fullness, or any other state are not considered by isItemValid.
      Specified by:
      isItemValid in interface IItemHandler
      slot - Slot to query for validity
      stack - Stack to test with for validity
      true if the slot can insert the ItemStack, not considering the current state of the inventory. false if the slot can never insert the ItemStack in any situation.
    • validateSlotIndex

      protected EquipmentSlotType validateSlotIndex(int slot)
    • create

      public static LazyOptional<IItemHandlerModifiable>[] create(LivingEntity entity)