public class RenderWitherSkull extends Render<EntityWitherSkull>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
INVULNERABLE_WITHER_TEXTURES |
private ModelSkeletonHead |
skeletonHeadModel |
private static ResourceLocation |
WITHER_TEXTURES |
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderWitherSkull(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityWitherSkull entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityWitherSkull entity) |
private float |
getRenderYaw(float p_82400_1_,
float p_82400_2_,
float p_82400_3_) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRenderprivate static final ResourceLocation INVULNERABLE_WITHER_TEXTURES
private static final ResourceLocation WITHER_TEXTURES
private final ModelSkeletonHead skeletonHeadModel
public RenderWitherSkull(RenderManager renderManagerIn)
private float getRenderYaw(float p_82400_1_,
float p_82400_2_,
float p_82400_3_)
public void doRender(EntityWitherSkull entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class Render<EntityWitherSkull>protected ResourceLocation getEntityTexture(EntityWitherSkull entity)
getEntityTexture in class Render<EntityWitherSkull>