IEntityLivingData |
EntitySpider.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
IEntityLivingData |
EntityZombieVillager.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
IEntityLivingData |
EntityIllusionIllager.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
IEntityLivingData |
EntityShulker.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
IEntityLivingData |
EntityZombie.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
IEntityLivingData |
EntityPolarBear.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
IEntityLivingData |
EntityVindicator.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
IEntityLivingData |
AbstractSkeleton.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
IEntityLivingData |
EntityVex.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
IEntityLivingData |
EntitySlime.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
IEntityLivingData |
EntityCaveSpider.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
IEntityLivingData |
EntityWitherSkeleton.onInitialSpawn(DifficultyInstance difficulty,
IEntityLivingData livingdata) |
protected void |
EntityWitherSkeleton.setEnchantmentBasedOnDifficulty(DifficultyInstance difficulty) |
protected void |
EntityZombie.setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) |
protected void |
EntityVindicator.setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) |
protected void |
AbstractSkeleton.setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) |
protected void |
EntityVex.setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) |
protected void |
EntityPigZombie.setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) |
protected void |
EntityWitherSkeleton.setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) |