| IEntityLivingData | EntitySpider. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| IEntityLivingData | EntityZombieVillager. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| IEntityLivingData | EntityIllusionIllager. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| IEntityLivingData | EntityShulker. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| IEntityLivingData | EntityZombie. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| IEntityLivingData | EntityPolarBear. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| IEntityLivingData | EntityVindicator. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| IEntityLivingData | AbstractSkeleton. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| IEntityLivingData | EntityVex. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| IEntityLivingData | EntitySlime. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| IEntityLivingData | EntityCaveSpider. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| IEntityLivingData | EntityWitherSkeleton. onInitialSpawn(DifficultyInstance difficulty,
              IEntityLivingData livingdata) | 
| protected void | EntityWitherSkeleton. setEnchantmentBasedOnDifficulty(DifficultyInstance difficulty) | 
| protected void | EntityZombie. setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) | 
| protected void | EntityVindicator. setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) | 
| protected void | AbstractSkeleton. setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) | 
| protected void | EntityVex. setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) | 
| protected void | EntityPigZombie. setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) | 
| protected void | EntityWitherSkeleton. setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) |