Class and Description |
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IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
Class and Description |
---|
IRegistryDelegate
A registry delegate for holding references to items or blocks
These should be safe to use in things like lists though aliased items and blocks will not
have object identity with respect to their delegate.
|
Class and Description |
---|
IRegistryDelegate
A registry delegate for holding references to items or blocks
These should be safe to use in things like lists though aliased items and blocks will not
have object identity with respect to their delegate.
|
Class and Description |
---|
IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
Class and Description |
---|
IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
IRegistryDelegate
A registry delegate for holding references to items or blocks
These should be safe to use in things like lists though aliased items and blocks will not
have object identity with respect to their delegate.
|
Class and Description |
---|
IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
Class and Description |
---|
IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
IRegistryDelegate
A registry delegate for holding references to items or blocks
These should be safe to use in things like lists though aliased items and blocks will not
have object identity with respect to their delegate.
|
Class and Description |
---|
IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
Class and Description |
---|
IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
Class and Description |
---|
IRegistryDelegate
A registry delegate for holding references to items or blocks
These should be safe to use in things like lists though aliased items and blocks will not
have object identity with respect to their delegate.
|
Class and Description |
---|
IRegistryDelegate
A registry delegate for holding references to items or blocks
These should be safe to use in things like lists though aliased items and blocks will not
have object identity with respect to their delegate.
|
Class and Description |
---|
DataSerializerEntry |
ForgeRegistry |
Class and Description |
---|
IForgeRegistryEntry |
Class and Description |
---|
IForgeRegistry
Main interface for the registry system.
|
IForgeRegistryEntry |
Class and Description |
---|
IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
IRegistryDelegate
A registry delegate for holding references to items or blocks
These should be safe to use in things like lists though aliased items and blocks will not
have object identity with respect to their delegate.
|
Class and Description |
---|
IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
Class and Description |
---|
IForgeRegistry
Main interface for the registry system.
|
IForgeRegistryEntry |
Class and Description |
---|
ForgeRegistry.Snapshot |
Class and Description |
---|
DataSerializerEntry |
IForgeRegistry
Main interface for the registry system.
|
IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
Class and Description |
---|
IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
Class and Description |
---|
DataSerializerEntry |
ForgeRegistry |
ForgeRegistry.OverrideOwner |
ForgeRegistry.Snapshot |
GameData.BlockCallbacks |
GameData.EntityCallbacks |
GameData.ItemCallbacks |
GameData.RecipeCallbacks |
GameData.SerializerCallbacks |
IForgeRegistry
Main interface for the registry system.
|
IForgeRegistry.AddCallback
Callback fired when objects are added to the registry.
|
IForgeRegistry.ClearCallback
Callback fired when the registry is cleared.
|
IForgeRegistry.CreateCallback
Callback fired when a registry instance is created.
|
IForgeRegistry.DummyFactory
Factory for creating dummy entries, allowing worlds to be loaded and keep the missing block references.
|
IForgeRegistry.MissingFactory |
IForgeRegistry.ValidateCallback
Callback fired when the registry contents are validated.
|
IForgeRegistryEntry |
IForgeRegistryEntry.Impl |
IForgeRegistryInternal |
IForgeRegistryModifiable |
ILockableRegistry |
IRegistryDelegate
A registry delegate for holding references to items or blocks
These should be safe to use in things like lists though aliased items and blocks will not
have object identity with respect to their delegate.
|
ObjectHolderRef
Internal class used in tracking
GameRegistry.ObjectHolder references |
ObjectHolderRegistry
Internal registry for tracking
GameRegistry.ObjectHolder references |
RegistryBuilder |
RegistryDelegate |
RegistryManager |