public class DrownedModel<T extends ZombieEntity> extends ZombieModel<T>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Constructor and Description |
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DrownedModel(float p_i49398_1_,
boolean p_i49398_2_) |
DrownedModel(float p_i48915_1_,
float p_i48915_2_,
int p_i48915_3_,
int p_i48915_4_) |
Modifier and Type | Method and Description |
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void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
func_212850_a_
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, postRenderArm, render, setVisible
setModelAttributes
getRandomModelBox
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
func_217142_c
public DrownedModel(float p_i48915_1_, float p_i48915_2_, int p_i48915_3_, int p_i48915_4_)
public DrownedModel(float p_i49398_1_, boolean p_i49398_2_)
public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
in class BipedModel<T extends ZombieEntity>
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles
in class AbstractZombieModel<T extends ZombieEntity>