public class PlayerSleepInBedEvent extends PlayerEvent
EntityPlayer#trySleep(BlockPos).result contains whether the player is able to sleep. Cancelable.
HasResult
MinecraftForge.EVENT_BUS.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight| Constructor and Description |
|---|
PlayerSleepInBedEvent(PlayerEntity player,
java.util.Optional<BlockPos> pos) |
| Modifier and Type | Method and Description |
|---|---|
java.util.Optional<BlockPos> |
getOptionalPos() |
BlockPos |
getPos() |
PlayerEntity.SleepResult |
getResultStatus() |
void |
setResult(PlayerEntity.SleepResult result) |
getEntityPlayer, getPlayergetEntityLivinggetEntitypublic PlayerSleepInBedEvent(PlayerEntity player, java.util.Optional<BlockPos> pos)
public PlayerEntity.SleepResult getResultStatus()
public void setResult(PlayerEntity.SleepResult result)
public BlockPos getPos()
public java.util.Optional<BlockPos> getOptionalPos()