public class PlayerWakeUpEvent extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight| Constructor and Description |
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PlayerWakeUpEvent(PlayerEntity player,
boolean wakeImmediately,
boolean updateWorld,
boolean setSpawn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
shouldSetSpawn()
Indicates if the player's sleep was considered successful.
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boolean |
updateWorld()
Indicates if the server should be notified of sleeping changes.
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boolean |
wakeImmediately()
Used for the 'wake up animation'.
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getEntityPlayer, getPlayergetEntityLivinggetEntitypublic PlayerWakeUpEvent(PlayerEntity player, boolean wakeImmediately, boolean updateWorld, boolean setSpawn)
public boolean wakeImmediately()
public boolean updateWorld()
public boolean shouldSetSpawn()