public class FenceGateBlock extends HorizontalBlock
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey| Modifier and Type | Field and Description |
|---|---|
protected static VoxelShape |
AABB_COLLISION_BOX_XAXIS |
protected static VoxelShape |
AABB_COLLISION_BOX_ZAXIS |
protected static VoxelShape |
AABB_HITBOX_XAXIS |
protected static VoxelShape |
AABB_HITBOX_XAXIS_INWALL |
protected static VoxelShape |
AABB_HITBOX_ZAXIS |
protected static VoxelShape |
AABB_HITBOX_ZAXIS_INWALL |
protected static VoxelShape |
field_208066_B |
protected static VoxelShape |
field_208067_C |
protected static VoxelShape |
field_208068_x |
protected static VoxelShape |
field_208069_z |
static BooleanProperty |
IN_WALL |
static BooleanProperty |
OPEN |
static BooleanProperty |
POWERED |
HORIZONTAL_FACINGBLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomlydelegate| Constructor and Description |
|---|
FenceGateBlock(Block.Properties properties) |
mirror, rotateaddInformation, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderType, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, isViewBlocking, makeCuboidShape, needsPostProcessing, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, randomTick, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighborsgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlaypublic static final BooleanProperty OPEN
public static final BooleanProperty POWERED
public static final BooleanProperty IN_WALL
protected static final VoxelShape AABB_HITBOX_ZAXIS
protected static final VoxelShape AABB_HITBOX_XAXIS
protected static final VoxelShape AABB_HITBOX_ZAXIS_INWALL
protected static final VoxelShape AABB_HITBOX_XAXIS_INWALL
protected static final VoxelShape field_208068_x
protected static final VoxelShape AABB_COLLISION_BOX_XAXIS
protected static final VoxelShape field_208069_z
protected static final VoxelShape AABB_COLLISION_BOX_ZAXIS
protected static final VoxelShape field_208066_B
protected static final VoxelShape field_208067_C
public FenceGateBlock(Block.Properties properties)
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement in class Blockpublic VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
getCollisionShape in class Blockpublic VoxelShape getRenderShape(BlockState state, IBlockReader worldIn, BlockPos pos)
getRenderShape in class Blockpublic boolean allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type)
allowsMovement in class Blockpublic BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement in class Blockprivate boolean isWall(BlockState p_196380_1_)
public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
onBlockActivated in class Blockpublic void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving)
neighborChanged in class Blockprotected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer in class Blockpublic static boolean isParallel(BlockState p_220253_0_, Direction p_220253_1_)