public static class RenderType.State.Builder
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
private RenderState.AlphaState |
alpha |
private RenderState.CullState |
cull |
private RenderState.DepthTestState |
depthTest |
private RenderState.DiffuseLightingState |
diffuseLighting |
private RenderState.FogState |
fog |
private RenderState.LayerState |
layer |
private RenderState.LightmapState |
lightmap |
private RenderState.LineState |
line |
private RenderState.OverlayState |
overlay |
private RenderState.ShadeModelState |
shadeModel |
private RenderState.TargetState |
target |
private RenderState.TextureState |
texture |
private RenderState.TexturingState |
texturing |
private RenderState.TransparencyState |
transparency |
private RenderState.WriteMaskState |
writeMask |
Modifier | Constructor and Description |
---|---|
private |
Builder() |
private RenderState.TextureState texture
private RenderState.TransparencyState transparency
private RenderState.DiffuseLightingState diffuseLighting
private RenderState.ShadeModelState shadeModel
private RenderState.AlphaState alpha
private RenderState.DepthTestState depthTest
private RenderState.CullState cull
private RenderState.LightmapState lightmap
private RenderState.OverlayState overlay
private RenderState.FogState fog
private RenderState.LayerState layer
private RenderState.TargetState target
private RenderState.TexturingState texturing
private RenderState.WriteMaskState writeMask
private RenderState.LineState line
public RenderType.State.Builder texture(RenderState.TextureState p_228724_1_)
public RenderType.State.Builder transparency(RenderState.TransparencyState p_228726_1_)
public RenderType.State.Builder diffuseLighting(RenderState.DiffuseLightingState p_228716_1_)
public RenderType.State.Builder shadeModel(RenderState.ShadeModelState p_228723_1_)
public RenderType.State.Builder alpha(RenderState.AlphaState p_228713_1_)
public RenderType.State.Builder depthTest(RenderState.DepthTestState p_228715_1_)
public RenderType.State.Builder cull(RenderState.CullState p_228714_1_)
public RenderType.State.Builder lightmap(RenderState.LightmapState p_228719_1_)
public RenderType.State.Builder overlay(RenderState.OverlayState p_228722_1_)
public RenderType.State.Builder fog(RenderState.FogState p_228717_1_)
public RenderType.State.Builder layer(RenderState.LayerState p_228718_1_)
public RenderType.State.Builder target(RenderState.TargetState p_228721_1_)
public RenderType.State.Builder texturing(RenderState.TexturingState p_228725_1_)
public RenderType.State.Builder writeMask(RenderState.WriteMaskState p_228727_1_)
public RenderType.State.Builder line(RenderState.LineState p_228720_1_)
public RenderType.State build(boolean outlineIn)
public RenderType.State func_230173_a_(RenderType.OutlineState p_230173_1_)