public class ArmorStandRenderer extends LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
TEXTURE_ARMOR_STAND |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
ArmorStandRenderer(EntityRendererManager manager) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(ArmorStandEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected boolean |
canRenderName(ArmorStandEntity entity) |
protected RenderType |
func_230042_a_(ArmorStandEntity p_230042_1_,
boolean p_230042_2_,
boolean p_230042_3_) |
ResourceLocation |
getEntityTexture(ArmorStandEntity entity) |
addLayer, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback, render
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public static final ResourceLocation TEXTURE_ARMOR_STAND
public ArmorStandRenderer(EntityRendererManager manager)
public ResourceLocation getEntityTexture(ArmorStandEntity entity)
getEntityTexture
in interface IEntityRenderer<ArmorStandEntity,ArmorStandArmorModel>
getEntityTexture
in class EntityRenderer<ArmorStandEntity>
protected void applyRotations(ArmorStandEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>
protected boolean canRenderName(ArmorStandEntity entity)
canRenderName
in class LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>
@Nullable protected RenderType func_230042_a_(ArmorStandEntity p_230042_1_, boolean p_230042_2_, boolean p_230042_3_)
func_230042_a_
in class LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>