public class ArmorStandRenderer extends LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>
| Modifier and Type | Field and Description |
|---|---|
static ResourceLocation |
TEXTURE_ARMOR_STAND |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
ArmorStandRenderer(EntityRendererManager manager) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(ArmorStandEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected boolean |
canRenderName(ArmorStandEntity entity) |
protected RenderType |
func_230042_a_(ArmorStandEntity p_230042_1_,
boolean p_230042_2_,
boolean p_230042_3_) |
ResourceLocation |
getEntityTexture(ArmorStandEntity entity) |
addLayer, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback, rendergetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic static final ResourceLocation TEXTURE_ARMOR_STAND
public ArmorStandRenderer(EntityRendererManager manager)
public ResourceLocation getEntityTexture(ArmorStandEntity entity)
getEntityTexture in interface IEntityRenderer<ArmorStandEntity,ArmorStandArmorModel>getEntityTexture in class EntityRenderer<ArmorStandEntity>protected void applyRotations(ArmorStandEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>protected boolean canRenderName(ArmorStandEntity entity)
canRenderName in class LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>@Nullable protected RenderType func_230042_a_(ArmorStandEntity p_230042_1_, boolean p_230042_2_, boolean p_230042_3_)
func_230042_a_ in class LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>