public abstract class AbstractZombieRenderer<T extends ZombieEntity,M extends ZombieModel<T>> extends BipedRenderer<T,M>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
field_217771_a |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Modifier | Constructor and Description |
---|---|
protected |
AbstractZombieRenderer(EntityRendererManager p_i50974_1_,
M p_i50974_2_,
M p_i50974_3_,
M p_i50974_4_) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(T entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(ZombieEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation field_217771_a
protected AbstractZombieRenderer(EntityRendererManager p_i50974_1_, M p_i50974_2_, M p_i50974_3_, M p_i50974_4_)
public ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture
in interface IEntityRenderer<T extends ZombieEntity,M extends ZombieModel<T>>
getEntityTexture
in class BipedRenderer<T extends ZombieEntity,M extends ZombieModel<T>>
protected void applyRotations(T entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<T extends ZombieEntity,M extends ZombieModel<T>>