public class SalmonRenderer extends MobRenderer<SalmonEntity,SalmonModel<SalmonEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
SALMON_LOCATION |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
SalmonRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(SalmonEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(SalmonEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation SALMON_LOCATION
public SalmonRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(SalmonEntity entity)
getEntityTexture in interface IEntityRenderer<SalmonEntity,SalmonModel<SalmonEntity>>getEntityTexture in class EntityRenderer<SalmonEntity>protected void applyRotations(SalmonEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<SalmonEntity,SalmonModel<SalmonEntity>>