public class VillagerRenderer extends MobRenderer<VillagerEntity,VillagerModel<VillagerEntity>>
Modifier and Type | Field and Description |
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private static ResourceLocation |
field_217779_a |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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VillagerRenderer(EntityRendererManager renderManagerIn,
IReloadableResourceManager resourceManagerIn) |
Modifier and Type | Method and Description |
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ResourceLocation |
getEntityTexture(VillagerEntity entity) |
protected void |
preRenderCallback(VillagerEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation field_217779_a
public VillagerRenderer(EntityRendererManager renderManagerIn, IReloadableResourceManager resourceManagerIn)
public ResourceLocation getEntityTexture(VillagerEntity entity)
getEntityTexture
in interface IEntityRenderer<VillagerEntity,VillagerModel<VillagerEntity>>
getEntityTexture
in class EntityRenderer<VillagerEntity>
protected void preRenderCallback(VillagerEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<VillagerEntity,VillagerModel<VillagerEntity>>