public class VexRenderer extends BipedRenderer<VexEntity,VexModel>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
VEX_CHARGING_TEXTURE |
private static ResourceLocation |
VEX_TEXTURE |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
VexRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected int |
getBlockLight(VexEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(VexEntity entity) |
protected void |
preRenderCallback(VexEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation VEX_TEXTURE
private static final ResourceLocation VEX_CHARGING_TEXTURE
public VexRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(VexEntity entityIn, float partialTicks)
getBlockLight in class EntityRenderer<VexEntity>public ResourceLocation getEntityTexture(VexEntity entity)
getEntityTexture in interface IEntityRenderer<VexEntity,VexModel>getEntityTexture in class BipedRenderer<VexEntity,VexModel>protected void preRenderCallback(VexEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback in class LivingRenderer<VexEntity,VexModel>