public class VexRenderer extends BipedRenderer<VexEntity,VexModel>
| Modifier and Type | Field and Description | 
|---|---|
| private static ResourceLocation | VEX_CHARGING_TEXTURE | 
| private static ResourceLocation | VEX_TEXTURE | 
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| VexRenderer(EntityRendererManager renderManagerIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected int | getBlockLight(VexEntity entityIn,
             float partialTicks) | 
| ResourceLocation | getEntityTexture(VexEntity entity) | 
| protected void | preRenderCallback(VexEntity entitylivingbaseIn,
                 MatrixStack matrixStackIn,
                 float partialTickTime) | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation VEX_TEXTURE
private static final ResourceLocation VEX_CHARGING_TEXTURE
public VexRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(VexEntity entityIn, float partialTicks)
getBlockLight in class EntityRenderer<VexEntity>public ResourceLocation getEntityTexture(VexEntity entity)
getEntityTexture in interface IEntityRenderer<VexEntity,VexModel>getEntityTexture in class BipedRenderer<VexEntity,VexModel>protected void preRenderCallback(VexEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback in class LivingRenderer<VexEntity,VexModel>