public class VexRenderer extends BipedRenderer<VexEntity,VexModel>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
VEX_CHARGING_TEXTURE |
private static ResourceLocation |
VEX_TEXTURE |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
VexRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected int |
getBlockLight(VexEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(VexEntity entity) |
protected void |
preRenderCallback(VexEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation VEX_TEXTURE
private static final ResourceLocation VEX_CHARGING_TEXTURE
public VexRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(VexEntity entityIn, float partialTicks)
getBlockLight
in class EntityRenderer<VexEntity>
public ResourceLocation getEntityTexture(VexEntity entity)
getEntityTexture
in interface IEntityRenderer<VexEntity,VexModel>
getEntityTexture
in class BipedRenderer<VexEntity,VexModel>
protected void preRenderCallback(VexEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<VexEntity,VexModel>