public class WitchRenderer extends MobRenderer<WitchEntity,WitchModel<WitchEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
WITCH_TEXTURES |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
WitchRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(WitchEntity entity) |
protected void |
preRenderCallback(WitchEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
void |
render(WitchEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation WITCH_TEXTURES
public WitchRenderer(EntityRendererManager renderManagerIn)
public void render(WitchEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class MobRenderer<WitchEntity,WitchModel<WitchEntity>>public ResourceLocation getEntityTexture(WitchEntity entity)
getEntityTexture in interface IEntityRenderer<WitchEntity,WitchModel<WitchEntity>>getEntityTexture in class EntityRenderer<WitchEntity>protected void preRenderCallback(WitchEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback in class LivingRenderer<WitchEntity,WitchModel<WitchEntity>>