public class WitchRenderer extends MobRenderer<WitchEntity,WitchModel<WitchEntity>>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
WITCH_TEXTURES |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
WitchRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
getEntityTexture(WitchEntity entity) |
protected void |
preRenderCallback(WitchEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
void |
render(WitchEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation WITCH_TEXTURES
public WitchRenderer(EntityRendererManager renderManagerIn)
public void render(WitchEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class MobRenderer<WitchEntity,WitchModel<WitchEntity>>
public ResourceLocation getEntityTexture(WitchEntity entity)
getEntityTexture
in interface IEntityRenderer<WitchEntity,WitchModel<WitchEntity>>
getEntityTexture
in class EntityRenderer<WitchEntity>
protected void preRenderCallback(WitchEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<WitchEntity,WitchModel<WitchEntity>>