public class WitherRenderer extends MobRenderer<WitherEntity,WitherModel<WitherEntity>>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
INVULNERABLE_WITHER_TEXTURES |
private static ResourceLocation |
WITHER_TEXTURES |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
WitherRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected int |
getBlockLight(WitherEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(WitherEntity entity) |
protected void |
preRenderCallback(WitherEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation INVULNERABLE_WITHER_TEXTURES
private static final ResourceLocation WITHER_TEXTURES
public WitherRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(WitherEntity entityIn, float partialTicks)
getBlockLight
in class EntityRenderer<WitherEntity>
public ResourceLocation getEntityTexture(WitherEntity entity)
getEntityTexture
in interface IEntityRenderer<WitherEntity,WitherModel<WitherEntity>>
getEntityTexture
in class EntityRenderer<WitherEntity>
protected void preRenderCallback(WitherEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<WitherEntity,WitherModel<WitherEntity>>