public class WitherSkullRenderer extends EntityRenderer<WitherSkullEntity>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
INVULNERABLE_WITHER_TEXTURES |
private GenericHeadModel |
skeletonHeadModel |
private static ResourceLocation |
WITHER_TEXTURES |
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
WitherSkullRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected int |
getBlockLight(WitherSkullEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(WitherSkullEntity entity) |
void |
render(WitherSkullEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderprivate static final ResourceLocation INVULNERABLE_WITHER_TEXTURES
private static final ResourceLocation WITHER_TEXTURES
private final GenericHeadModel skeletonHeadModel
public WitherSkullRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(WitherSkullEntity entityIn, float partialTicks)
getBlockLight in class EntityRenderer<WitherSkullEntity>public void render(WitherSkullEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<WitherSkullEntity>public ResourceLocation getEntityTexture(WitherSkullEntity entity)
getEntityTexture in class EntityRenderer<WitherSkullEntity>