public class WitherSkullRenderer extends EntityRenderer<WitherSkullEntity>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
INVULNERABLE_WITHER_TEXTURES |
private GenericHeadModel |
skeletonHeadModel |
private static ResourceLocation |
WITHER_TEXTURES |
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
WitherSkullRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected int |
getBlockLight(WitherSkullEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(WitherSkullEntity entity) |
void |
render(WitherSkullEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
private static final ResourceLocation INVULNERABLE_WITHER_TEXTURES
private static final ResourceLocation WITHER_TEXTURES
private final GenericHeadModel skeletonHeadModel
public WitherSkullRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(WitherSkullEntity entityIn, float partialTicks)
getBlockLight
in class EntityRenderer<WitherSkullEntity>
public void render(WitherSkullEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class EntityRenderer<WitherSkullEntity>
public ResourceLocation getEntityTexture(WitherSkullEntity entity)
getEntityTexture
in class EntityRenderer<WitherSkullEntity>