public class WolfRenderer extends MobRenderer<WolfEntity,WolfModel<WolfEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
ANGRY_WOLF_TEXTURES |
private static ResourceLocation |
TAMED_WOLF_TEXTURES |
private static ResourceLocation |
WOLF_TEXTURES |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
WolfRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(WolfEntity entity) |
protected float |
handleRotationFloat(WolfEntity livingBase,
float partialTicks) |
void |
render(WolfEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation WOLF_TEXTURES
private static final ResourceLocation TAMED_WOLF_TEXTURES
private static final ResourceLocation ANGRY_WOLF_TEXTURES
public WolfRenderer(EntityRendererManager renderManagerIn)
protected float handleRotationFloat(WolfEntity livingBase, float partialTicks)
handleRotationFloat in class LivingRenderer<WolfEntity,WolfModel<WolfEntity>>public void render(WolfEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class MobRenderer<WolfEntity,WolfModel<WolfEntity>>public ResourceLocation getEntityTexture(WolfEntity entity)
getEntityTexture in interface IEntityRenderer<WolfEntity,WolfModel<WolfEntity>>getEntityTexture in class EntityRenderer<WolfEntity>