public class ZombieVillagerRenderer extends BipedRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>
Modifier and Type | Field and Description |
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private static ResourceLocation |
ZOMBIE_VILLAGER_TEXTURES |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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ZombieVillagerRenderer(EntityRendererManager renderManagerIn,
IReloadableResourceManager resourceManagerIn) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(ZombieVillagerEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(ZombieVillagerEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation ZOMBIE_VILLAGER_TEXTURES
public ZombieVillagerRenderer(EntityRendererManager renderManagerIn, IReloadableResourceManager resourceManagerIn)
public ResourceLocation getEntityTexture(ZombieVillagerEntity entity)
getEntityTexture
in interface IEntityRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>
getEntityTexture
in class BipedRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>
protected void applyRotations(ZombieVillagerEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>