public class ZombieVillagerRenderer extends BipedRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
ZOMBIE_VILLAGER_TEXTURES |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
ZombieVillagerRenderer(EntityRendererManager renderManagerIn,
IReloadableResourceManager resourceManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(ZombieVillagerEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(ZombieVillagerEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation ZOMBIE_VILLAGER_TEXTURES
public ZombieVillagerRenderer(EntityRendererManager renderManagerIn, IReloadableResourceManager resourceManagerIn)
public ResourceLocation getEntityTexture(ZombieVillagerEntity entity)
getEntityTexture in interface IEntityRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>getEntityTexture in class BipedRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>protected void applyRotations(ZombieVillagerEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>