public class LeatherHorseArmorLayer extends LayerRenderer<HorseEntity,HorseModel<HorseEntity>>
Modifier and Type | Field and Description |
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private HorseModel<HorseEntity> |
field_215341_a |
Constructor and Description |
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LeatherHorseArmorLayer(IEntityRenderer<HorseEntity,HorseModel<HorseEntity>> p_i50937_1_) |
Modifier and Type | Method and Description |
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void |
render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
HorseEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModel
private final HorseModel<HorseEntity> field_215341_a
public LeatherHorseArmorLayer(IEntityRenderer<HorseEntity,HorseModel<HorseEntity>> p_i50937_1_)
public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, HorseEntity entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render
in class LayerRenderer<HorseEntity,HorseModel<HorseEntity>>