public class LeatherHorseArmorLayer extends LayerRenderer<HorseEntity,HorseModel<HorseEntity>>
| Modifier and Type | Field and Description |
|---|---|
private HorseModel<HorseEntity> |
field_215341_a |
| Constructor and Description |
|---|
LeatherHorseArmorLayer(IEntityRenderer<HorseEntity,HorseModel<HorseEntity>> p_i50937_1_) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
HorseEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelprivate final HorseModel<HorseEntity> field_215341_a
public LeatherHorseArmorLayer(IEntityRenderer<HorseEntity,HorseModel<HorseEntity>> p_i50937_1_)
public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, HorseEntity entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render in class LayerRenderer<HorseEntity,HorseModel<HorseEntity>>