public class SpinAttackEffectLayer<T extends LivingEntity> extends LayerRenderer<T,PlayerModel<T>>
Modifier and Type | Field and Description |
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static ResourceLocation |
field_204836_a |
private ModelRenderer |
field_229143_b_ |
Constructor and Description |
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SpinAttackEffectLayer(IEntityRenderer<T,PlayerModel<T>> p_i50920_1_) |
Modifier and Type | Method and Description |
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void |
render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModel
public static final ResourceLocation field_204836_a
private final ModelRenderer field_229143_b_
public SpinAttackEffectLayer(IEntityRenderer<T,PlayerModel<T>> p_i50920_1_)
public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render
in class LayerRenderer<T extends LivingEntity,PlayerModel<T extends LivingEntity>>