public class StayClothingLayer<T extends MobEntity & IRangedAttackMob,M extends EntityModel<T>> extends LayerRenderer<T,M>
Modifier and Type | Field and Description |
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private SkeletonModel<T> |
layerModel |
private static ResourceLocation |
STRAY_CLOTHES_TEXTURES |
Constructor and Description |
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StayClothingLayer(IEntityRenderer<T,M> p_i50919_1_) |
Modifier and Type | Method and Description |
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void |
render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModel
private static final ResourceLocation STRAY_CLOTHES_TEXTURES
private final SkeletonModel<T extends MobEntity & IRangedAttackMob> layerModel
public StayClothingLayer(IEntityRenderer<T,M> p_i50919_1_)
public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render
in class LayerRenderer<T extends MobEntity & IRangedAttackMob,M extends EntityModel<T>>