public class PlayerInventory extends java.lang.Object implements IInventory, INameable
Modifier and Type | Field and Description |
---|---|
private java.util.List<NonNullList<ItemStack>> |
allInventories |
NonNullList<ItemStack> |
armorInventory |
int |
currentItem |
private ItemStack |
itemStack |
NonNullList<ItemStack> |
mainInventory |
NonNullList<ItemStack> |
offHandInventory |
PlayerEntity |
player |
private int |
timesChanged |
Constructor and Description |
---|
PlayerInventory(PlayerEntity playerIn) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
closeInventory, count, getInventoryStackLimit, hasAny, isItemValidForSlot, openInventory
clearObj
getCustomName, getDisplayName, hasCustomName
public final NonNullList<ItemStack> mainInventory
public final NonNullList<ItemStack> armorInventory
public final NonNullList<ItemStack> offHandInventory
private final java.util.List<NonNullList<ItemStack>> allInventories
public int currentItem
public final PlayerEntity player
private ItemStack itemStack
private int timesChanged
public PlayerInventory(PlayerEntity playerIn)
public ItemStack getCurrentItem()
public static int getHotbarSize()
public int getFirstEmptyStack()
public void setPickedItemStack(ItemStack stack)
public void pickItem(int index)
public static boolean isHotbar(int index)
public int getSlotFor(ItemStack stack)
public int findSlotMatchingUnusedItem(ItemStack p_194014_1_)
public int getBestHotbarSlot()
public void changeCurrentItem(double direction)
public int clearMatchingItems(java.util.function.Predicate<ItemStack> p_195408_1_, int count)
private int storePartialItemStack(ItemStack itemStackIn)
private int addResource(int p_191973_1_, ItemStack p_191973_2_)
public int storeItemStack(ItemStack itemStackIn)
public void tick()
public boolean addItemStackToInventory(ItemStack itemStackIn)
public boolean add(int slotIn, ItemStack stack)
public ItemStack decrStackSize(int index, int count)
decrStackSize
in interface IInventory
public void deleteStack(ItemStack stack)
public ItemStack removeStackFromSlot(int index)
removeStackFromSlot
in interface IInventory
public void setInventorySlotContents(int index, ItemStack stack)
setInventorySlotContents
in interface IInventory
public float getDestroySpeed(BlockState state)
public void read(ListNBT nbtTagListIn)
public int getSizeInventory()
getSizeInventory
in interface IInventory
public boolean isEmpty()
isEmpty
in interface IInventory
public ItemStack getStackInSlot(int index)
getStackInSlot
in interface IInventory
public ITextComponent getName()
public boolean canHarvestBlock(BlockState state)
public ItemStack armorItemInSlot(int slotIn)
public void damageArmor(float damage)
public void dropAllItems()
public void markDirty()
markDirty
in interface IInventory
public int getTimesChanged()
public void setItemStack(ItemStack itemStackIn)
public ItemStack getItemStack()
public boolean isUsableByPlayer(PlayerEntity player)
isUsableByPlayer
in interface IInventory
public boolean hasItemStack(ItemStack itemStackIn)
public void copyInventory(PlayerInventory playerInventory)
public void clear()
clear
in interface IClearable
public void accountStacks(RecipeItemHelper p_201571_1_)