public class ChestTileEntity extends LockableLootTileEntity implements IChestLid, ITickableTileEntity
| Modifier and Type | Field and Description |
|---|---|
private NonNullList<ItemStack> |
chestContents |
private LazyOptional<IItemHandlerModifiable> |
chestHandler |
protected float |
lidAngle |
protected int |
numPlayersUsing |
protected float |
prevLidAngle |
private int |
ticksSinceSync |
lootTable, lootTableSeedpos, removed, worldINFINITE_EXTENT_AABB| Modifier | Constructor and Description |
|---|---|
|
ChestTileEntity() |
protected |
ChestTileEntity(TileEntityType<?> typeIn) |
| Modifier and Type | Method and Description |
|---|---|
static int |
calculatePlayersUsing(World p_213976_0_,
LockableTileEntity p_213976_1_,
int p_213976_2_,
int p_213976_3_,
int p_213976_4_) |
static int |
calculatePlayersUsingSync(World p_213977_0_,
LockableTileEntity p_213977_1_,
int p_213977_2_,
int p_213977_3_,
int p_213977_4_,
int p_213977_5_,
int p_213977_6_) |
void |
closeInventory(PlayerEntity player) |
private IItemHandlerModifiable |
createHandler() |
protected Container |
createMenu(int id,
PlayerInventory player) |
<T> LazyOptional<T> |
getCapability(Capability<T> cap,
Direction side)
Retrieves the Optional handler for the capability requested on the specific side.
|
protected ITextComponent |
getDefaultName() |
protected NonNullList<ItemStack> |
getItems() |
float |
getLidAngle(float partialTicks) |
static int |
getPlayersUsing(IBlockReader reader,
BlockPos posIn) |
int |
getSizeInventory() |
protected void |
onOpenOrClose() |
void |
openInventory(PlayerEntity player) |
private void |
playSound(SoundEvent soundIn) |
void |
read(CompoundNBT compound) |
boolean |
receiveClientEvent(int id,
int type) |
void |
remove() |
protected void |
setItems(NonNullList<ItemStack> itemsIn) |
static void |
swapContents(ChestTileEntity chest,
ChestTileEntity otherChest) |
void |
tick() |
void |
updateContainingBlockInfo() |
CompoundNBT |
write(CompoundNBT compound) |
canOpen, checkLootAndRead, checkLootAndWrite, clear, createMenu, decrStackSize, fillWithLoot, getStackInSlot, isEmpty, isUsableByPlayer, removeStackFromSlot, setInventorySlotContents, setLootTable, setLootTablecanUnlock, createUnSidedHandler, getCustomName, getDisplayName, getName, setCustomNameaddInfoToCrashReport, create, getBlockState, getDistanceSq, getMaxRenderDistanceSquared, getPos, getTileData, getType, getUpdatePacket, getUpdateTag, getWorld, hasWorld, isRemoved, markDirty, mirror, onlyOpsCanSetNbt, rotate, setPos, setWorldAndPos, validate, warnInvalidBlockareCapsCompatible, areCapsCompatible, deserializeCaps, gatherCapabilities, gatherCapabilities, getCapabilities, invalidateCaps, reviveCaps, serializeCapsclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcount, getInventoryStackLimit, hasAny, isItemValidForSlot, markDirtyclearObjhasCustomNamecanRenderBreaking, deserializeNBT, getModelData, getRenderBoundingBox, getTileEntity, handleUpdateTag, hasFastRenderer, onChunkUnloaded, onDataPacket, onLoad, requestModelDataUpdate, serializeNBTgetCapabilityprivate NonNullList<ItemStack> chestContents
protected float lidAngle
protected float prevLidAngle
protected int numPlayersUsing
private int ticksSinceSync
private LazyOptional<IItemHandlerModifiable> chestHandler
protected ChestTileEntity(TileEntityType<?> typeIn)
public ChestTileEntity()
public int getSizeInventory()
getSizeInventory in interface IInventoryprotected ITextComponent getDefaultName()
getDefaultName in class LockableTileEntitypublic void read(CompoundNBT compound)
read in class LockableTileEntitypublic CompoundNBT write(CompoundNBT compound)
write in class LockableTileEntitypublic void tick()
tick in interface ITickableTileEntitypublic static int calculatePlayersUsingSync(World p_213977_0_, LockableTileEntity p_213977_1_, int p_213977_2_, int p_213977_3_, int p_213977_4_, int p_213977_5_, int p_213977_6_)
public static int calculatePlayersUsing(World p_213976_0_, LockableTileEntity p_213976_1_, int p_213976_2_, int p_213976_3_, int p_213976_4_)
private void playSound(SoundEvent soundIn)
public boolean receiveClientEvent(int id,
int type)
receiveClientEvent in class TileEntitypublic void openInventory(PlayerEntity player)
openInventory in interface IInventorypublic void closeInventory(PlayerEntity player)
closeInventory in interface IInventoryprotected void onOpenOrClose()
protected NonNullList<ItemStack> getItems()
getItems in class LockableLootTileEntityprotected void setItems(NonNullList<ItemStack> itemsIn)
setItems in class LockableLootTileEntitypublic float getLidAngle(float partialTicks)
getLidAngle in interface IChestLidpublic static int getPlayersUsing(IBlockReader reader, BlockPos posIn)
public static void swapContents(ChestTileEntity chest, ChestTileEntity otherChest)
protected Container createMenu(int id, PlayerInventory player)
createMenu in class LockableTileEntitypublic void updateContainingBlockInfo()
updateContainingBlockInfo in class TileEntitypublic <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side)
ICapabilityProvidergetCapability in interface ICapabilityProvidergetCapability in class LockableTileEntityprivate IItemHandlerModifiable createHandler()
public void remove()
remove in class LockableTileEntity