public abstract static class StrongholdPieces.Turn extends StrongholdPieces.Stronghold
StrongholdPieces.Stronghold.Door
StructurePiece.BlockSelector
entryDoor
boundingBox, CAVE_AIR, componentType
Modifier | Constructor and Description |
---|---|
|
Turn(IStructurePieceType p_i50109_1_,
CompoundNBT p_i50109_2_) |
protected |
Turn(IStructurePieceType p_i50108_1_,
int p_i50108_2_) |
canStrongholdGoDeeper, getNextComponentNormal, getNextComponentX, getNextComponentZ, getRandomDoor, placeDoor, readAdditional
buildComponent, correctFacing, create, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getRotation, getSkyBrightness, getStructurePieceType, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
protected Turn(IStructurePieceType p_i50108_1_, int p_i50108_2_)
public Turn(IStructurePieceType p_i50109_1_, CompoundNBT p_i50109_2_)