public class SleepingTimeCheckEvent extends PlayerEvent
Event.HasResultWorld.isDaytime() instead.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight| Modifier and Type | Field and Description |
|---|---|
private java.util.Optional<BlockPos> |
sleepingLocation |
| Constructor and Description |
|---|
SleepingTimeCheckEvent(PlayerEntity player,
java.util.Optional<BlockPos> sleepingLocation) |
| Modifier and Type | Method and Description |
|---|---|
java.util.Optional<BlockPos> |
getSleepingLocation()
Note that the sleeping location may be an approximated one.
|
getPlayergetEntityLivinggetEntityprivate final java.util.Optional<BlockPos> sleepingLocation
public SleepingTimeCheckEvent(PlayerEntity player, java.util.Optional<BlockPos> sleepingLocation)
public java.util.Optional<BlockPos> getSleepingLocation()