public class DrownedRenderer extends AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
DrownedRenderer(EntityRendererManager p_i48906_1_) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(DrownedEntity entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(ZombieEntity entity) |
canRenderName, doRender, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic DrownedRenderer(EntityRendererManager p_i48906_1_)
@Nullable protected ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture in class AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>protected void applyRotations(DrownedEntity entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>