public class DrownedRenderer extends AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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DrownedRenderer(EntityRendererManager p_i48906_1_) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(DrownedEntity entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(ZombieEntity entity) |
canRenderName, doRender, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public DrownedRenderer(EntityRendererManager p_i48906_1_)
@Nullable protected ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture
in class AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>
protected void applyRotations(DrownedEntity entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>