public class HuskRenderer extends ZombieRenderer
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
HuskRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(ZombieEntity entity) |
protected void |
preRenderCallback(ZombieEntity entitylivingbaseIn,
float partialTickTime) |
applyRotationscanRenderName, doRender, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic HuskRenderer(EntityRendererManager renderManagerIn)
protected void preRenderCallback(ZombieEntity entitylivingbaseIn, float partialTickTime)
preRenderCallback in class LivingRenderer<ZombieEntity,ZombieModel<ZombieEntity>>protected ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture in class AbstractZombieRenderer<ZombieEntity,ZombieModel<ZombieEntity>>