public class HuskRenderer extends ZombieRenderer
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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HuskRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(ZombieEntity entity) |
protected void |
preRenderCallback(ZombieEntity entitylivingbaseIn,
float partialTickTime) |
applyRotations
canRenderName, doRender, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public HuskRenderer(EntityRendererManager renderManagerIn)
protected void preRenderCallback(ZombieEntity entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<ZombieEntity,ZombieModel<ZombieEntity>>
protected ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture
in class AbstractZombieRenderer<ZombieEntity,ZombieModel<ZombieEntity>>