Modifier and Type | Field and Description |
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private java.util.Deque<MatrixStack.Entry> |
MatrixStack.stack |
Modifier and Type | Method and Description |
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MatrixStack.Entry |
MatrixStack.getLast() |
Modifier and Type | Method and Description |
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default void |
IVertexBuilder.addQuad(MatrixStack.Entry matrixEntryIn,
BakedQuad quadIn,
float[] colorMuls,
float redIn,
float greenIn,
float blueIn,
int[] combinedLightsIn,
int combinedOverlayIn,
boolean mulColor) |
default void |
IVertexBuilder.addQuad(MatrixStack.Entry matrixEntryIn,
BakedQuad quadIn,
float redIn,
float greenIn,
float blueIn,
int combinedLightIn,
int combinedOverlayIn) |
Constructor and Description |
---|
MatrixApplyingVertexBuilder(IVertexBuilder p_i225904_1_,
MatrixStack.Entry p_i225904_2_) |
Modifier and Type | Method and Description |
---|---|
void |
BlockModelRenderer.renderModel(MatrixStack.Entry matrixEntry,
IVertexBuilder buffer,
BlockState state,
IBakedModel modelIn,
float red,
float green,
float blue,
int combinedLightIn,
int combinedOverlayIn,
IModelData modelData) |
void |
BlockModelRenderer.renderModelBrightnessColor(MatrixStack.Entry matrixEntry,
IVertexBuilder buffer,
BlockState state,
IBakedModel modelIn,
float red,
float green,
float blue,
int combinedLightIn,
int combinedOverlayIn)
Deprecated.
|
private static void |
BlockModelRenderer.renderModelBrightnessColorQuads(MatrixStack.Entry matrixEntry,
IVertexBuilder buffer,
float red,
float green,
float blue,
java.util.List<BakedQuad> listQuads,
int combinedLightIn,
int combinedOverlayIn) |
private void |
BlockModelRenderer.renderQuadSmooth(ILightReader blockAccessIn,
BlockState stateIn,
BlockPos posIn,
IVertexBuilder buffer,
MatrixStack.Entry matrixEntry,
BakedQuad quadIn,
float colorMul0,
float colorMul1,
float colorMul2,
float colorMul3,
int brightness0,
int brightness1,
int brightness2,
int brightness3,
int combinedOverlayIn) |
Modifier and Type | Method and Description |
---|---|
private static void |
EntityRendererManager.fireVertex(MatrixStack.Entry matrixEntryIn,
IVertexBuilder bufferIn,
float x,
float y,
float z,
float texU,
float texV) |
private static void |
EntityRendererManager.renderBlockShadow(MatrixStack.Entry matrixEntryIn,
IVertexBuilder bufferIn,
IWorldReader worldIn,
BlockPos blockPosIn,
double xIn,
double yIn,
double zIn,
float sizeIn,
float weightIn) |
private static void |
EntityRendererManager.shadowVertex(MatrixStack.Entry matrixEntryIn,
IVertexBuilder bufferIn,
float alphaIn,
float xIn,
float yIn,
float zIn,
float texU,
float texV) |
Modifier and Type | Method and Description |
---|---|
private void |
ModelRenderer.doRender(MatrixStack.Entry matrixEntryIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
Modifier and Type | Method and Description |
---|---|
default void |
IForgeVertexBuilder.addVertexData(MatrixStack.Entry matrixEntry,
BakedQuad bakedQuad,
float[] baseBrightness,
float red,
float green,
float blue,
float alpha,
int[] lightmapCoords,
int overlayCoords,
boolean readExistingColor) |
default void |
IForgeVertexBuilder.addVertexData(MatrixStack.Entry matrixEntry,
BakedQuad bakedQuad,
float red,
float green,
float blue,
float alpha,
int lightmapCoord,
int overlayColor) |
default void |
IForgeVertexBuilder.addVertexData(MatrixStack.Entry matrixEntry,
BakedQuad bakedQuad,
float red,
float green,
float blue,
float alpha,
int lightmapCoord,
int overlayColor,
boolean readExistingColor) |
default void |
IForgeVertexBuilder.addVertexData(MatrixStack.Entry matrixStack,
BakedQuad bakedQuad,
float red,
float green,
float blue,
int lightmapCoord,
int overlayColor,
boolean readExistingColor) |
Modifier and Type | Field and Description |
---|---|
protected MatrixStack.Entry |
VertexLighterFlat.pose |
Modifier and Type | Method and Description |
---|---|
void |
VertexLighterFlat.setTransform(MatrixStack.Entry pose) |