public class RedstoneTorchBlock extends TorchBlock
| Modifier and Type | Class and Description |
|---|---|
static class |
RedstoneTorchBlock.Toggle |
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey| Modifier and Type | Field and Description |
|---|---|
private static java.util.Map<IBlockReader,java.util.List<RedstoneTorchBlock.Toggle>> |
BURNED_TORCHES |
static BooleanProperty |
LIT |
SHAPEBLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomlydelegate| Modifier | Constructor and Description |
|---|---|
protected |
RedstoneTorchBlock(Block.Properties properties) |
| Modifier and Type | Method and Description |
|---|---|
void |
animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
boolean |
canProvidePower(BlockState state) |
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
int |
getLightValue(BlockState state) |
int |
getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
private static boolean |
isBurnedOut(World p_176598_0_,
BlockPos worldIn,
boolean pos) |
void |
neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
protected boolean |
shouldBeOff(World worldIn,
BlockPos pos,
BlockState state) |
void |
tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
int |
tickRate(IWorldReader worldIn) |
static void |
update(BlockState state,
World worldIn,
BlockPos pos,
java.util.Random p_196527_3_,
boolean p_196527_4_) |
getShape, isValidPosition, updatePostPlacementaddInformation, allowsMovement, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateForPlacement, getStateId, getTags, getTranslationKey, getValidBlockForPosition, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isVariableOpacity, isViewBlocking, makeCuboidShape, mirror, needsPostProcessing, nudgeEntitiesWithNewState, onBlockActivated, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, propagatesSkylightDown, randomTick, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighborsgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlaypublic static final BooleanProperty LIT
private static final java.util.Map<IBlockReader,java.util.List<RedstoneTorchBlock.Toggle>> BURNED_TORCHES
protected RedstoneTorchBlock(Block.Properties properties)
public int tickRate(IWorldReader worldIn)
public void onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving)
onBlockAdded in class Blockpublic void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving)
onReplaced in class Blockpublic int getWeakPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side)
getWeakPower in class Blockprotected boolean shouldBeOff(World worldIn, BlockPos pos, BlockState state)
public void tick(BlockState state, ServerWorld worldIn, BlockPos pos, java.util.Random rand)
public static void update(BlockState state, World worldIn, BlockPos pos, java.util.Random p_196527_3_, boolean p_196527_4_)
public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving)
neighborChanged in class Blockpublic int getStrongPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side)
getStrongPower in class Blockpublic boolean canProvidePower(BlockState state)
canProvidePower in class Blockpublic void animateTick(BlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
animateTick in class TorchBlockpublic int getLightValue(BlockState state)
getLightValue in class Blockprotected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer in class Block