public class RedstoneOreBlock extends Block
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey| Modifier and Type | Field and Description |
|---|---|
static BooleanProperty |
LIT |
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomlydelegate| Constructor and Description |
|---|
RedstoneOreBlock(Block.Properties properties) |
| Modifier and Type | Method and Description |
|---|---|
private static void |
activate(BlockState p_196500_0_,
World p_196500_1_,
BlockPos p_196500_2_) |
void |
animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
int |
getExpDrop(BlockState state,
IWorldReader world,
BlockPos pos,
int fortune,
int silktouch)
Gathers how much experience this block drops when broken.
|
int |
getLightValue(BlockState state) |
ActionResultType |
onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
void |
onBlockClicked(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player) |
void |
onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
spawnAdditionalDrops(BlockState state,
World worldIn,
BlockPos pos,
ItemStack stack) |
private static void |
spawnParticles(World p_180691_0_,
BlockPos worldIn) |
void |
tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
addInformation, allowsMovement, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateForPlacement, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, isViewBlocking, makeCuboidShape, mirror, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockAdded, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, randomTick, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacementgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlaypublic static final BooleanProperty LIT
public RedstoneOreBlock(Block.Properties properties)
public int getLightValue(BlockState state)
getLightValue in class Blockpublic void onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player)
onBlockClicked in class Blockpublic void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
onEntityWalk in class Blockpublic ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
onBlockActivated in class Blockprivate static void activate(BlockState p_196500_0_, World p_196500_1_, BlockPos p_196500_2_)
public void tick(BlockState state, ServerWorld worldIn, BlockPos pos, java.util.Random rand)
public void spawnAdditionalDrops(BlockState state, World worldIn, BlockPos pos, ItemStack stack)
spawnAdditionalDrops in class Blockpublic int getExpDrop(BlockState state, IWorldReader world, BlockPos pos, int fortune, int silktouch)
IForgeBlockstate - The current stateworld - The worldpos - Block positionpublic void animateTick(BlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
animateTick in class Blockprotected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer in class Block