Modifier and Type | Class and Description |
---|---|
class |
ClientPlayerEntity |
class |
RemoteClientPlayerEntity |
Modifier and Type | Method and Description |
---|---|
private void |
FirstPersonRenderer.renderItemInFirstPerson(AbstractClientPlayerEntity player,
float partialTicks,
float pitch,
Hand handIn,
float swingProgress,
ItemStack stack,
float equippedProgress,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn) |
Modifier and Type | Method and Description |
---|---|
protected void |
PlayerRenderer.applyRotations(AbstractClientPlayerEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
private BipedModel.ArmPose |
PlayerRenderer.getArmPose(AbstractClientPlayerEntity playerIn,
ItemStack itemStackMain,
ItemStack itemStackOff,
Hand handIn) |
ResourceLocation |
PlayerRenderer.getEntityTexture(AbstractClientPlayerEntity entity) |
Vec3d |
PlayerRenderer.getRenderOffset(AbstractClientPlayerEntity entityIn,
float partialTicks) |
protected void |
PlayerRenderer.preRenderCallback(AbstractClientPlayerEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
void |
PlayerRenderer.render(AbstractClientPlayerEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
private void |
PlayerRenderer.renderItem(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
AbstractClientPlayerEntity playerIn,
ModelRenderer rendererArmIn,
ModelRenderer rendererArmwearIn) |
void |
PlayerRenderer.renderLeftArm(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
AbstractClientPlayerEntity playerIn) |
protected void |
PlayerRenderer.renderName(AbstractClientPlayerEntity entityIn,
java.lang.String displayNameIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
PlayerRenderer.renderRightArm(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
AbstractClientPlayerEntity playerIn) |
private void |
PlayerRenderer.setModelVisibilities(AbstractClientPlayerEntity clientPlayer) |
Modifier and Type | Method and Description |
---|---|
void |
Deadmau5HeadLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
AbstractClientPlayerEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
CapeLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
AbstractClientPlayerEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
Constructor and Description |
---|
CapeLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> playerModelIn) |
CapeLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> playerModelIn) |
Deadmau5HeadLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> p_i50945_1_) |
Deadmau5HeadLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> p_i50945_1_) |
Modifier and Type | Field and Description |
---|---|
private java.util.List<AbstractClientPlayerEntity> |
ClientWorld.players |
Modifier and Type | Method and Description |
---|---|
java.util.List<AbstractClientPlayerEntity> |
ClientWorld.getPlayers() |
Modifier and Type | Method and Description |
---|---|
void |
ClientWorld.addPlayer(int playerId,
AbstractClientPlayerEntity playerEntityIn) |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
CustomElytraTest.CustomElytraLayer.getElytraTexture(ItemStack stack,
AbstractClientPlayerEntity entity) |
boolean |
CustomElytraTest.CustomElytraLayer.shouldRender(ItemStack stack,
AbstractClientPlayerEntity entity) |
Constructor and Description |
---|
CustomElytraLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> rendererIn) |
CustomElytraLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> rendererIn) |