public class HuskRenderer extends ZombieRenderer
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
HUSK_ZOMBIE_TEXTURES |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
HuskRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(ZombieEntity entity) |
protected void |
preRenderCallback(ZombieEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
applyRotationsaddVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation HUSK_ZOMBIE_TEXTURES
public HuskRenderer(EntityRendererManager renderManagerIn)
protected void preRenderCallback(ZombieEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback in class LivingRenderer<ZombieEntity,ZombieModel<ZombieEntity>>public ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture in interface IEntityRenderer<ZombieEntity,ZombieModel<ZombieEntity>>getEntityTexture in class AbstractZombieRenderer<ZombieEntity,ZombieModel<ZombieEntity>>