public class HuskRenderer extends ZombieRenderer
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
HUSK_ZOMBIE_TEXTURES |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
HuskRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
getEntityTexture(ZombieEntity entity) |
protected void |
preRenderCallback(ZombieEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
applyRotations
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation HUSK_ZOMBIE_TEXTURES
public HuskRenderer(EntityRendererManager renderManagerIn)
protected void preRenderCallback(ZombieEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<ZombieEntity,ZombieModel<ZombieEntity>>
public ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture
in interface IEntityRenderer<ZombieEntity,ZombieModel<ZombieEntity>>
getEntityTexture
in class AbstractZombieRenderer<ZombieEntity,ZombieModel<ZombieEntity>>