public class SheepWoolLayer extends LayerRenderer<SheepEntity,SheepModel<SheepEntity>>
Modifier and Type | Field and Description |
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private SheepWoolModel<SheepEntity> |
sheepModel |
private static ResourceLocation |
TEXTURE |
Constructor and Description |
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SheepWoolLayer(IEntityRenderer<SheepEntity,SheepModel<SheepEntity>> rendererIn) |
Modifier and Type | Method and Description |
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void |
render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
SheepEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModel
private static final ResourceLocation TEXTURE
private final SheepWoolModel<SheepEntity> sheepModel
public SheepWoolLayer(IEntityRenderer<SheepEntity,SheepModel<SheepEntity>> rendererIn)
public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, SheepEntity entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render
in class LayerRenderer<SheepEntity,SheepModel<SheepEntity>>