public abstract class StuckInBodyLayer<T extends LivingEntity,M extends PlayerModel<T>> extends LayerRenderer<T,M>
Constructor and Description |
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StuckInBodyLayer(LivingRenderer<T,M> p_i226041_1_) |
Modifier and Type | Method and Description |
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protected abstract int |
func_225631_a_(T p_225631_1_) |
protected abstract void |
func_225632_a_(MatrixStack p_225632_1_,
IRenderTypeBuffer p_225632_2_,
int p_225632_3_,
Entity p_225632_4_,
float p_225632_5_,
float p_225632_6_,
float p_225632_7_,
float p_225632_8_) |
void |
render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModel
public StuckInBodyLayer(LivingRenderer<T,M> p_i226041_1_)
protected abstract int func_225631_a_(T p_225631_1_)
protected abstract void func_225632_a_(MatrixStack p_225632_1_, IRenderTypeBuffer p_225632_2_, int p_225632_3_, Entity p_225632_4_, float p_225632_5_, float p_225632_6_, float p_225632_7_, float p_225632_8_)
public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render
in class LayerRenderer<T extends LivingEntity,M extends PlayerModel<T>>