PlayerDestroyItemEvent is fired when a player destroys an item.
This event is fired whenever a player destroys an item in
PlayerController.onPlayerDestroyBlock(BlockPos),
PlayerController.processRightClick(PlayerEntity, World, Hand),
PlayerController#processRightClickBlock(ClientPlayerEntity, ClientWorld, BlockPos, Direction, Vec3d, Hand),
PlayerEntity.attackTargetEntityWithCurrentItem(Entity),
PlayerEntity.damageShield(float),
PlayerEntity.interactOn(Entity, Hand),
ForgeHooks.getContainerItem(ItemStack),
PlayerInteractionManager.processRightClick(PlayerEntity, World, ItemStack, Hand),
PlayerInteractionManager#processRightClickBlock(PlayerEntity, World, ItemStack, Hand, BlockPos, Direction, float, float, float)
and
PlayerInteractionManager.tryHarvestBlock(BlockPos).
original contains the original ItemStack before the item was destroyed.
(@link #hand) contains the hand that the current item was held in.
This event is not
Cancelable.
This event does not have a result.
HasResult
This event is fired from
ForgeEventFactory.onPlayerDestroyItem(PlayerEntity, ItemStack, Hand).
This event is fired on the
MinecraftForge.EVENT_BUS.