public class HopperBlock extends ContainerBlock
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey
Modifier and Type | Field and Description |
---|---|
private static VoxelShape |
DOWN_RAYTRACE_SHAPE |
private static VoxelShape |
DOWN_SHAPE |
private static VoxelShape |
EAST_RAYTRACE_SHAPE |
private static VoxelShape |
EAST_SHAPE |
static BooleanProperty |
ENABLED |
static DirectionProperty |
FACING |
private static VoxelShape |
field_196326_A |
private static VoxelShape |
INPUT_MIDDLE_SHAPE |
private static VoxelShape |
INPUT_SHAPE |
private static VoxelShape |
MIDDLE_SHAPE |
private static VoxelShape |
NORTH_RAYTRACE_SHAPE |
private static VoxelShape |
NORTH_SHAPE |
private static VoxelShape |
SOUTH_RAYTRACE_SHAPE |
private static VoxelShape |
SOUTH_SHAPE |
private static VoxelShape |
WEST_RAYTRACE_SHAPE |
private static VoxelShape |
WEST_SHAPE |
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomly
delegate
Constructor and Description |
---|
HopperBlock(Block.Properties properties) |
eventReceived, getContainer
addInformation, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRenderShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, isViewBlocking, makeCuboidShape, needsPostProcessing, nudgeEntitiesWithNewState, onBlockClicked, onBlockHarvested, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, propagatesSkylightDown, randomTick, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacement
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public static final DirectionProperty FACING
public static final BooleanProperty ENABLED
private static final VoxelShape INPUT_SHAPE
private static final VoxelShape MIDDLE_SHAPE
private static final VoxelShape INPUT_MIDDLE_SHAPE
private static final VoxelShape field_196326_A
private static final VoxelShape DOWN_SHAPE
private static final VoxelShape EAST_SHAPE
private static final VoxelShape NORTH_SHAPE
private static final VoxelShape SOUTH_SHAPE
private static final VoxelShape WEST_SHAPE
private static final VoxelShape DOWN_RAYTRACE_SHAPE
private static final VoxelShape EAST_RAYTRACE_SHAPE
private static final VoxelShape NORTH_RAYTRACE_SHAPE
private static final VoxelShape SOUTH_RAYTRACE_SHAPE
private static final VoxelShape WEST_RAYTRACE_SHAPE
public HopperBlock(Block.Properties properties)
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
public VoxelShape getRaytraceShape(BlockState state, IBlockReader worldIn, BlockPos pos)
getRaytraceShape
in class Block
public BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement
in class Block
public TileEntity createNewTileEntity(IBlockReader worldIn)
public void onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack)
onBlockPlacedBy
in class Block
public void onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving)
onBlockAdded
in class Block
public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
onBlockActivated
in class Block
public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving)
neighborChanged
in class Block
private void updateState(World worldIn, BlockPos pos, BlockState state)
public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving)
onReplaced
in class Block
public BlockRenderType getRenderType(BlockState state)
getRenderType
in class ContainerBlock
public boolean hasComparatorInputOverride(BlockState state)
hasComparatorInputOverride
in class Block
public int getComparatorInputOverride(BlockState blockState, World worldIn, BlockPos pos)
getComparatorInputOverride
in class Block
public BlockState rotate(BlockState state, Rotation rot)
public BlockState mirror(BlockState state, Mirror mirrorIn)
protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer
in class Block
public void onEntityCollision(BlockState state, World worldIn, BlockPos pos, Entity entityIn)
onEntityCollision
in class Block
public boolean allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type)
allowsMovement
in class Block