Package | Description |
---|---|
net.minecraftforge.client.event |
Modifier and Type | Class and Description |
---|---|
static class |
GuiScreenEvent.ActionPerformedEvent
Deprecated.
|
static class |
GuiScreenEvent.ActionPerformedEvent.Post
Deprecated.
This event fires after
GuiScreen#actionPerformed(GuiButton) provided that the active
screen has not been changed as a result of GuiScreen#actionPerformed(GuiButton) . |
static class |
GuiScreenEvent.ActionPerformedEvent.Pre
Deprecated.
This event fires once it has been determined that a GuiButton object has been clicked.
|
static class |
GuiScreenEvent.BackgroundDrawnEvent
This event fires at the end of
GuiScreen#drawBackground(int) and before the rest of the Gui draws. |
static class |
GuiScreenEvent.DrawScreenEvent |
static class |
GuiScreenEvent.DrawScreenEvent.Post
This event fires just after
GuiScreen#render(int, int, float) is called. |
static class |
GuiScreenEvent.DrawScreenEvent.Pre
This event fires just before
GuiScreen#render(int, int, float) is called. |
static class |
GuiScreenEvent.InitGuiEvent |
static class |
GuiScreenEvent.InitGuiEvent.Post
This event fires right after
GuiScreen#initGui() . |
static class |
GuiScreenEvent.InitGuiEvent.Pre
This event fires just after initializing
GuiScreen#mc , GuiScreen#fontRenderer ,
GuiScreen#width , and GuiScreen#height .If canceled the following lines are skipped in GuiScreen#setWorldAndResolution(Minecraft, int, int) :this.buttonList.clear(); this.children.clear(); this.initGui(); |
static class |
GuiScreenEvent.KeyboardCharTypedEvent |
static class |
GuiScreenEvent.KeyboardCharTypedEvent.Post
This event fires after
IGuiEventListener.charTyped(char, int) if the character was not already handled. |
static class |
GuiScreenEvent.KeyboardCharTypedEvent.Pre
This event fires when keyboard character input is detected for a GuiScreen, before it is handled.
|
static class |
GuiScreenEvent.KeyboardKeyEvent |
static class |
GuiScreenEvent.KeyboardKeyPressedEvent |
static class |
GuiScreenEvent.KeyboardKeyPressedEvent.Post
This event fires after
IGuiEventListener.keyPressed(int, int, int) if the key was not already handled. |
static class |
GuiScreenEvent.KeyboardKeyPressedEvent.Pre
This event fires when keyboard input is detected for a GuiScreen, before it is handled.
|
static class |
GuiScreenEvent.KeyboardKeyReleasedEvent |
static class |
GuiScreenEvent.KeyboardKeyReleasedEvent.Post
This event fires after
IGuiEventListener.keyReleased(int, int, int) if the key was not already handled. |
static class |
GuiScreenEvent.KeyboardKeyReleasedEvent.Pre
This event fires when keyboard input is detected for a GuiScreen, before it is handled.
|
static class |
GuiScreenEvent.MouseClickedEvent |
static class |
GuiScreenEvent.MouseClickedEvent.Post
This event fires after
IGuiEventListener.mouseClicked(double, double, int) if the click was not already handled. |
static class |
GuiScreenEvent.MouseClickedEvent.Pre
This event fires when a mouse click is detected for a GuiScreen, before it is handled.
|
static class |
GuiScreenEvent.MouseDragEvent |
static class |
GuiScreenEvent.MouseDragEvent.Post
This event fires after
IGuiEventListener.mouseDragged(double, double, int, double, double) if the drag was not already handled. |
static class |
GuiScreenEvent.MouseDragEvent.Pre
This event fires when a mouse drag is detected for a GuiScreen, before it is handled.
|
static class |
GuiScreenEvent.MouseInputEvent |
static class |
GuiScreenEvent.MouseReleasedEvent |
static class |
GuiScreenEvent.MouseReleasedEvent.Post
This event fires after
IGuiEventListener.mouseReleased(double, double, int) if the release was not already handled. |
static class |
GuiScreenEvent.MouseReleasedEvent.Pre
This event fires when a mouse release is detected for a GuiScreen, before it is handled.
|
static class |
GuiScreenEvent.MouseScrollEvent |
static class |
GuiScreenEvent.MouseScrollEvent.Post
This event fires after
IGuiEventListener#mouseScrolled(double) if the scroll was not already handled. |
static class |
GuiScreenEvent.MouseScrollEvent.Pre
This event fires when a mouse scroll is detected for a GuiScreen, before it is handled.
|
static class |
GuiScreenEvent.PotionShiftEvent
This event fires in
InventoryEffectRenderer#updateActivePotionEffects()
when potion effects are active and the gui wants to move over. |