boolean |
BlockPane.attachesTo(IBlockAccess p_193393_1_,
IBlockState state,
BlockPos pos,
EnumFacing facing) |
boolean |
BlockFence.canBeConnectedTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
boolean |
BlockFenceGate.canBeConnectedTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
boolean |
Block.canBeConnectedTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing)
Determines if another block can connect to this block
|
boolean |
BlockPane.canBeConnectedTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
boolean |
BlockWall.canBeConnectedTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
boolean |
Block.canBeReplacedByLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos)
Used during tree growth to determine if newly generated leaves can replace this block.
|
boolean |
BlockFire.canCatchFire(IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
boolean |
BlockFire.canCatchFire(IBlockAccess world,
BlockPos pos,
EnumFacing face)
Side sensitive version that calls the block function.
|
boolean |
Block.canConnectRedstone(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing side)
Determine if this block can make a redstone connection on the side provided,
Useful to control which sides are inputs and outputs for redstone wires.
|
boolean |
BlockFence.canConnectTo(IBlockAccess worldIn,
BlockPos pos,
EnumFacing facing) |
private boolean |
BlockWall.canConnectTo(IBlockAccess worldIn,
BlockPos pos,
EnumFacing p_176253_3_) |
protected static boolean |
BlockRedstoneWire.canConnectTo(IBlockState blockState,
EnumFacing side,
IBlockAccess world,
BlockPos pos) |
protected static boolean |
BlockRedstoneWire.canConnectUpwardsTo(IBlockAccess worldIn,
BlockPos pos) |
boolean |
Block.canCreatureSpawn(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLiving.SpawnPlacementType type)
Determines if a specified mob type can spawn on this block, returning false will
prevent any mob from spawning on the block.
|
boolean |
Block.canEntityDestroy(IBlockState state,
IBlockAccess world,
BlockPos pos,
Entity entity)
Determines if this block is can be destroyed by the specified entities normal behavior.
|
private boolean |
BlockFence.canFenceConnectTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
boolean |
Block.canHarvestBlock(IBlockAccess world,
BlockPos pos,
EntityPlayer player)
Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
|
boolean |
BlockRailBase.canMakeSlopes(IBlockAccess world,
BlockPos pos)
Returns true if the rail can make up and down slopes.
|
boolean |
BlockPane.canPaneConnectTo(IBlockAccess world,
BlockPos pos,
EnumFacing dir) |
boolean |
Block.canPlaceTorchOnTop(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines if a torch can be placed on the top surface of this block.
|
boolean |
BlockLog.canSustainLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos) |
boolean |
Block.canSustainLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines if this block can prevent leaves connected to it from decaying.
|
boolean |
Block.canSustainPlant(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing direction,
IPlantable plantable)
Determines if this block can support the passed in plant, allowing it to be planted and grow.
|
private boolean |
BlockWall.canWallConnectTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
private boolean |
BlockLiquid.causesDownwardCurrent(IBlockAccess worldIn,
BlockPos pos,
EnumFacing side) |
static int |
BlockDoor.combineMetadata(IBlockAccess worldIn,
BlockPos pos) |
boolean |
Block.doesSideBlockChestOpening(IBlockState blockState,
IBlockAccess world,
BlockPos pos,
EnumFacing side) |
boolean |
Block.doesSideBlockRendering(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing face)
Check if the face of a block should block rendering.
|
boolean |
BlockSlab.doesSideBlockRendering(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing face) |
boolean |
BlockStairs.doesSideBlockRendering(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing face) |
protected int |
BlockRedstoneDiode.getActiveSignal(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
protected int |
BlockRedstoneComparator.getActiveSignal(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
IBlockState |
BlockFence.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockTripWire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFenceGate.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockChorusPlant.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockRedstoneWire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDoublePlant.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFlowerPot.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockMycelium.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockRedstoneRepeater.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDoor.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
Block.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
IBlockState |
BlockPane.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockStem.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockVine.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockBed.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockGrass.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockWall.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockStairs.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDirt.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
PathNodeType |
Block.getAiPathNodeType(IBlockState state,
IBlockAccess world,
BlockPos pos)
|
PathNodeType |
Block.getAiPathNodeType(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLiving entity)
Get the PathNodeType for this block.
|
private BlockRedstoneWire.EnumAttachPosition |
BlockRedstoneWire.getAttachPosition(IBlockAccess worldIn,
BlockPos pos,
EnumFacing direction) |
EnumFacing |
Block.getBedDirection(IBlockState state,
IBlockAccess world,
BlockPos pos)
Returns the direction of the block.
|
BlockPos |
Block.getBedSpawnPosition(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityPlayer player)
Returns the position that the player is moved to upon
waking up, or respawning at the bed.
|
BlockFaceShape |
BlockFence.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockChest.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockReed.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFarmland.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndRod.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDaylightDetector.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFire.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCake.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDragonEgg.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCactus.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBanner.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockGrassPath.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTripWire.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFenceGate.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCarpet.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockShulkerBox.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockAnvil.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockChorusFlower.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPistonExtension.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCocoa.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockHopper.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockChorusPlant.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockRedstoneWire.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockLever.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockSkull.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFlowerPot.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndPortalFrame.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTripWireHook.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPistonBase.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockRailBase.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockWeb.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockLadder.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockRedstoneDiode.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDoor.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockLiquid.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEnderChest.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBush.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPortal.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTorch.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
Block.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face)
Deprecated.
|
BlockFaceShape |
BlockButton.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockSign.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPane.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCauldron.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDoubleStoneSlab.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBasePressurePlate.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockVine.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face)
FORGE END
|
BlockFaceShape |
BlockSnow.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockSlab.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBrewingStand.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndPortal.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBed.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockAir.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockStructureVoid.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockWall.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockStairs.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndGateway.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTrapDoor.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPistonMoving.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEnchantmentTable.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
static float |
BlockLiquid.getBlockLiquidHeight(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockFence.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockChest.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockReed.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFarmland.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEndRod.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockNetherWart.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDaylightDetector.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCake.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDragonEgg.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBanner.BlockBannerHanging.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBanner.BlockBannerStanding.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockGrassPath.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTripWire.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFenceGate.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCarpet.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockShulkerBox.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPotato.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockAnvil.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPistonExtension.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCocoa.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDeadBush.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockHopper.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBeetroot.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockChorusPlant.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCrops.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockRedstoneWire.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLever.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDoublePlant.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSkull.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFlowerPot.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEndPortalFrame.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTripWireHook.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPistonBase.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSapling.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockRailBase.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLadder.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockWallSign.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockRedstoneDiode.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDoor.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLiquid.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEnderChest.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFlower.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBush.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPortal.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTorch.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
Block.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos)
Deprecated.
|
AxisAlignedBB |
BlockButton.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSign.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPane.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCauldron.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockStem.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBasePressurePlate.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockVine.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockMushroom.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSnow.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSlab.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBrewingStand.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEndPortal.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLilyPad.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBed.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockStructureVoid.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockWall.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTallGrass.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTrapDoor.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCarrot.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPistonMoving.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEnchantmentTable.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockReed.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockFire.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockCactus.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockBanner.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockTripWire.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockFenceGate.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockSoulSand.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockRedstoneWire.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockLever.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockTripWireHook.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockRailBase.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockWeb.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockLiquid.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockBush.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockPortal.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockTorch.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
Block.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
AxisAlignedBB |
BlockButton.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockSign.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockBasePressurePlate.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockVine.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockSnow.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockAir.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockStructureVoid.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockWall.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockEndGateway.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockPistonMoving.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
java.util.List<ItemStack> |
Block.getDrops(IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune)
|
void |
BlockNetherWart.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockLeaves.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockBanner.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockPotato.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockCocoa.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockCrops.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockSkull.getDrops(NonNullList<ItemStack> drops,
IBlockAccess worldIn,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockFlowerPot.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
Block.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune)
This gets a complete list of items dropped from this block.
|
void |
BlockStem.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockTallGrass.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockPistonMoving.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
int |
BlockRedstoneOre.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune) |
int |
BlockOre.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune) |
int |
Block.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune)
Gathers how much experience this block drops when broken.
|
int |
BlockMobSpawner.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune) |
IBlockState |
Block.getExtendedState(IBlockState state,
IBlockAccess world,
BlockPos pos)
Can return IExtendedBlockState
|
static EnumFacing |
BlockDoor.getFacing(IBlockAccess worldIn,
BlockPos pos) |
int |
Block.getFireSpreadSpeed(IBlockAccess world,
BlockPos pos,
EnumFacing face)
Called when fire is updating on a neighbor block.
|
int |
Block.getFlammability(IBlockAccess world,
BlockPos pos,
EnumFacing face)
Chance that fire will spread and consume this block.
|
protected Vec3d |
BlockLiquid.getFlow(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
int |
Block.getLightOpacity(IBlockState state,
IBlockAccess world,
BlockPos pos)
Location aware and overrideable version of the lightOpacity array,
return the number to subtract from the light value when it passes through this block.
|
int |
Block.getLightValue(IBlockState state,
IBlockAccess world,
BlockPos pos)
Get a light value for this block, taking into account the given state and coordinates, normal ranges are between 0 and 15
|
static float |
BlockLiquid.getLiquidHeight(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStone.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockFire.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockNetherBrick.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockPlanks.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockHardenedClay.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStoneSlab.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockCarpet.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockQuartz.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockWoodSlab.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockNetherrack.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockSand.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockPrismarine.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockDeadBush.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockConcretePowder.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockSeaLantern.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStainedGlassPane.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStoneSlabNew.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockSandStone.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockDoor.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockOldLog.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockHugeMushroom.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
Block.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
MapColor |
BlockColored.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockObsidian.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockMagma.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockGravel.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockGlowstone.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStainedGlass.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockEndPortal.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockBed.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStainedHardenedClay.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStairs.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockEndGateway.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockNewLog.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockDirt.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
Vec3d |
Block.getOffset(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
int |
BlockLiquid.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos) |
int |
Block.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos)
Deprecated.
|
int |
BlockMagma.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos) |
int |
BlockStairs.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos) |
IBlockState |
BlockReed.getPlant(IBlockAccess world,
BlockPos pos) |
IBlockState |
BlockCactus.getPlant(IBlockAccess world,
BlockPos pos) |
IBlockState |
BlockBush.getPlant(IBlockAccess world,
BlockPos pos) |
EnumPlantType |
BlockReed.getPlantType(IBlockAccess world,
BlockPos pos) |
EnumPlantType |
BlockCactus.getPlantType(IBlockAccess world,
BlockPos pos) |
EnumPlantType |
BlockBush.getPlantType(IBlockAccess world,
BlockPos pos) |
protected int |
BlockRedstoneDiode.getPowerOnSide(IBlockAccess worldIn,
BlockPos pos,
EnumFacing side) |
protected int |
BlockRedstoneDiode.getPowerOnSides(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
BlockRailBase.EnumRailDirection |
BlockRailBase.getRailDirection(IBlockAccess world,
BlockPos pos,
IBlockState state,
EntityMinecart cart)
Return the rail's direction.
|
float |
Block.getSlipperiness(IBlockState state,
IBlockAccess world,
BlockPos pos,
Entity entity)
Gets the slipperiness at the given location at the given state.
|
static float |
BlockLiquid.getSlopeAngle(IBlockAccess worldIn,
BlockPos pos,
Material materialIn,
IBlockState state) |
private static BlockStairs.EnumShape |
BlockStairs.getStairsShape(IBlockState p_185706_0_,
IBlockAccess p_185706_1_,
BlockPos p_185706_2_) |
IBlockState |
Block.getStateAtViewpoint(IBlockState state,
IBlockAccess world,
BlockPos pos,
Vec3d viewpoint)
|
int |
BlockChest.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockObserver.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneWire.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockLever.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockTripWireHook.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneTorch.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneDiode.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
Block.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side)
Deprecated.
|
int |
BlockButton.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockBasePressurePlate.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRailDetector.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
private TileEntityPiston |
BlockPistonMoving.getTilePistonAt(IBlockAccess iBlockAccessIn,
BlockPos blockPosIn) |
private BlockDoublePlant.EnumPlantType |
BlockDoublePlant.getType(IBlockAccess blockAccess,
BlockPos pos,
IBlockState state) |
boolean |
BlockRedstoneComparator.getWeakChanges(IBlockAccess world,
BlockPos pos) |
boolean |
Block.getWeakChanges(IBlockAccess world,
BlockPos pos)
If this block should be notified of weak changes.
|
int |
BlockChest.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockDaylightDetector.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockObserver.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneWire.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockLever.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockTripWireHook.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneTorch.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockCompressedPowered.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneDiode.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
Block.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side)
Deprecated.
|
int |
BlockButton.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockBasePressurePlate.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRailDetector.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
Block.isAir(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines this block should be treated as an air block
by the rest of the code.
|
boolean |
Block.isBeaconBase(IBlockAccess worldObj,
BlockPos pos,
BlockPos beacon)
Determines if this block can be used as the base of a beacon.
|
boolean |
Block.isBed(IBlockState state,
IBlockAccess world,
BlockPos pos,
Entity player)
Determines if this block is classified as a Bed, Allowing
players to sleep in it, though the block has to specifically
perform the sleeping functionality in it's activated event.
|
boolean |
Block.isBedFoot(IBlockAccess world,
BlockPos pos)
Determines if the current block is the foot half of the bed.
|
boolean |
Block.isBurning(IBlockAccess world,
BlockPos pos)
Determines if this block should set fire and deal fire damage
to entities coming into contact with it.
|
static boolean |
BlockTripWire.isConnectedTo(IBlockAccess worldIn,
BlockPos pos,
IBlockState state,
EnumFacing direction) |
private static boolean |
BlockStairs.isDifferentStairs(IBlockState p_185704_0_,
IBlockAccess p_185704_1_,
BlockPos p_185704_2_,
EnumFacing p_185704_3_) |
java.lang.Boolean |
Block.isEntityInsideMaterial(IBlockAccess world,
BlockPos blockpos,
IBlockState iblockstate,
Entity entity,
double yToTest,
Material materialIn,
boolean testingHead)
Called when the entity is inside this block, may be used to determined if the entity can breathing,
display material overlays, or if the entity can swim inside a block.
|
boolean |
Block.isFlammable(IBlockAccess world,
BlockPos pos,
EnumFacing face)
Called when fire is updating, checks if a block face can catch fire.
|
boolean |
BlockRailBase.isFlexibleRail(IBlockAccess world,
BlockPos pos)
Return true if the rail can make corners.
|
boolean |
Block.isFoliage(IBlockAccess world,
BlockPos pos)
Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
Also used to determine if the player can spawn on this block.
|
boolean |
BlockLadder.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity) |
boolean |
Block.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity)
Checks if a player or entity can use this block to 'climb' like a ladder.
|
boolean |
BlockVine.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity)
FORGE START
|
boolean |
BlockTrapDoor.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity) |
boolean |
BlockLeaves.isLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos) |
boolean |
Block.isLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
|
boolean |
BlockRedstoneRepeater.isLocked(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockRedstoneDiode.isLocked(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
boolean |
Block.isNormalCube(IBlockState state,
IBlockAccess world,
BlockPos pos)
Return true if the block is a normal, solid cube.
|
static boolean |
BlockDoor.isOpen(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockFence.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockBanner.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockFenceGate.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockChorusPlant.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockDoor.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockLiquid.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
Block.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockSign.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockCauldron.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockBasePressurePlate.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockSnow.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockWall.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockTrapDoor.isPassable(IBlockAccess worldIn,
BlockPos pos) |
private boolean |
BlockRedstoneWire.isPowerSourceAt(IBlockAccess worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockDeadBush.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockDoublePlant.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
Block.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockVine.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockSnow.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockAir.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockTallGrass.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
Block.isReplaceableOreGen(IBlockState state,
IBlockAccess world,
BlockPos pos,
com.google.common.base.Predicate<IBlockState> target)
Determines if the current block is replaceable by Ore veins during world generation.
|
boolean |
BlockLeaves.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
BlockDeadBush.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
BlockDoublePlant.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
BlockWeb.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
BlockVine.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
BlockTallGrass.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
Block.isSideSolid(IBlockState base_state,
IBlockAccess world,
BlockPos pos,
EnumFacing side)
Deprecated.
|
boolean |
BlockLog.isWood(IBlockAccess world,
BlockPos pos) |
boolean |
Block.isWood(IBlockAccess world,
BlockPos pos) |
void |
BlockRedstoneComparator.onNeighborChange(IBlockAccess world,
BlockPos pos,
BlockPos neighbor) |
void |
Block.onNeighborChange(IBlockAccess world,
BlockPos pos,
BlockPos neighbor)
Called when a tile entity on a side of this block changes is created or is destroyed.
|
java.util.List<ItemStack> |
BlockDeadBush.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
java.util.List<ItemStack> |
BlockDoublePlant.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
NonNullList<ItemStack> |
BlockOldLeaf.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
java.util.List<ItemStack> |
BlockWeb.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
java.util.List<ItemStack> |
BlockVine.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
NonNullList<ItemStack> |
BlockNewLeaf.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
NonNullList<ItemStack> |
BlockTallGrass.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
void |
Block.setBedOccupied(IBlockAccess world,
BlockPos pos,
EntityPlayer player,
boolean occupied)
Called when a user either starts or stops sleeping in the bed.
|
boolean |
Block.shouldCheckWeakPower(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing side)
Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules.
|
boolean |
BlockLiquid.shouldRenderSides(IBlockAccess blockAccess,
BlockPos pos) |
boolean |
BlockFence.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockFarmland.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockBreakable.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockDragonEgg.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockLeaves.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockGrassPath.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockFenceGate.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockCarpet.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockAnvil.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockPistonExtension.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockHopper.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockChorusPlant.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockRedstoneDiode.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockLiquid.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockPortal.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
Block.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side)
Deprecated.
|
boolean |
BlockPane.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockSnow.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockSlab.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockEndPortal.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockWall.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockEndGateway.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |