Modifier and Type | Field and Description |
---|---|
HandSide |
GameSettings.mainHand |
Modifier and Type | Method and Description |
---|---|
private void |
FirstPersonRenderer.renderArm(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
HandSide side) |
private void |
FirstPersonRenderer.renderArmFirstPerson(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
float equippedProgress,
float swingProgress,
HandSide side) |
private void |
FirstPersonRenderer.renderMapFirstPersonSide(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
float equippedProgress,
HandSide handIn,
float swingProgress,
ItemStack stack) |
private void |
FirstPersonRenderer.transformEatFirstPerson(MatrixStack matrixStackIn,
float partialTicks,
HandSide handIn,
ItemStack stack) |
private void |
FirstPersonRenderer.transformFirstPerson(MatrixStack matrixStackIn,
HandSide handIn,
float swingProgress) |
private void |
FirstPersonRenderer.transformSideFirstPerson(MatrixStack matrixStackIn,
HandSide handIn,
float equippedProg) |
Modifier and Type | Method and Description |
---|---|
private void |
HeldItemLayer.func_229135_a_(LivingEntity p_229135_1_,
ItemStack p_229135_2_,
ItemCameraTransforms.TransformType p_229135_3_,
HandSide p_229135_4_,
MatrixStack p_229135_5_,
IRenderTypeBuffer p_229135_6_,
int p_229135_7_) |
Modifier and Type | Method and Description |
---|---|
protected HandSide |
BipedModel.getMainHand(T entityIn) |
Modifier and Type | Method and Description |
---|---|
private ModelRenderer |
IllagerModel.getArm(HandSide p_191216_1_) |
protected ModelRenderer |
BipedModel.getArmForSide(HandSide side) |
void |
IllagerModel.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
void |
PlayerModel.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
void |
IHasArm.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
void |
BipedModel.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
void |
ArmorStandModel.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
void |
SkeletonModel.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
Modifier and Type | Method and Description |
---|---|
abstract HandSide |
LivingEntity.getPrimaryHand() |
HandSide |
MobEntity.getPrimaryHand() |
Modifier and Type | Method and Description |
---|---|
HandSide |
ArmorStandEntity.getPrimaryHand() |
Modifier and Type | Method and Description |
---|---|
HandSide |
PlayerEntity.getPrimaryHand() |
Modifier and Type | Method and Description |
---|---|
void |
PlayerEntity.setPrimaryHand(HandSide hand) |
Modifier and Type | Field and Description |
---|---|
private HandSide |
CClientSettingsPacket.mainHand |
Modifier and Type | Method and Description |
---|---|
HandSide |
CClientSettingsPacket.getMainHand() |
Constructor and Description |
---|
CClientSettingsPacket(java.lang.String p_i50761_1_,
int p_i50761_2_,
ChatVisibility p_i50761_3_,
boolean p_i50761_4_,
int p_i50761_5_,
HandSide p_i50761_6_) |
Modifier and Type | Method and Description |
---|---|
HandSide |
HandSide.opposite() |
static HandSide |
HandSide.valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name.
|
static HandSide[] |
HandSide.values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|