Uses of Class
net.minecraft.client.renderer.entity.model.BipedModel
Packages that use BipedModel
Package
Description
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Uses of BipedModel in net.minecraft.client.renderer.entity
Classes in net.minecraft.client.renderer.entity with type parameters of type BipedModelModifier and TypeClassDescriptionclassBipedRenderer<T extends MobEntity,M extends BipedModel<T>> -
Uses of BipedModel in net.minecraft.client.renderer.entity.layers
Classes in net.minecraft.client.renderer.entity.layers with type parameters of type BipedModelModifier and TypeClassDescriptionclassBipedArmorLayer<T extends LivingEntity,M extends BipedModel<T>, A extends BipedModel<T>> classBipedArmorLayer<T extends LivingEntity,M extends BipedModel<T>, A extends BipedModel<T>> Fields in net.minecraft.client.renderer.entity.layers declared as BipedModelModifier and TypeFieldDescriptionprivate final ABipedArmorLayer.innerModelprivate final ABipedArmorLayer.outerModel -
Uses of BipedModel in net.minecraft.client.renderer.entity.model
Subclasses of BipedModel in net.minecraft.client.renderer.entity.modelModifier and TypeClassDescriptionclassAbstractZombieModel<T extends MonsterEntity>classclassclassDrownedModel<T extends ZombieEntity>classEndermanModel<T extends LivingEntity>classclassPiglinModel<T extends MobEntity>classPlayerModel<T extends LivingEntity>classSkeletonModel<T extends MobEntity & IRangedAttackMob>classclassZombieModel<T extends ZombieEntity>classZombieVillagerModel<T extends ZombieEntity>Methods in net.minecraft.client.renderer.entity.model with parameters of type BipedModel -
Uses of BipedModel in net.minecraftforge.client
Methods in net.minecraftforge.client with type parameters of type BipedModelModifier and TypeMethodDescriptionstatic <A extends BipedModel<?>>
AForgeHooksClient.getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType slot, A _default) -
Uses of BipedModel in net.minecraftforge.common.extensions
Methods in net.minecraftforge.common.extensions with type parameters of type BipedModelModifier and TypeMethodDescriptiondefault <A extends BipedModel<?>>
AIForgeItem.getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType armorSlot, A _default) Override this method to have an item handle its own armor rendering.