Uses of Class
net.neoforged.neoforge.event.entity.EntityEvent
Packages that use EntityEvent
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of EntityEvent in net.neoforged.neoforge.client.event
Subclasses of EntityEvent in net.neoforged.neoforge.client.eventModifier and TypeClassDescriptionclassFired after the player's movement inputs are updated.classThis event is fired before an entity renderer renders the nameplate of an entity.classFired when a player is being rendered.static classFired after the player is rendered, if the correspondingRenderPlayerEvent.Preis not cancelled.static classFired before the player is rendered. -
Uses of EntityEvent in net.neoforged.neoforge.event
Subclasses of EntityEvent in net.neoforged.neoforge.event -
Uses of EntityEvent in net.neoforged.neoforge.event.brewing
Subclasses of EntityEvent in net.neoforged.neoforge.event.brewingModifier and TypeClassDescriptionclassThis event is called when a player picks up a potion from a brewing stand. -
Uses of EntityEvent in net.neoforged.neoforge.event.entity
Subclasses of EntityEvent in net.neoforged.neoforge.event.entityModifier and TypeClassDescriptionstatic classThis event is fired on server and client after an Entity has entered a different section.static classEntityConstructing is fired when an Entity is being created.static classThis event is fired whenever thePosechanges, and in a few other hardcoded scenarios.
CAREFUL: This is also fired in the Entity constructor.classclassclassEntityMobGriefingEvent is fired when mob griefing is about to occur and allows an event listener to specify whether it should or not.
This event is fired when ever the mob griefing game rule is checked.classThis event gets fired whenever a entity mounts/dismounts another entity.
entityBeingMounted can be null, be sure to check for that.classEntityStruckByLightningEvent is fired when an Entity is about to be struck by lightening.
This event is fired whenever an EntityLightningBolt is updated to strike an Entity inLightningBolt.tick()viaEventHooks.onEntityStruckByLightning(Entity, LightningBolt).
EntityStruckByLightningEvent.lightningcontains the instance of EntityLightningBolt attempting to strike an entity.
This event isICancellableEvent.
If this event is canceled, the Entity is not struck by the lightening.
This event does not have a result.classEntityTeleportEvent is fired when an event involving any teleportation of an Entity occurs.
If a method utilizes thisEventas its parameter, the method will receive every child event of this class.
EntityTeleportEvent.getTarget()contains the target destination.
EntityTeleportEvent.getPrev()contains the entity's current position.
All children of this event are fired on theNeoForge.EVENT_BUS.static classEntityTeleportEvent.ChorusFruit is fired before a LivingEntity is teleported due to consuming Chorus Fruit.static classEntityTeleportEvent.EnderEntity is fired before an Enderman or Shulker randomly teleports.static classEntityTeleportEvent.EnderPearl is fired before an Entity is teleported from an EnderPearlEntity.static classEntityTeleportEvent.SpreadPlayersCommand is fired before a living entity is teleported from use ofSpreadPlayersCommand.static classEntityTeleportEvent.TeleportCommand is fired before a living entity is teleported from use ofTeleportCommand.classEntityTravelToDimensionEvent is fired before an Entity travels to a dimension.
EntityTravelToDimensionEvent.dimensioncontains the id of the dimension the entity is traveling to.
This event isICancellableEvent.
If this event is canceled, the Entity does not travel to the dimension.
This event does not have a result.classThis event is fired on theNeoForge.EVENT_BUS.
This event is fired when a projectile entity impacts something.
This event is fired viaEventHooks.onProjectileImpact(Projectile, HitResult)This event is fired for all vanilla projectiles by Forge, custom projectiles should fire this event and check the result in a similar fashion. -
Uses of EntityEvent in net.neoforged.neoforge.event.entity.item
Subclasses of EntityEvent in net.neoforged.neoforge.event.entity.itemModifier and TypeClassDescriptionclassBase class for allItemEntityevents.classEvent that is fired when an EntityItem's age has reached its maximum lifespan.classEvent that is fired whenever a player tosses (Q) an item or drag-n-drops a stack of items outside the inventory GUI screens. -
Uses of EntityEvent in net.neoforged.neoforge.event.entity.living
Subclasses of EntityEvent in net.neoforged.neoforge.event.entity.livingModifier and TypeClassDescriptionclassThis event is fired when anAnimalis tamed.classFires for each effect to allow modification or replacement of the particle options (you can set it to null to reset it to default).classThis event is fired on the forge bus before an Enderman detects that a player is looking at them.classThis event is fired beforeMob.finalizeSpawn(net.minecraft.world.level.ServerLevelAccessor, net.minecraft.world.DifficultyInstance, net.minecraft.world.entity.MobSpawnType, net.minecraft.world.entity.SpawnGroupData)is called.
This allows mods to control mob initialization.
In vanilla code, this event is injected by a transformer and not via patch, so calls cannot be traced via call hierarchy (it is not source-visible).classLivingAttackEvent is fired when a living Entity is attacked.classLivingBreatheEvent is fired whenever a living entity ticks.
This event is fired viaCommonHooks.onLivingBreathe(LivingEntity, int, int).
This event is not.invalid reference
ICancellableEvent
This event does not have a result.classThis event allows you to change the target an entity has.classstatic classLivingConversionEvent.Post is triggered when an entity is replacing itself with another entity.static classLivingConversionEvent.Pre is triggered when an entity is trying to replace itself with another entity This event may trigger every tick even if it was cancelled last tick for entities like Zombies and Hoglins.classLivingDamageEvent is fired just before damage is applied to entity.
At this point armor, potion and absorption modifiers have already been applied to damage - this is FINAL value.
Also note that appropriate resources (like armor durability and absorption extra hearths) have already been consumed.
This event is fired whenever an Entity is damaged inLivingEntity#actuallyHurt(DamageSource, float)andPlayer#actuallyHurt(DamageSource, float).
This event is fired via theCommonHooks.onLivingDamage(LivingEntity, DamageSource, float).
LivingDamageEvent.sourcecontains the DamageSource that caused this Entity to be hurt.classLivingDeathEvent is fired when an Entity dies.classFired when the ender dragon or wither attempts to destroy a block and when ever a zombie attempts to break a door.classLivingDropsEvent is fired when an Entity's death causes dropped items to appear.
This event is fired whenever an Entity dies and drops items inLivingEntity.die(DamageSource).
This event is fired via theCommonHooks.onLivingDrops(LivingEntity, DamageSource, Collection, int, boolean).
LivingDropsEvent.sourcecontains the DamageSource that caused the drop to occur.
LivingDropsEvent.dropscontains the ArrayList of EntityItems that will be dropped.
LivingDropsEvent.lootingLevelcontains the amount of loot that will be dropped.
LivingDropsEvent.recentlyHitdetermines whether the Entity doing the drop has recently been damaged.
This event isICancellableEvent.
If this event is canceled, the Entity does not drop anything.
This event does not have a result.classLivingDrownEvent is fired whenever a living entity can't breathe and its air supply is less than or equal to zero.classstatic classFired after an item has fully finished being used.static classFired when a player starts 'using' an item, typically when they hold right mouse.static classFired when a player stops using an item without the use duration timing out.static classFired every tick that a player is 'using' an item, seeLivingEntityUseItemEvent.Startfor info.classLivingEquipmentChangeEventis fired when the Equipment of a Entity changes.classLivingEvent is fired whenever an event involving aLivingEntityoccurs.
If a method utilizes thisEventas its parameter, the method will receive every child event of this class.
All children of this event are fired on theNeoForge.EVENT_BUS.static classLivingJumpEvent is fired when an Entity jumps.
This event is fired whenever an Entity jumps inLivingEntity#jumpFromGround(),MagmaCube#jumpFromGround(),Slime#jumpFromGround(),Camel#executeRidersJump(), andAbstractHorse#executeRidersJump().
This event is fired via theCommonHooks.onLivingJump(LivingEntity).
This event is notICancellableEvent.
This event does not have a result.static classclassEvent for when an entity drops experience on its death, can be used to change the amount of experience points dropped or completely prevent dropping of experience by canceling the event.classLivingFallEvent is fired when an Entity is set to be falling.
This event is fired whenever an Entity is set to fall inLivingEntity.causeFallDamage(float, float, DamageSource).
This event is fired via theCommonHooks.onLivingFall(LivingEntity, float, float).
LivingFallEvent.distancecontains the distance the Entity is to fall.classThis event is fired when a living entity attempts to get a projectile with theLivingEntity.getProjectile(ItemStack)method.classLivingHealEvent is fired when an Entity is set to be healed.classLivingHurtEvent is fired when an Entity is set to be hurt.classLivingKnockBackEvent is fired when a living entity is about to be knocked back.classstatic classThis event is fired when a living entity is about to swap the items in their main and offhand.classFired when an Entity attempts to use a totem to prevent its death.classclassThis event is fired fromMob.checkDespawn().
It fires once per tick per mob that is attempting to despawn.classThis event is fired when an interaction between aLivingEntityandMobEffectInstancehappens.static classThis event is fired when a newMobEffectInstanceis added to an entity.static classThis event is fired to check if aMobEffectInstancecan be applied to an entity.static classThis event is fired when aMobEffectInstanceexpires on an entity.static classThis Event is fired when aMobEffectis about to get removed from an Entity.classThis class holds all events relating to the entire flow of mob spawns.
Currently, the events have the following flow for any given mob spawn:static classThis event is fired when a mob checks for a valid spawn position, afterSpawnPlacements.checkSpawnRules(net.minecraft.world.entity.EntityType<T>, net.minecraft.world.level.ServerLevelAccessor, net.minecraft.world.entity.MobSpawnType, net.minecraft.core.BlockPos, net.minecraft.util.RandomSource)has been evaluated.
Conditions validated here include the following: Obstruction - mobs inside blocks or fluids. Pathfinding - if the spawn block is valid for pathfinding. Sea Level - Ocelots check if the position is above sea level. Spawn Block - Ocelots check if the below block is grass or leaves.classThe ShieldBlockEvent is fired when an entity successfully blocks with a shield.
Cancelling this event will have the same impact as if the shield was not eligible to block.
The damage blocked cannot be set lower than zero or greater than the original value.
Note: The shield item stack "should" be available fromLivingEntity.getUseItem()at least for players.classThis event is fired fromNaturalSpawner.spawnCategoryForPosition(net.minecraft.world.entity.MobCategory, net.minecraft.server.level.ServerLevel, net.minecraft.core.BlockPos)when the spawning system determines the maximum amount of the selected entity that can spawn at the same time. -
Uses of EntityEvent in net.neoforged.neoforge.event.entity.player
Subclasses of EntityEvent in net.neoforged.neoforge.event.entity.playerModifier and TypeClassDescriptionclassBase class used for advancement-related events.static classFired when the player earns an advancement.static classFired when the player's progress on an advancement criterion is granted or revoked.classFired when the player removes a "repaired" item from the Anvil's Output slot.classArrowLooseEvent is fired when a player stops using a bow.
This event is fired whenever a player stops using a bow inBowItem.releaseUsing(ItemStack, Level, LivingEntity, int).
ArrowLooseEvent.bowcontains the ItemBow ItemStack that was used in this event.
ArrowLooseEvent.chargecontains the value for how much the player had charged before stopping the shot.
This event isICancellableEvent.
If this event is canceled, the player does not stop using the bow.
For crossbows, the charge will always be 1; Set it to -1 in order to prevent firing the arrow.classArrowNockEvent is fired when a player begins using a bow.
This event is fired whenever a player begins using a bow inBowItem.use(Level, Player, InteractionHand).
This event isICancellableEvent.classAttackEntityEvent is fired when a player attacks an Entity.
This event is fired whenever a player attacks an Entity inPlayer.attack(Entity).
AttackEntityEvent.targetcontains the Entity that was damaged by the player.classThis event is fired when the game checks if a sleeping entity may continue sleeping.classCalled fromServerPlayer.startSleepInBed(BlockPos)when a player attempts to sleep.classThis event is fired when a player attacks an entity inPlayer.attack(Entity).classThis event is called when a player fishes an item.classclassThis event will fire when the player is opped or deopped.classstatic classstatic classclassPlayerDestroyItemEvent is fired when a player destroys an item.
This event is fired whenever a player destroys an item inMultiPlayerGameMode.destroyBlock(BlockPos),MultiPlayerGameMode.useItem(Player, InteractionHand),MultiPlayerGameMode.useItemOn(LocalPlayer, InteractionHand, BlockHitResult),Player.attack(Entity),Player#hurtCurrentlyUsedShield(float),Player.interactOn(Entity, InteractionHand),CommonHooks.getCraftingRemainingItem(ItemStack),ServerPlayerGameMode.useItem(ServerPlayer, Level, ItemStack, InteractionHand),ServerPlayerGameMode.useItemOn(ServerPlayer, Level, ItemStack, InteractionHand, BlockHitResult)andServerPlayerGameMode.destroyBlock(BlockPos).
PlayerDestroyItemEvent.originalcontains the original ItemStack before the item was destroyed.classPlayerEvent is fired whenever an event involving aPlayeroccurs.static classBreakSpeed is fired when a player attempts to harvest a block.
This event is fired whenever a player attempts to harvest a block inPlayer.getDigSpeed(BlockState, BlockPos).
This event is fired via theEventHooks.getBreakSpeed(Player, BlockState, float, BlockPos).
PlayerEvent.BreakSpeed.statecontains the block being broken.static classFired when the EntityPlayer is cloned, typically caused by the impl sending a RESPAWN_PLAYER event.static classHarvestCheck is fired when a player attempts to harvest a block.
This event is fired whenever a player attempts to harvest a block inPlayer.hasCorrectToolForDrops(BlockState).
This event is fired via theEventHooks.doPlayerHarvestCheck(Player, BlockState, BlockGetter, BlockPos).
PlayerEvent.HarvestCheck.statecontains theBlockStatethat is being checked for harvesting.static classstatic classstatic classThe player is being loaded from the world save.static classNameFormat is fired when a player's display name is retrieved.
This event is fired whenever a player's name is retrieved inPlayer.getDisplayName()orPlayer.refreshDisplayName().
This event is fired via theEventHooks.getPlayerDisplayName(Player, Component).
PlayerEvent.NameFormat.usernamecontains the username of the player.static classstatic classFired when the game type of a server player is changed to a different value than what it was previously.static classstatic classstatic classstatic classThe player is being saved to the world store.static classFired when an Entity is started to be "tracked" by this player (the player receives updates about this entity, e.g.static classFired when an Entity is stopped to be "tracked" by this player (the player no longer receives updates about this entity, e.g.static classTabListNameFormat is fired when a player's display name for the tablist is retrieved.
This event is fired whenever a player's display name for the tablist is retrieved inServerPlayer.getTabListDisplayName()orServerPlayer.refreshTabListName().
This event is fired via theEventHooks.getPlayerTabListDisplayName(Player).
PlayerEvent.TabListNameFormat.getDisplayName()contains the display name of the player or null if the client should determine the display name itself.classOccurs when a player falls, but is able to fly.classFired byGui.HeartType.forPlayer(net.minecraft.world.entity.player.Player)to allow mods to change the heart sprite which is displayed in the player's health bar.classPlayerInteractEvent is fired when a player interacts in some way.static classThis event is fired on both sides when the player right clicks an entity.static classThis event is fired on both sides whenever a player right clicks an entity.static classThis event is fired when a player left clicks while targeting a block.static classThis event is fired on the client side when the player left clicks empty space with any ItemStack.static classThis event is fired on both sides whenever the player right clicks while targeting a block.static classThis event is fired on the client side when the player right clicks empty space with an empty hand.static classThis event is fired on both sides before the player triggersItem.use(Level, Player, InteractionHand).classFired byPlayerList.respawn(ServerPlayer, boolean)before the server respawns a player.classThis event is fired when a player's spawn point is set or reset.
The event can be canceled, which will prevent the spawn point from being changed.classThis event is fired fromPhantomSpawner.tick(net.minecraft.server.level.ServerLevel, boolean, boolean)when phantoms would attempt to be spawned, with one event fired per player.classThis event is fired when the player is waking up.
This is merely for purposes of listening for this to happen.
There is nothing that can be manipulated with this event.classPlayerXpEvent is fired whenever an event involving player experience occurs.static classThis event is fired when the player's experience level changes through thePlayer.giveExperienceLevels(int)method.static classThis event is fired after the player collides with an experience orb, but before the player has been given the experience.static classThis event is fired when the player's experience changes through thePlayer.giveExperiencePoints(int)method.classFired when a player trades with anAbstractVillager.class -
Uses of EntityEvent in net.neoforged.neoforge.event.tick
Subclasses of EntityEvent in net.neoforged.neoforge.event.tickModifier and TypeClassDescriptionclassBase class of the two entity tick events.static classEntityTickEvent.Postis fired once per game tick, per entity, after the entity performs work for the current tick.static classEntityTickEvent.Preis fired once per game tick, per entity, before the entity performs work for the current tick.classBase class of the two player tick events.static classPlayerTickEvent.Postis fired once per game tick, per player, after the player performs work for the current tick.static classPlayerTickEvent.Preis fired once per game tick, per player, before the player performs work for the current tick.