class |
AbstractZombieModel<T extends MonsterEntity> |
class |
ArmorStandArmorModel |
class |
ArmorStandModel |
class |
BeeModel<T extends BeeEntity> |
class |
BipedModel<T extends LivingEntity> |
class |
CatModel<T extends CatEntity> |
class |
ChickenModel<T extends Entity> |
class |
CowModel<T extends Entity> |
class |
DrownedModel<T extends ZombieEntity> |
class |
ElytraModel<T extends LivingEntity> |
class |
EndermanModel<T extends LivingEntity> |
class |
FoxModel<T extends FoxEntity> |
class |
GiantModel |
class |
HorseArmorChestsModel<T extends AbstractChestedHorseEntity> |
class |
HorseModel<T extends AbstractHorseEntity> |
class |
OcelotModel<T extends Entity> |
class |
PandaModel<T extends PandaEntity> |
class |
PigModel<T extends Entity> |
class |
PlayerModel<T extends LivingEntity> |
class |
PolarBearModel<T extends PolarBearEntity> |
class |
QuadrupedModel<T extends Entity> |
class |
SheepModel<T extends SheepEntity> |
class |
SheepWoolModel<T extends SheepEntity> |
class |
SkeletonModel<T extends MobEntity & IRangedAttackMob> |
class |
TintedAgeableModel<E extends Entity> |
class |
TurtleModel<T extends TurtleEntity> |
class |
VexModel |
class |
WolfModel<T extends WolfEntity> |
class |
ZombieModel<T extends ZombieEntity> |
class |
ZombieVillagerModel<T extends ZombieEntity> |