Modifier and Type | Class and Description |
---|---|
class |
BipedRenderer<T extends MobEntity,M extends BipedModel<T>> |
Modifier and Type | Class and Description |
---|---|
class |
ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>> |
class |
ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>> |
class |
BipedArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>> |
class |
BipedArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>> |
Modifier and Type | Field and Description |
---|---|
protected A |
ArmorLayer.modelArmor |
protected A |
ArmorLayer.modelLeggings |
Modifier and Type | Class and Description |
---|---|
class |
AbstractZombieModel<T extends MonsterEntity> |
class |
ArmorStandArmorModel |
class |
ArmorStandModel |
class |
DrownedModel<T extends ZombieEntity> |
class |
EndermanModel<T extends LivingEntity> |
class |
GiantModel |
class |
PlayerModel<T extends LivingEntity> |
class |
SkeletonModel<T extends MobEntity & IRangedAttackMob> |
class |
VexModel |
class |
ZombieModel<T extends ZombieEntity> |
class |
ZombieVillagerModel<T extends ZombieEntity> |
Modifier and Type | Method and Description |
---|---|
void |
BipedModel.setModelAttributes(BipedModel<T> modelIn) |
Modifier and Type | Method and Description |
---|---|
static <A extends BipedModel<?>> |
ForgeHooksClient.getArmorModel(LivingEntity entityLiving,
ItemStack itemStack,
EquipmentSlotType slot,
A _default) |
Modifier and Type | Method and Description |
---|---|
default <A extends BipedModel<?>> |
IForgeItem.getArmorModel(LivingEntity entityLiving,
ItemStack itemStack,
EquipmentSlotType armorSlot,
A _default)
Override this method to have an item handle its own armor rendering.
|