Modifier and Type | Method and Description |
---|---|
boolean |
EnterBlockTrigger.Instance.test(IBlockState state) |
boolean |
PlacedBlockTrigger.Instance.test(IBlockState state,
BlockPos pos,
WorldServer world,
ItemStack item) |
void |
EnterBlockTrigger.trigger(EntityPlayerMP player,
IBlockState state) |
void |
EnterBlockTrigger.Listeners.trigger(IBlockState state) |
void |
PlacedBlockTrigger.Listeners.trigger(IBlockState state,
BlockPos pos,
WorldServer world,
ItemStack item) |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
Block.defaultBlockState |
private IBlockState |
BlockStairs.modelState |
private IBlockState |
BlockRailBase.Rail.state |
Modifier and Type | Field and Description |
---|---|
static ObjectIntIdentityMap<IBlockState> |
Block.BLOCK_STATE_IDS
Deprecated.
|
private static com.google.common.base.Predicate<IBlockState> |
BlockPumpkin.IS_PUMPKIN |
private java.lang.ThreadLocal<IBlockState> |
Block.silk_check_state |
Modifier and Type | Method and Description |
---|---|
private IBlockState |
BlockRedstoneWire.calculateCurrentChanges(World worldIn,
BlockPos pos1,
BlockPos pos2,
IBlockState state) |
IBlockState |
BlockChest.checkForSurroundingChests(World worldIn,
BlockPos pos,
IBlockState state) |
IBlockState |
BlockChest.correctFacing(World worldIn,
BlockPos pos,
IBlockState state) |
IBlockState |
BlockFence.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockTripWire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFenceGate.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockChorusPlant.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockRedstoneWire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDoublePlant.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFlowerPot.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockMycelium.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockRedstoneRepeater.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDoor.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
Block.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
IBlockState |
BlockPane.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockStem.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockVine.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockBed.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockGrass.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockWall.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockStairs.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDirt.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockSourceImpl.getBlockState() |
IBlockState |
BlockRailBase.Rail.getBlockState() |
IBlockState |
Block.getDefaultState() |
IBlockState |
Block.getExtendedState(IBlockState state,
IBlockAccess world,
BlockPos pos)
Can return IExtendedBlockState
|
abstract IBlockState |
BlockSilverfish.EnumType.getModelBlock() |
IBlockState |
BlockReed.getPlant(IBlockAccess world,
BlockPos pos) |
IBlockState |
BlockCactus.getPlant(IBlockAccess world,
BlockPos pos) |
IBlockState |
BlockBush.getPlant(IBlockAccess world,
BlockPos pos) |
protected IBlockState |
BlockRedstoneRepeater.getPoweredState(IBlockState unpoweredState) |
protected abstract IBlockState |
BlockRedstoneDiode.getPoweredState(IBlockState unpoweredState) |
protected IBlockState |
BlockRedstoneComparator.getPoweredState(IBlockState unpoweredState) |
IBlockState |
Block.getStateAtViewpoint(IBlockState state,
IBlockAccess world,
BlockPos pos,
Vec3d viewpoint)
Used to determine the state 'viewed' by an entity (see
ActiveRenderInfo.getBlockStateAtEntityViewpoint(World, Entity, float) ). |
static IBlockState |
Block.getStateById(int id) |
IBlockState |
BlockCommandBlock.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockChest.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockGlazedTerracotta.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockEndRod.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockDispenser.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockLog.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockFenceGate.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockObserver.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockQuartz.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockShulkerBox.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockAnvil.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockCocoa.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockHopper.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockLever.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockSkull.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockEndPortalFrame.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockTripWireHook.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockRotatedPillar.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockPistonBase.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockLadder.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockRedstoneDiode.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockRedstoneComparator.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockEnderChest.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockTorch.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockHugeMushroom.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
Block.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer)
Deprecated.
|
IBlockState |
BlockButton.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockVine.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockPumpkin.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockFurnace.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockSlab.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockStairs.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockStructure.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockTrapDoor.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
Block.getStateForPlacement(World world,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer,
EnumHand hand)
Gets the
IBlockState to place |
IBlockState |
BlockStoneBrick.getStateFromMeta(int meta) |
IBlockState |
BlockCommandBlock.getStateFromMeta(int meta) |
IBlockState |
BlockChest.getStateFromMeta(int meta) |
IBlockState |
BlockReed.getStateFromMeta(int meta) |
IBlockState |
BlockTNT.getStateFromMeta(int meta) |
IBlockState |
BlockStone.getStateFromMeta(int meta) |
IBlockState |
BlockFarmland.getStateFromMeta(int meta) |
IBlockState |
BlockGlazedTerracotta.getStateFromMeta(int meta) |
IBlockState |
BlockEndRod.getStateFromMeta(int meta) |
IBlockState |
BlockNetherWart.getStateFromMeta(int meta) |
IBlockState |
BlockDaylightDetector.getStateFromMeta(int meta) |
IBlockState |
BlockFire.getStateFromMeta(int meta) |
IBlockState |
BlockDispenser.getStateFromMeta(int meta) |
IBlockState |
BlockCake.getStateFromMeta(int meta) |
IBlockState |
BlockPlanks.getStateFromMeta(int meta) |
IBlockState |
BlockCactus.getStateFromMeta(int meta) |
IBlockState |
BlockBanner.BlockBannerHanging.getStateFromMeta(int meta) |
IBlockState |
BlockBanner.BlockBannerStanding.getStateFromMeta(int meta) |
IBlockState |
BlockTripWire.getStateFromMeta(int meta) |
IBlockState |
BlockFenceGate.getStateFromMeta(int meta) |
IBlockState |
BlockObserver.getStateFromMeta(int meta) |
IBlockState |
BlockRedSandstone.getStateFromMeta(int meta) |
IBlockState |
BlockStoneSlab.getStateFromMeta(int meta) |
IBlockState |
BlockCarpet.getStateFromMeta(int meta) |
IBlockState |
BlockQuartz.getStateFromMeta(int meta) |
IBlockState |
BlockShulkerBox.getStateFromMeta(int meta) |
IBlockState |
BlockWoodSlab.getStateFromMeta(int meta) |
IBlockState |
BlockAnvil.getStateFromMeta(int meta) |
IBlockState |
BlockSand.getStateFromMeta(int meta) |
IBlockState |
BlockChorusFlower.getStateFromMeta(int meta) |
IBlockState |
BlockPrismarine.getStateFromMeta(int meta) |
IBlockState |
BlockPistonExtension.getStateFromMeta(int meta) |
IBlockState |
BlockCocoa.getStateFromMeta(int meta) |
IBlockState |
BlockHopper.getStateFromMeta(int meta) |
IBlockState |
BlockConcretePowder.getStateFromMeta(int meta) |
IBlockState |
BlockJukebox.getStateFromMeta(int meta) |
IBlockState |
BlockCrops.getStateFromMeta(int meta) |
IBlockState |
BlockRedstoneWire.getStateFromMeta(int meta) |
IBlockState |
BlockLever.getStateFromMeta(int meta) |
IBlockState |
BlockDoublePlant.getStateFromMeta(int meta) |
IBlockState |
BlockSkull.getStateFromMeta(int meta) |
IBlockState |
BlockEndPortalFrame.getStateFromMeta(int meta) |
IBlockState |
BlockStainedGlassPane.getStateFromMeta(int meta) |
IBlockState |
BlockStoneSlabNew.getStateFromMeta(int meta) |
IBlockState |
BlockTripWireHook.getStateFromMeta(int meta) |
IBlockState |
BlockRotatedPillar.getStateFromMeta(int meta) |
IBlockState |
BlockPistonBase.getStateFromMeta(int meta) |
IBlockState |
BlockRedstoneRepeater.getStateFromMeta(int meta) |
IBlockState |
BlockSandStone.getStateFromMeta(int meta) |
IBlockState |
BlockSapling.getStateFromMeta(int meta) |
IBlockState |
BlockPressurePlateWeighted.getStateFromMeta(int meta) |
IBlockState |
BlockOldLeaf.getStateFromMeta(int meta) |
IBlockState |
BlockSilverfish.getStateFromMeta(int meta) |
IBlockState |
BlockPurpurSlab.getStateFromMeta(int meta) |
IBlockState |
BlockLadder.getStateFromMeta(int meta) |
IBlockState |
BlockWallSign.getStateFromMeta(int meta) |
IBlockState |
BlockPressurePlate.getStateFromMeta(int meta) |
IBlockState |
BlockRail.getStateFromMeta(int meta) |
IBlockState |
BlockRedstoneComparator.getStateFromMeta(int meta) |
IBlockState |
BlockDoor.getStateFromMeta(int meta) |
IBlockState |
BlockLiquid.getStateFromMeta(int meta) |
IBlockState |
BlockOldLog.getStateFromMeta(int meta) |
IBlockState |
BlockEnderChest.getStateFromMeta(int meta) |
IBlockState |
BlockFlower.getStateFromMeta(int meta) |
IBlockState |
BlockPortal.getStateFromMeta(int meta) |
IBlockState |
BlockTorch.getStateFromMeta(int meta) |
IBlockState |
BlockHugeMushroom.getStateFromMeta(int meta) |
IBlockState |
Block.getStateFromMeta(int meta)
Deprecated.
|
IBlockState |
BlockButton.getStateFromMeta(int meta) |
IBlockState |
BlockColored.getStateFromMeta(int meta) |
IBlockState |
BlockRailPowered.getStateFromMeta(int meta) |
IBlockState |
BlockSponge.getStateFromMeta(int meta) |
IBlockState |
BlockCauldron.getStateFromMeta(int meta) |
IBlockState |
BlockStem.getStateFromMeta(int meta) |
IBlockState |
BlockStandingSign.getStateFromMeta(int meta) |
IBlockState |
BlockVine.getStateFromMeta(int meta) |
IBlockState |
BlockPumpkin.getStateFromMeta(int meta) |
IBlockState |
BlockFurnace.getStateFromMeta(int meta) |
IBlockState |
BlockSnow.getStateFromMeta(int meta) |
IBlockState |
BlockFrostedIce.getStateFromMeta(int meta) |
IBlockState |
BlockStainedGlass.getStateFromMeta(int meta) |
IBlockState |
BlockBrewingStand.getStateFromMeta(int meta) |
IBlockState |
BlockBed.getStateFromMeta(int meta) |
IBlockState |
BlockNewLeaf.getStateFromMeta(int meta) |
IBlockState |
BlockWall.getStateFromMeta(int meta) |
IBlockState |
BlockRailDetector.getStateFromMeta(int meta) |
IBlockState |
BlockTallGrass.getStateFromMeta(int meta) |
IBlockState |
BlockStairs.getStateFromMeta(int meta) |
IBlockState |
BlockStructure.getStateFromMeta(int meta) |
IBlockState |
BlockTrapDoor.getStateFromMeta(int meta) |
IBlockState |
BlockPistonMoving.getStateFromMeta(int meta) |
IBlockState |
BlockNewLog.getStateFromMeta(int meta) |
IBlockState |
BlockDirt.getStateFromMeta(int meta) |
protected IBlockState |
BlockRedstoneRepeater.getUnpoweredState(IBlockState poweredState) |
protected abstract IBlockState |
BlockRedstoneDiode.getUnpoweredState(IBlockState poweredState) |
protected IBlockState |
BlockRedstoneComparator.getUnpoweredState(IBlockState poweredState) |
protected IBlockState |
BlockPressurePlateWeighted.setRedstoneStrength(IBlockState state,
int strength) |
protected IBlockState |
BlockPressurePlate.setRedstoneStrength(IBlockState state,
int strength) |
protected abstract IBlockState |
BlockBasePressurePlate.setRedstoneStrength(IBlockState state,
int strength) |
protected IBlockState |
BlockRailBase.updateDir(World worldIn,
BlockPos pos,
IBlockState state,
boolean initialPlacement) |
private IBlockState |
BlockRedstoneWire.updateSurroundingRedstone(World worldIn,
BlockPos pos,
IBlockState state) |
IBlockState |
BlockCrops.withAge(int age) |
IBlockState |
BlockCommandBlock.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockFence.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockChest.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockGlazedTerracotta.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockEndRod.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockDispenser.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockBanner.BlockBannerHanging.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockBanner.BlockBannerStanding.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockTripWire.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockFenceGate.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockObserver.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockShulkerBox.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockPistonExtension.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockCocoa.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockHopper.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRedstoneWire.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockLever.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockSkull.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockEndPortalFrame.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockStainedGlassPane.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockTripWireHook.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockPistonBase.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRedstoneRepeater.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockLadder.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockWallSign.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRail.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRedstoneComparator.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockDoor.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockEnderChest.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockTorch.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockHugeMushroom.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
Block.withMirror(IBlockState state,
Mirror mirrorIn)
Deprecated.
|
IBlockState |
BlockButton.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRailPowered.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockPane.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockStandingSign.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockVine.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockPumpkin.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockFurnace.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockBed.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRailDetector.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockStairs.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockTrapDoor.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockPistonMoving.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockCommandBlock.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockFence.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockChest.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockGlazedTerracotta.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockEndRod.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockDispenser.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockLog.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockBanner.BlockBannerHanging.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockBanner.BlockBannerStanding.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockTripWire.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockFenceGate.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockObserver.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockQuartz.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockShulkerBox.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockAnvil.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPistonExtension.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockCocoa.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockHopper.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRedstoneWire.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockLever.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockSkull.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockEndPortalFrame.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockStainedGlassPane.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockTripWireHook.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRotatedPillar.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPistonBase.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRedstoneRepeater.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockLadder.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockWallSign.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRail.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRedstoneComparator.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockDoor.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockEnderChest.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPortal.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockTorch.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockHugeMushroom.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
Block.withRotation(IBlockState state,
Rotation rot)
Deprecated.
|
IBlockState |
BlockButton.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRailPowered.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPane.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockStandingSign.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockVine.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPumpkin.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockFurnace.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockBed.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRailDetector.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockStairs.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockTrapDoor.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPistonMoving.withRotation(IBlockState state,
Rotation rot) |
Modifier and Type | Method and Description |
---|---|
void |
BlockFence.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockPistonExtension.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockHopper.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockChorusPlant.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockEndPortalFrame.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockPistonBase.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
Block.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState)
Deprecated.
|
void |
BlockPane.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockCauldron.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockBrewingStand.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockEndPortal.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockLilyPad.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockWall.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockStairs.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockPistonMoving.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
boolean |
Block.addHitEffects(IBlockState state,
World worldObj,
RayTraceResult target,
ParticleManager manager)
Spawn a digging particle effect in the world, this is a wrapper
around EffectRenderer.addBlockHitEffects to allow the block more
control over the particles.
|
boolean |
Block.addLandingEffects(IBlockState state,
WorldServer worldObj,
BlockPos blockPosition,
IBlockState iblockstate,
EntityLivingBase entity,
int numberOfParticles)
Allows a block to override the standard EntityLivingBase.updateFallState
particles, this is a server side method that spawns particles with
WorldServer.spawnParticle
|
boolean |
Block.addRunningEffects(IBlockState state,
World world,
BlockPos pos,
Entity entity)
Allows a block to override the standard vanilla running particles.
|
boolean |
BlockPane.attachesTo(IBlockAccess p_193393_1_,
IBlockState state,
BlockPos pos,
EnumFacing facing) |
void |
BlockLeaves.beginLeavesDecay(IBlockState state,
World world,
BlockPos pos) |
void |
Block.beginLeavesDecay(IBlockState state,
World world,
BlockPos pos)
Called when a leaf should start its decay process.
|
void |
BlockChest.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDispenser.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLog.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLeaves.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWire.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockObserver.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockShulkerBox.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonExtension.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockHopper.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockJukebox.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneWire.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLever.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockSkull.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFlowerPot.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlassPane.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWireHook.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneRepeater.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneTorch.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRailBase.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneComparator.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockContainer.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockButton.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockBasePressurePlate.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFurnace.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlass.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockBrewingStand.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockBed.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStairs.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonMoving.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
private IBlockState |
BlockRedstoneWire.calculateCurrentChanges(World worldIn,
BlockPos pos1,
BlockPos pos2,
IBlockState state) |
protected int |
BlockRedstoneDiode.calculateInputStrength(World worldIn,
BlockPos pos,
IBlockState state) |
protected int |
BlockRedstoneComparator.calculateInputStrength(World worldIn,
BlockPos pos,
IBlockState state) |
private int |
BlockRedstoneComparator.calculateOutput(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWireHook.calculateState(World worldIn,
BlockPos pos,
IBlockState hookState,
boolean p_176260_4_,
boolean p_176260_5_,
int p_176260_6_,
IBlockState p_176260_7_) |
boolean |
Block.canBeReplacedByLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos)
Used during tree growth to determine if newly generated leaves can replace this block.
|
boolean |
BlockNetherWart.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockCocoa.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockCrops.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockDoublePlant.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockBush.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockMushroom.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockLilyPad.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockTallGrass.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockLiquid.canCollideCheck(IBlockState state,
boolean hitIfLiquid) |
boolean |
Block.canCollideCheck(IBlockState state,
boolean hitIfLiquid) |
boolean |
BlockAir.canCollideCheck(IBlockState state,
boolean hitIfLiquid) |
boolean |
BlockStairs.canCollideCheck(IBlockState state,
boolean hitIfLiquid) |
boolean |
Block.canConnectRedstone(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing side)
Determine if this block can make a redstone connection on the side provided,
Useful to control which sides are inputs and outputs for redstone wires.
|
protected static boolean |
BlockRedstoneWire.canConnectTo(IBlockState blockState,
EnumFacing side,
IBlockAccess world,
BlockPos pos) |
static boolean |
BlockSilverfish.canContainSilverfish(IBlockState blockState) |
boolean |
Block.canCreatureSpawn(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLiving.SpawnPlacementType type)
Determines if a specified mob type can spawn on this block, returning false will
prevent any mob from spawning on the block.
|
boolean |
Block.canEntityDestroy(IBlockState state,
IBlockAccess world,
BlockPos pos,
Entity entity)
Determines if this block is can be destroyed by the specified entities normal behavior.
|
boolean |
Block.canEntitySpawn(IBlockState state,
Entity entityIn)
Deprecated.
|
boolean |
BlockMagma.canEntitySpawn(IBlockState state,
Entity entityIn) |
static boolean |
BlockFalling.canFallThrough(IBlockState state) |
private boolean |
BlockDynamicLiquid.canFlowInto(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockCocoa.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockCrops.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockDoublePlant.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockSapling.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockStem.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockMushroom.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockGrass.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockTallGrass.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
IGrowable.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
Block.canPlaceTorchOnTop(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines if a torch can be placed on the top surface of this block.
|
boolean |
BlockChest.canProvidePower(IBlockState state) |
boolean |
BlockDaylightDetector.canProvidePower(IBlockState state) |
boolean |
BlockObserver.canProvidePower(IBlockState state) |
boolean |
BlockRedstoneWire.canProvidePower(IBlockState state) |
boolean |
BlockLever.canProvidePower(IBlockState state) |
boolean |
BlockTripWireHook.canProvidePower(IBlockState state) |
boolean |
BlockRedstoneTorch.canProvidePower(IBlockState state) |
boolean |
BlockCompressedPowered.canProvidePower(IBlockState state) |
boolean |
BlockRedstoneDiode.canProvidePower(IBlockState state) |
boolean |
Block.canProvidePower(IBlockState state)
Deprecated.
|
boolean |
BlockButton.canProvidePower(IBlockState state) |
boolean |
BlockBasePressurePlate.canProvidePower(IBlockState state) |
boolean |
BlockRailDetector.canProvidePower(IBlockState state) |
static boolean |
BlockPistonBase.canPush(IBlockState blockStateIn,
World worldIn,
BlockPos pos,
EnumFacing facing,
boolean destroyBlocks,
EnumFacing p_185646_5_) |
boolean |
Block.canRenderInLayer(IBlockState state,
BlockRenderLayer layer)
Queries if this block should render in a given layer.
|
boolean |
Block.canSilkHarvest(World world,
BlockPos pos,
IBlockState state,
EntityPlayer player)
Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
|
protected boolean |
BlockNetherWart.canSustainBush(IBlockState state) |
protected boolean |
BlockDeadBush.canSustainBush(IBlockState state) |
protected boolean |
BlockCrops.canSustainBush(IBlockState state) |
protected boolean |
BlockBush.canSustainBush(IBlockState state) |
protected boolean |
BlockStem.canSustainBush(IBlockState state) |
protected boolean |
BlockMushroom.canSustainBush(IBlockState state) |
protected boolean |
BlockLilyPad.canSustainBush(IBlockState state) |
boolean |
BlockLog.canSustainLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos) |
boolean |
Block.canSustainLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines if this block can prevent leaves connected to it from decaying.
|
boolean |
Block.canSustainPlant(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing direction,
IPlantable plantable)
Determines if this block can support the passed in plant, allowing it to be planted and grow.
|
boolean |
BlockCocoa.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockCrops.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockDoublePlant.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockSapling.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockStem.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockMushroom.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockGrass.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockTallGrass.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
IGrowable.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockLeaves.causesSuffocation(IBlockState state) |
boolean |
BlockShulkerBox.causesSuffocation(IBlockState state) |
boolean |
BlockPistonBase.causesSuffocation(IBlockState state) |
boolean |
Block.causesSuffocation(IBlockState state)
Deprecated.
|
protected void |
BlockDoublePlant.checkAndDropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockBush.checkAndDropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockSnow.checkAndDropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockLever.checkCanSurvive(World worldIn,
BlockPos pos,
IBlockState state) |
protected boolean |
BlockReed.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockCarpet.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockTripWireHook.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
protected boolean |
BlockTorch.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockButton.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockLiquid.checkForMixing(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockPistonBase.checkForMove(World worldIn,
BlockPos pos,
IBlockState state) |
IBlockState |
BlockChest.checkForSurroundingChests(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockButton.checkPressed(IBlockState state,
World worldIn,
BlockPos pos) |
RayTraceResult |
Block.collisionRayTrace(IBlockState blockState,
World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end)
Deprecated.
|
RayTraceResult |
BlockStairs.collisionRayTrace(IBlockState blockState,
World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end) |
RayTraceResult |
BlockPistonMoving.collisionRayTrace(IBlockState blockState,
World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end) |
IBlockState |
BlockChest.correctFacing(World worldIn,
BlockPos pos,
IBlockState state) |
TileEntity |
Block.createTileEntity(World world,
IBlockState state)
Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity
Return the same thing you would from that function.
|
static TileEntity |
BlockPistonMoving.createTilePiston(IBlockState blockStateIn,
EnumFacing facingIn,
boolean extendingIn,
boolean shouldHeadBeRenderedIn) |
int |
BlockStoneBrick.damageDropped(IBlockState state) |
int |
BlockStone.damageDropped(IBlockState state) |
int |
BlockPlanks.damageDropped(IBlockState state) |
int |
BlockOre.damageDropped(IBlockState state) |
int |
BlockRedSandstone.damageDropped(IBlockState state) |
int |
BlockStoneSlab.damageDropped(IBlockState state) |
int |
BlockCarpet.damageDropped(IBlockState state) |
int |
BlockQuartz.damageDropped(IBlockState state) |
int |
BlockWoodSlab.damageDropped(IBlockState state) |
int |
BlockAnvil.damageDropped(IBlockState state) |
int |
BlockSand.damageDropped(IBlockState state) |
int |
BlockPrismarine.damageDropped(IBlockState state) |
int |
BlockConcretePowder.damageDropped(IBlockState state) |
int |
BlockDoublePlant.damageDropped(IBlockState state) |
int |
BlockStainedGlassPane.damageDropped(IBlockState state) |
int |
BlockStoneSlabNew.damageDropped(IBlockState state) |
int |
BlockSandStone.damageDropped(IBlockState state) |
int |
BlockSapling.damageDropped(IBlockState state) |
int |
BlockOldLeaf.damageDropped(IBlockState state) |
int |
BlockOldLog.damageDropped(IBlockState state) |
int |
BlockFlower.damageDropped(IBlockState state) |
int |
Block.damageDropped(IBlockState state) |
int |
BlockColored.damageDropped(IBlockState state) |
int |
BlockSponge.damageDropped(IBlockState state) |
int |
BlockStainedGlass.damageDropped(IBlockState state) |
int |
BlockNewLeaf.damageDropped(IBlockState state) |
int |
BlockWall.damageDropped(IBlockState state) |
int |
BlockNewLog.damageDropped(IBlockState state) |
int |
BlockDirt.damageDropped(IBlockState state) |
boolean |
Block.doesSideBlockChestOpening(IBlockState blockState,
IBlockAccess world,
BlockPos pos,
EnumFacing side) |
boolean |
Block.doesSideBlockRendering(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing face)
Check if the face of a block should block rendering.
|
boolean |
BlockSlab.doesSideBlockRendering(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing face) |
boolean |
BlockStairs.doesSideBlockRendering(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing face) |
protected void |
BlockLeaves.dropApple(World worldIn,
BlockPos pos,
IBlockState state,
int chance) |
protected void |
BlockOldLeaf.dropApple(World worldIn,
BlockPos pos,
IBlockState state,
int chance) |
protected void |
BlockNewLeaf.dropApple(World worldIn,
BlockPos pos,
IBlockState state,
int chance) |
private void |
BlockCocoa.dropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.dropBlockAsItem(World worldIn,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockNetherWart.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockLeaves.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockBanner.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockRedstoneOre.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockOre.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockShulkerBox.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockPotato.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockCocoa.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockJukebox.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockCrops.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockSilverfish.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
Block.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockMobSpawner.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockBarrier.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockStem.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockBed.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockAir.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockStructureVoid.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockPistonMoving.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
private void |
BlockJukebox.dropRecord(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockCake.eatCake(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
boolean |
BlockNote.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
BlockPistonBase.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
BlockRedstoneComparator.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
BlockContainer.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
Block.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param)
Deprecated.
|
private void |
BlockCommandBlock.execute(IBlockState p_193387_1_,
World p_193387_2_,
BlockPos p_193387_3_,
CommandBlockBaseLogic p_193387_4_,
boolean p_193387_5_) |
void |
BlockTNT.explode(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase igniter) |
protected boolean |
BlockRailPowered.findPoweredRailSignal(World worldIn,
BlockPos pos,
IBlockState state,
boolean p_176566_4_,
int p_176566_5_) |
static BlockSilverfish.EnumType |
BlockSilverfish.EnumType.forModelBlock(IBlockState model) |
boolean |
BlockMushroom.generateBigMushroom(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockSapling.generateTree(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
private static int |
BlockRedstoneWire.getAABBIndex(IBlockState state) |
private static int |
BlockWall.getAABBIndex(IBlockState state) |
protected int |
BlockRedstoneDiode.getActiveSignal(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
protected int |
BlockRedstoneComparator.getActiveSignal(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
IBlockState |
BlockFence.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockTripWire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFenceGate.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockChorusPlant.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockRedstoneWire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDoublePlant.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFlowerPot.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockMycelium.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockRedstoneRepeater.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDoor.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
Block.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
IBlockState |
BlockPane.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockStem.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockVine.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockBed.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockGrass.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockWall.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockStairs.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDirt.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
protected int |
BlockCrops.getAge(IBlockState state) |
PathNodeType |
Block.getAiPathNodeType(IBlockState state,
IBlockAccess world,
BlockPos pos)
|
PathNodeType |
Block.getAiPathNodeType(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLiving entity)
Get the
PathNodeType for this block. |
float |
Block.getAmbientOcclusionLightValue(IBlockState state)
Deprecated.
|
float |
BlockBarrier.getAmbientOcclusionLightValue(IBlockState state) |
float |
BlockStructureVoid.getAmbientOcclusionLightValue(IBlockState state) |
private AxisAlignedBB |
BlockPistonExtension.getArmShape(IBlockState state) |
float[] |
Block.getBeaconColorMultiplier(IBlockState state,
World world,
BlockPos pos,
BlockPos beaconPos) |
EnumFacing |
Block.getBedDirection(IBlockState state,
IBlockAccess world,
BlockPos pos)
Returns the direction of the block.
|
BlockPos |
Block.getBedSpawnPosition(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityPlayer player)
Returns the position that the player is moved to upon
waking up, or respawning at the bed.
|
BlockFaceShape |
BlockFence.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockChest.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockReed.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFarmland.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndRod.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDaylightDetector.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFire.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCake.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDragonEgg.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCactus.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBanner.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockGrassPath.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTripWire.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFenceGate.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCarpet.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockShulkerBox.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockAnvil.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockChorusFlower.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPistonExtension.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCocoa.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockHopper.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockChorusPlant.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockRedstoneWire.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockLever.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockSkull.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFlowerPot.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndPortalFrame.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTripWireHook.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPistonBase.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockRailBase.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockWeb.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockLadder.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockRedstoneDiode.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDoor.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockLiquid.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEnderChest.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBush.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPortal.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTorch.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
Block.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face)
Deprecated.
|
BlockFaceShape |
BlockButton.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockSign.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPane.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCauldron.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDoubleStoneSlab.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBasePressurePlate.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockVine.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face)
FORGE END
|
BlockFaceShape |
BlockSnow.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockSlab.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBrewingStand.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndPortal.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBed.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockAir.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockStructureVoid.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockWall.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockStairs.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndGateway.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTrapDoor.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPistonMoving.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEnchantmentTable.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
float |
Block.getBlockHardness(IBlockState blockState,
World worldIn,
BlockPos pos)
Deprecated.
|
static float |
BlockLiquid.getBlockLiquidHeight(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
float |
BlockLiquid.getBlockLiquidHeight(World world,
BlockPos pos,
IBlockState state,
Material material) |
float |
Block.getBlockLiquidHeight(World world,
BlockPos pos,
IBlockState state,
Material material)
Called when entities are swimming in the given liquid and returns the relative height (used by
EntityBoat ) |
AxisAlignedBB |
BlockFence.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockChest.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockReed.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFarmland.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEndRod.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockNetherWart.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDaylightDetector.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCake.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDragonEgg.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBanner.BlockBannerHanging.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBanner.BlockBannerStanding.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockGrassPath.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTripWire.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFenceGate.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCarpet.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockShulkerBox.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPotato.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockAnvil.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPistonExtension.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCocoa.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDeadBush.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockHopper.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBeetroot.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockChorusPlant.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCrops.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockRedstoneWire.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLever.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDoublePlant.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSkull.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFlowerPot.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEndPortalFrame.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTripWireHook.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPistonBase.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSapling.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockRailBase.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLadder.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockWallSign.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockRedstoneDiode.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDoor.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLiquid.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEnderChest.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFlower.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBush.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPortal.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTorch.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
Block.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos)
Deprecated.
|
AxisAlignedBB |
BlockButton.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSign.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPane.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCauldron.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockStem.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBasePressurePlate.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockVine.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockMushroom.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSnow.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSlab.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBrewingStand.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEndPortal.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLilyPad.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBed.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockStructureVoid.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockWall.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTallGrass.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTrapDoor.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCarrot.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPistonMoving.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEnchantmentTable.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
private static int |
BlockFence.getBoundingBoxIdx(IBlockState state) |
private static int |
BlockPane.getBoundingBoxIndex(IBlockState state) |
private static AxisAlignedBB |
BlockStairs.getCollEighthBlock(IBlockState bstate) |
AxisAlignedBB |
BlockReed.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockFire.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockCactus.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockBanner.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockTripWire.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockFenceGate.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockSoulSand.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockRedstoneWire.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockLever.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockTripWireHook.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockRailBase.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockWeb.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockLiquid.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockBush.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockPortal.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockTorch.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
Block.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
AxisAlignedBB |
BlockButton.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockSign.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockBasePressurePlate.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockVine.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockSnow.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockAir.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockStructureVoid.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockWall.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockEndGateway.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockPistonMoving.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
private static java.util.List<AxisAlignedBB> |
BlockStairs.getCollisionBoxList(IBlockState bstate) |
private static AxisAlignedBB |
BlockStairs.getCollQuarterBlock(IBlockState bstate) |
int |
BlockCommandBlock.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockChest.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockDispenser.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockCake.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockShulkerBox.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockHopper.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockJukebox.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockEndPortalFrame.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
Block.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos)
Deprecated.
|
int |
BlockCauldron.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockFurnace.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockBrewingStand.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockRailDetector.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
protected int |
BlockRedstoneRepeater.getDelay(IBlockState state) |
protected abstract int |
BlockRedstoneDiode.getDelay(IBlockState state) |
protected int |
BlockRedstoneComparator.getDelay(IBlockState state) |
protected int |
BlockLiquid.getDepth(IBlockState state) |
java.util.List<ItemStack> |
Block.getDrops(IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune)
|
void |
BlockNetherWart.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockLeaves.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockBanner.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockPotato.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockCocoa.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockCrops.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockSkull.getDrops(NonNullList<ItemStack> drops,
IBlockAccess worldIn,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockFlowerPot.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
Block.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune)
This gets a complete list of items dropped from this block.
|
void |
BlockStem.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockTallGrass.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockPistonMoving.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
int |
BlockFalling.getDustColor(IBlockState state) |
int |
BlockSand.getDustColor(IBlockState state) |
int |
BlockGravel.getDustColor(IBlockState state) |
int |
BlockRedstoneOre.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune) |
int |
BlockOre.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune) |
int |
Block.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune)
Gathers how much experience this block drops when broken.
|
int |
BlockMobSpawner.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune) |
IBlockState |
Block.getExtendedState(IBlockState state,
IBlockAccess world,
BlockPos pos)
Can return IExtendedBlockState
|
protected Vec3d |
BlockLiquid.getFlow(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
Vec3d |
BlockLiquid.getFogColor(World world,
BlockPos pos,
IBlockState state,
Entity entity,
Vec3d originalColor,
float partialTicks) |
Vec3d |
Block.getFogColor(World world,
BlockPos pos,
IBlockState state,
Entity entity,
Vec3d originalColor,
float partialTicks)
Use this to change the fog color used when the entity is "inside" a material.
|
int |
Block.getHarvestLevel(IBlockState state)
Queries the harvest level of this item stack for the specified tool class,
Returns -1 if this tool is not of the specified type
|
java.lang.String |
Block.getHarvestTool(IBlockState state)
Queries the class of tool required to harvest this block, if null is returned
we assume that anything can harvest this block.
|
ItemStack |
BlockReed.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneLight.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockNetherWart.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDaylightDetector.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCake.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockBanner.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneOre.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockOre.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockGrassPath.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockTripWire.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockStoneSlab.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockShulkerBox.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockWoodSlab.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPistonExtension.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCocoa.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCrops.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneWire.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDoublePlant.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockSkull.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockFlowerPot.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockStoneSlabNew.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneRepeater.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneTorch.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockSilverfish.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPurpurSlab.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneComparator.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDoor.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPortal.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockHugeMushroom.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
Block.getItem(World worldIn,
BlockPos pos,
IBlockState state)
Deprecated.
|
ItemStack |
BlockMobSpawner.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockSign.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCauldron.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockStem.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockFurnace.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockFrostedIce.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockBrewingStand.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockEndPortal.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockBed.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockNewLeaf.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockTallGrass.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockEndGateway.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPistonMoving.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDirt.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
Item |
BlockReed.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockRedstoneLight.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockClay.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockStone.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockFarmland.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockNetherWart.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockDaylightDetector.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockCake.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockLeaves.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockBanner.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockRedstoneOre.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockOre.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockGrassPath.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockTripWire.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockEmptyDrops.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockStoneSlab.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockWoodSlab.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockChorusFlower.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockMelon.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockDeadBush.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockBookshelf.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockSeaLantern.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockChorusPlant.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockCrops.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockRedstoneWire.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockDoublePlant.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockSkull.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockFlowerPot.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockEndPortalFrame.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockStoneSlabNew.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockMycelium.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockRedstoneRepeater.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockRedstoneTorch.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockWeb.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockPurpurSlab.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockRedstoneComparator.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockDoor.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockLiquid.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockEnderChest.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockSnowBlock.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockHugeMushroom.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
Block.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockObsidian.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockMobSpawner.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockSign.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockPane.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockCauldron.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockStem.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockGravel.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockVine.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockGlowstone.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockFurnace.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockSnow.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockBrewingStand.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockBed.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockGrass.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockTallGrass.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
Item |
BlockPistonMoving.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
int |
Block.getLightOpacity(IBlockState state)
Deprecated.
|
int |
Block.getLightOpacity(IBlockState state,
IBlockAccess world,
BlockPos pos)
Location aware and overrideable version of the lightOpacity array,
return the number to subtract from the light value when it passes through this block.
|
int |
Block.getLightValue(IBlockState state)
Deprecated.
|
int |
Block.getLightValue(IBlockState state,
IBlockAccess world,
BlockPos pos)
Get a light value for this block, taking into account the given state and coordinates, normal ranges are between 0 and 15
|
static float |
BlockLiquid.getLiquidHeight(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStone.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockFire.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockNetherBrick.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockPlanks.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockHardenedClay.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStoneSlab.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockCarpet.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockQuartz.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockWoodSlab.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockNetherrack.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockSand.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockPrismarine.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockDeadBush.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockConcretePowder.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockSeaLantern.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStainedGlassPane.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStoneSlabNew.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockSandStone.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockDoor.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockOldLog.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockHugeMushroom.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
Block.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
MapColor |
BlockColored.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockObsidian.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockMagma.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockGravel.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockGlowstone.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStainedGlass.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockEndPortal.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockBed.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStainedHardenedClay.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStairs.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockEndGateway.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockNewLog.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockDirt.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
Material |
Block.getMaterial(IBlockState state)
Deprecated.
|
int |
BlockStoneBrick.getMetaFromState(IBlockState state) |
int |
BlockCommandBlock.getMetaFromState(IBlockState state) |
int |
BlockFence.getMetaFromState(IBlockState state) |
int |
BlockChest.getMetaFromState(IBlockState state) |
int |
BlockReed.getMetaFromState(IBlockState state) |
int |
BlockTNT.getMetaFromState(IBlockState state) |
int |
BlockStone.getMetaFromState(IBlockState state) |
int |
BlockFarmland.getMetaFromState(IBlockState state) |
int |
BlockGlazedTerracotta.getMetaFromState(IBlockState state) |
int |
BlockEndRod.getMetaFromState(IBlockState state) |
int |
BlockNetherWart.getMetaFromState(IBlockState state) |
int |
BlockDaylightDetector.getMetaFromState(IBlockState state) |
int |
BlockFire.getMetaFromState(IBlockState state) |
int |
BlockDispenser.getMetaFromState(IBlockState state) |
int |
BlockCake.getMetaFromState(IBlockState state) |
int |
BlockPlanks.getMetaFromState(IBlockState state) |
int |
BlockCactus.getMetaFromState(IBlockState state) |
int |
BlockBanner.BlockBannerHanging.getMetaFromState(IBlockState state) |
int |
BlockBanner.BlockBannerStanding.getMetaFromState(IBlockState state) |
int |
BlockTripWire.getMetaFromState(IBlockState state) |
int |
BlockFenceGate.getMetaFromState(IBlockState state) |
int |
BlockObserver.getMetaFromState(IBlockState state) |
int |
BlockRedSandstone.getMetaFromState(IBlockState state) |
int |
BlockStoneSlab.getMetaFromState(IBlockState state) |
int |
BlockCarpet.getMetaFromState(IBlockState state) |
int |
BlockQuartz.getMetaFromState(IBlockState state) |
int |
BlockShulkerBox.getMetaFromState(IBlockState state) |
int |
BlockWoodSlab.getMetaFromState(IBlockState state) |
int |
BlockAnvil.getMetaFromState(IBlockState state) |
int |
BlockSand.getMetaFromState(IBlockState state) |
int |
BlockChorusFlower.getMetaFromState(IBlockState state) |
int |
BlockPrismarine.getMetaFromState(IBlockState state) |
int |
BlockPistonExtension.getMetaFromState(IBlockState state) |
int |
BlockCocoa.getMetaFromState(IBlockState state) |
int |
BlockHopper.getMetaFromState(IBlockState state) |
int |
BlockConcretePowder.getMetaFromState(IBlockState state) |
int |
BlockJukebox.getMetaFromState(IBlockState state) |
int |
BlockChorusPlant.getMetaFromState(IBlockState state) |
int |
BlockCrops.getMetaFromState(IBlockState state) |
int |
BlockRedstoneWire.getMetaFromState(IBlockState state) |
int |
BlockLever.getMetaFromState(IBlockState state) |
int |
BlockDoublePlant.getMetaFromState(IBlockState state) |
int |
BlockSkull.getMetaFromState(IBlockState state) |
int |
BlockFlowerPot.getMetaFromState(IBlockState state) |
int |
BlockEndPortalFrame.getMetaFromState(IBlockState state) |
int |
BlockStainedGlassPane.getMetaFromState(IBlockState state) |
int |
BlockStoneSlabNew.getMetaFromState(IBlockState state) |
int |
BlockTripWireHook.getMetaFromState(IBlockState state) |
int |
BlockMycelium.getMetaFromState(IBlockState state) |
int |
BlockRotatedPillar.getMetaFromState(IBlockState state) |
int |
BlockPistonBase.getMetaFromState(IBlockState state) |
int |
BlockRedstoneRepeater.getMetaFromState(IBlockState state) |
int |
BlockSandStone.getMetaFromState(IBlockState state) |
int |
BlockSapling.getMetaFromState(IBlockState state) |
int |
BlockPressurePlateWeighted.getMetaFromState(IBlockState state) |
int |
BlockOldLeaf.getMetaFromState(IBlockState state) |
int |
BlockSilverfish.getMetaFromState(IBlockState state) |
int |
BlockPurpurSlab.getMetaFromState(IBlockState state) |
int |
BlockLadder.getMetaFromState(IBlockState state) |
int |
BlockWallSign.getMetaFromState(IBlockState state) |
int |
BlockPressurePlate.getMetaFromState(IBlockState state) |
int |
BlockRail.getMetaFromState(IBlockState state) |
int |
BlockRedstoneComparator.getMetaFromState(IBlockState state) |
int |
BlockDoor.getMetaFromState(IBlockState state) |
int |
BlockLiquid.getMetaFromState(IBlockState state) |
int |
BlockOldLog.getMetaFromState(IBlockState state) |
int |
BlockEnderChest.getMetaFromState(IBlockState state) |
int |
BlockFlower.getMetaFromState(IBlockState state) |
int |
BlockPortal.getMetaFromState(IBlockState state) |
int |
BlockTorch.getMetaFromState(IBlockState state) |
int |
BlockHugeMushroom.getMetaFromState(IBlockState state) |
int |
Block.getMetaFromState(IBlockState state) |
int |
BlockButton.getMetaFromState(IBlockState state) |
int |
BlockColored.getMetaFromState(IBlockState state) |
int |
BlockRailPowered.getMetaFromState(IBlockState state) |
int |
BlockSponge.getMetaFromState(IBlockState state) |
int |
BlockPane.getMetaFromState(IBlockState state) |
int |
BlockCauldron.getMetaFromState(IBlockState state) |
int |
BlockStem.getMetaFromState(IBlockState state) |
int |
BlockStandingSign.getMetaFromState(IBlockState state) |
int |
BlockVine.getMetaFromState(IBlockState state) |
int |
BlockPumpkin.getMetaFromState(IBlockState state) |
int |
BlockFurnace.getMetaFromState(IBlockState state) |
int |
BlockSnow.getMetaFromState(IBlockState state) |
int |
BlockFrostedIce.getMetaFromState(IBlockState state) |
int |
BlockStainedGlass.getMetaFromState(IBlockState state) |
int |
BlockBrewingStand.getMetaFromState(IBlockState state) |
int |
BlockLilyPad.getMetaFromState(IBlockState state) |
int |
BlockBed.getMetaFromState(IBlockState state) |
int |
BlockNewLeaf.getMetaFromState(IBlockState state) |
int |
BlockGrass.getMetaFromState(IBlockState state) |
int |
BlockWall.getMetaFromState(IBlockState state) |
int |
BlockRailDetector.getMetaFromState(IBlockState state) |
int |
BlockTallGrass.getMetaFromState(IBlockState state) |
int |
BlockStairs.getMetaFromState(IBlockState state) |
int |
BlockStructure.getMetaFromState(IBlockState state) |
int |
BlockTrapDoor.getMetaFromState(IBlockState state) |
int |
BlockPistonMoving.getMetaFromState(IBlockState state) |
int |
BlockNewLog.getMetaFromState(IBlockState state) |
int |
BlockDirt.getMetaFromState(IBlockState state) |
EnumPushReaction |
BlockGlazedTerracotta.getMobilityFlag(IBlockState state) |
EnumPushReaction |
BlockEndRod.getMobilityFlag(IBlockState state) |
EnumPushReaction |
BlockShulkerBox.getMobilityFlag(IBlockState state) |
EnumPushReaction |
BlockIce.getMobilityFlag(IBlockState state) |
EnumPushReaction |
BlockRailBase.getMobilityFlag(IBlockState state) |
EnumPushReaction |
BlockDoor.getMobilityFlag(IBlockState state) |
EnumPushReaction |
Block.getMobilityFlag(IBlockState state)
Deprecated.
|
EnumPushReaction |
BlockBasePressurePlate.getMobilityFlag(IBlockState state) |
EnumPushReaction |
BlockBed.getMobilityFlag(IBlockState state) |
EnumPushReaction |
BlockStructureVoid.getMobilityFlag(IBlockState state) |
static int |
BlockVine.getNumGrownFaces(IBlockState state) |
Vec3d |
Block.getOffset(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
int |
BlockLiquid.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos) |
int |
Block.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos)
Deprecated.
|
int |
BlockMagma.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos) |
int |
BlockStairs.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos) |
ItemStack |
Block.getPickBlock(IBlockState state,
RayTraceResult target,
World world,
BlockPos pos,
EntityPlayer player)
Called when a user uses the creative pick block button on this block
|
float |
Block.getPlayerRelativeBlockHardness(IBlockState state,
EntityPlayer player,
World worldIn,
BlockPos pos)
Deprecated.
|
protected IBlockState |
BlockRedstoneRepeater.getPoweredState(IBlockState unpoweredState) |
protected abstract IBlockState |
BlockRedstoneDiode.getPoweredState(IBlockState unpoweredState) |
protected IBlockState |
BlockRedstoneComparator.getPoweredState(IBlockState unpoweredState) |
protected int |
BlockRedstoneDiode.getPowerOnSides(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
BlockRailBase.EnumRailDirection |
BlockRailBase.getRailDirection(IBlockAccess world,
BlockPos pos,
IBlockState state,
EntityMinecart cart)
Return the rail's direction.
|
protected int |
BlockPressurePlateWeighted.getRedstoneStrength(IBlockState state) |
protected int |
BlockPressurePlate.getRedstoneStrength(IBlockState state) |
protected abstract int |
BlockBasePressurePlate.getRedstoneStrength(IBlockState state) |
protected int |
BlockLiquid.getRenderedDepth(IBlockState state) |
EnumBlockRenderType |
BlockCommandBlock.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockChest.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockDaylightDetector.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockDispenser.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockNote.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockShulkerBox.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockHopper.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockJukebox.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockFlowerPot.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockLiquid.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockEnderChest.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockContainer.getRenderType(IBlockState state) |
EnumBlockRenderType |
Block.getRenderType(IBlockState state)
Deprecated.
|
EnumBlockRenderType |
BlockMobSpawner.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockBarrier.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockBeacon.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockFurnace.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockBrewingStand.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockBed.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockAir.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockStructureVoid.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockStructure.getRenderType(IBlockState state) |
EnumBlockRenderType |
BlockEnchantmentTable.getRenderType(IBlockState state) |
protected int |
BlockLeaves.getSaplingDropChance(IBlockState state) |
protected int |
BlockOldLeaf.getSaplingDropChance(IBlockState state) |
AxisAlignedBB |
BlockCactus.getSelectedBoundingBox(IBlockState state,
World worldIn,
BlockPos pos) |
AxisAlignedBB |
Block.getSelectedBoundingBox(IBlockState state,
World worldIn,
BlockPos pos)
Deprecated.
|
AxisAlignedBB |
BlockStairs.getSelectedBoundingBox(IBlockState state,
World worldIn,
BlockPos pos) |
protected ItemStack |
BlockRedstoneLight.getSilkTouchDrop(IBlockState state) |
protected ItemStack |
BlockRedstoneOre.getSilkTouchDrop(IBlockState state) |
protected ItemStack |
BlockQuartz.getSilkTouchDrop(IBlockState state) |
protected ItemStack |
BlockChorusFlower.getSilkTouchDrop(IBlockState state) |
protected ItemStack |
BlockRotatedPillar.getSilkTouchDrop(IBlockState state) |
protected ItemStack |
BlockOldLeaf.getSilkTouchDrop(IBlockState state) |
protected ItemStack |
BlockSilverfish.getSilkTouchDrop(IBlockState state) |
protected ItemStack |
BlockOldLog.getSilkTouchDrop(IBlockState state) |
protected ItemStack |
Block.getSilkTouchDrop(IBlockState state) |
protected ItemStack |
BlockNewLeaf.getSilkTouchDrop(IBlockState state) |
protected ItemStack |
BlockNewLog.getSilkTouchDrop(IBlockState state) |
float |
Block.getSlipperiness(IBlockState state,
IBlockAccess world,
BlockPos pos,
Entity entity)
Gets the slipperiness at the given location at the given state.
|
static float |
BlockLiquid.getSlopeAngle(IBlockAccess worldIn,
BlockPos pos,
Material materialIn,
IBlockState state) |
SoundType |
Block.getSoundType(IBlockState state,
World world,
BlockPos pos,
Entity entity)
Sensitive version of getSoundType
|
private static BlockStairs.EnumShape |
BlockStairs.getStairsShape(IBlockState p_185706_0_,
IBlockAccess p_185706_1_,
BlockPos p_185706_2_) |
IBlockState |
Block.getStateAtViewpoint(IBlockState state,
IBlockAccess world,
BlockPos pos,
Vec3d viewpoint)
Used to determine the state 'viewed' by an entity (see
ActiveRenderInfo.getBlockStateAtEntityViewpoint(World, Entity, float) ). |
static int |
Block.getStateId(IBlockState state) |
int |
BlockChest.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockObserver.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneWire.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockLever.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockTripWireHook.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneTorch.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneDiode.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
Block.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side)
Deprecated.
|
int |
BlockButton.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockBasePressurePlate.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRailDetector.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
protected int |
BlockRedstoneDiode.getTickDelay(IBlockState state) |
private BlockDoublePlant.EnumPlantType |
BlockDoublePlant.getType(IBlockAccess blockAccess,
BlockPos pos,
IBlockState state) |
protected IBlockState |
BlockRedstoneRepeater.getUnpoweredState(IBlockState poweredState) |
protected abstract IBlockState |
BlockRedstoneDiode.getUnpoweredState(IBlockState poweredState) |
protected IBlockState |
BlockRedstoneComparator.getUnpoweredState(IBlockState poweredState) |
boolean |
Block.getUseNeighborBrightness(IBlockState state)
Deprecated.
|
int |
BlockChest.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockDaylightDetector.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockObserver.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneWire.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockLever.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockTripWireHook.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneTorch.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockCompressedPowered.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneDiode.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
Block.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side)
Deprecated.
|
int |
BlockButton.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockBasePressurePlate.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRailDetector.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
void |
BlockCrops.grow(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockSapling.grow(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCocoa.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockCrops.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockDoublePlant.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockSapling.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockStem.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockMushroom.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockGrass.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockTallGrass.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
IGrowable.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockStem.growStem(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockBanner.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockChorusFlower.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockDeadBush.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockDoublePlant.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockFlowerPot.harvestBlock(World world,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack tool) |
void |
BlockIce.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockOldLeaf.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockWeb.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockContainer.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
Block.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockVine.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockSnow.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockBed.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockNewLeaf.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockTallGrass.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
boolean |
BlockCommandBlock.hasComparatorInputOverride(IBlockState state) |
boolean |
BlockChest.hasComparatorInputOverride(IBlockState state) |
boolean |
BlockDispenser.hasComparatorInputOverride(IBlockState state) |
boolean |
BlockCake.hasComparatorInputOverride(IBlockState state) |
boolean |
BlockShulkerBox.hasComparatorInputOverride(IBlockState state) |
boolean |
BlockHopper.hasComparatorInputOverride(IBlockState state) |
boolean |
BlockJukebox.hasComparatorInputOverride(IBlockState state) |
boolean |
BlockEndPortalFrame.hasComparatorInputOverride(IBlockState state) |
boolean |
Block.hasComparatorInputOverride(IBlockState state)
Deprecated.
|
boolean |
BlockCauldron.hasComparatorInputOverride(IBlockState state) |
boolean |
BlockFurnace.hasComparatorInputOverride(IBlockState state) |
boolean |
BlockBrewingStand.hasComparatorInputOverride(IBlockState state) |
boolean |
BlockRailDetector.hasComparatorInputOverride(IBlockState state) |
boolean |
BlockChest.hasCustomBreakingProgress(IBlockState state) |
boolean |
BlockShulkerBox.hasCustomBreakingProgress(IBlockState state) |
boolean |
BlockSkull.hasCustomBreakingProgress(IBlockState state) |
boolean |
BlockEnderChest.hasCustomBreakingProgress(IBlockState state) |
boolean |
Block.hasCustomBreakingProgress(IBlockState state)
Deprecated.
|
boolean |
BlockSign.hasCustomBreakingProgress(IBlockState state) |
boolean |
BlockBed.hasCustomBreakingProgress(IBlockState state) |
boolean |
Block.hasTileEntity(IBlockState state)
Called throughout the code as a replacement for block instanceof BlockContainer
Moving this to the Block base class allows for mods that wish to extend vanilla
blocks, and also want to have a tile entity on that block, may.
|
void |
BlockJukebox.insertRecord(World worldIn,
BlockPos pos,
IBlockState state,
ItemStack recordStack) |
boolean |
Block.isAir(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines this block should be treated as an air block
by the rest of the code.
|
protected boolean |
BlockRedstoneRepeater.isAlternateInput(IBlockState state) |
protected boolean |
BlockRedstoneDiode.isAlternateInput(IBlockState state) |
boolean |
Block.isBed(IBlockState state,
IBlockAccess world,
BlockPos pos,
Entity player)
Determines if this block is classified as a Bed, Allowing
players to sleep in it, though the block has to specifically
perform the sleeping functionality in it's activated event.
|
private boolean |
BlockDynamicLiquid.isBlocked(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
Block.isBlockNormalCube(IBlockState state)
Deprecated.
|
static boolean |
BlockStairs.isBlockStairs(IBlockState state) |
static boolean |
BlockTripWire.isConnectedTo(IBlockAccess worldIn,
BlockPos pos,
IBlockState state,
EnumFacing direction) |
private static boolean |
BlockStairs.isDifferentStairs(IBlockState p_185704_0_,
IBlockAccess p_185704_1_,
BlockPos p_185704_2_,
EnumFacing p_185704_3_) |
static boolean |
BlockRedstoneDiode.isDiode(IBlockState state) |
java.lang.Boolean |
Block.isEntityInsideMaterial(IBlockAccess world,
BlockPos blockpos,
IBlockState iblockstate,
Entity entity,
double yToTest,
Material materialIn,
boolean testingHead)
Called when the entity is inside this block, may be used to determined if the entity can breathing,
display material overlays, or if the entity can swim inside a block.
|
boolean |
BlockRedstoneDiode.isFacingTowardsRepeater(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
Block.isFullBlock(IBlockState state)
Deprecated.
|
boolean |
BlockFence.isFullCube(IBlockState state) |
boolean |
BlockChest.isFullCube(IBlockState state) |
boolean |
BlockReed.isFullCube(IBlockState state) |
boolean |
BlockFarmland.isFullCube(IBlockState state) |
boolean |
BlockEndRod.isFullCube(IBlockState state) |
boolean |
BlockDaylightDetector.isFullCube(IBlockState state) |
boolean |
BlockFire.isFullCube(IBlockState state) |
boolean |
BlockCake.isFullCube(IBlockState state) |
boolean |
BlockDragonEgg.isFullCube(IBlockState state) |
boolean |
BlockCactus.isFullCube(IBlockState state) |
boolean |
BlockBanner.isFullCube(IBlockState state) |
boolean |
BlockGrassPath.isFullCube(IBlockState state) |
boolean |
BlockTripWire.isFullCube(IBlockState state) |
boolean |
BlockFenceGate.isFullCube(IBlockState state) |
boolean |
BlockCarpet.isFullCube(IBlockState state) |
boolean |
BlockShulkerBox.isFullCube(IBlockState state) |
boolean |
BlockAnvil.isFullCube(IBlockState state) |
boolean |
BlockChorusFlower.isFullCube(IBlockState state) |
boolean |
BlockPistonExtension.isFullCube(IBlockState state) |
boolean |
BlockCocoa.isFullCube(IBlockState state) |
boolean |
BlockHopper.isFullCube(IBlockState state) |
boolean |
BlockChorusPlant.isFullCube(IBlockState state) |
boolean |
BlockRedstoneWire.isFullCube(IBlockState state) |
boolean |
BlockLever.isFullCube(IBlockState state) |
boolean |
BlockSkull.isFullCube(IBlockState state) |
boolean |
BlockFlowerPot.isFullCube(IBlockState state) |
boolean |
BlockEndPortalFrame.isFullCube(IBlockState state) |
boolean |
BlockTripWireHook.isFullCube(IBlockState state) |
boolean |
BlockPistonBase.isFullCube(IBlockState state) |
boolean |
BlockRailBase.isFullCube(IBlockState state) |
boolean |
BlockWeb.isFullCube(IBlockState state) |
boolean |
BlockLadder.isFullCube(IBlockState state) |
boolean |
BlockRedstoneDiode.isFullCube(IBlockState state) |
boolean |
BlockDoor.isFullCube(IBlockState state) |
boolean |
BlockLiquid.isFullCube(IBlockState state) |
boolean |
BlockEnderChest.isFullCube(IBlockState state) |
boolean |
BlockBush.isFullCube(IBlockState state) |
boolean |
BlockPortal.isFullCube(IBlockState state) |
boolean |
BlockTorch.isFullCube(IBlockState state) |
boolean |
Block.isFullCube(IBlockState state)
Deprecated.
|
boolean |
BlockButton.isFullCube(IBlockState state) |
boolean |
BlockSign.isFullCube(IBlockState state) |
boolean |
BlockPane.isFullCube(IBlockState state) |
boolean |
BlockCauldron.isFullCube(IBlockState state) |
boolean |
BlockBeacon.isFullCube(IBlockState state) |
boolean |
BlockBasePressurePlate.isFullCube(IBlockState state) |
boolean |
BlockVine.isFullCube(IBlockState state) |
boolean |
BlockSnow.isFullCube(IBlockState state) |
boolean |
BlockStainedGlass.isFullCube(IBlockState state) |
boolean |
BlockSlab.isFullCube(IBlockState state) |
boolean |
BlockBrewingStand.isFullCube(IBlockState state) |
boolean |
BlockEndPortal.isFullCube(IBlockState state) |
boolean |
BlockBed.isFullCube(IBlockState state) |
boolean |
BlockAir.isFullCube(IBlockState state) |
boolean |
BlockStructureVoid.isFullCube(IBlockState state) |
boolean |
BlockWall.isFullCube(IBlockState state) |
boolean |
BlockStairs.isFullCube(IBlockState state) |
boolean |
BlockEndGateway.isFullCube(IBlockState state) |
boolean |
BlockGlass.isFullCube(IBlockState state) |
boolean |
BlockTrapDoor.isFullCube(IBlockState state) |
boolean |
BlockPistonMoving.isFullCube(IBlockState state) |
boolean |
BlockEnchantmentTable.isFullCube(IBlockState state) |
protected static boolean |
BlockSlab.isHalfSlab(IBlockState state) |
boolean |
BlockLadder.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity) |
boolean |
Block.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity)
Checks if a player or entity can use this block to 'climb' like a ladder.
|
boolean |
BlockVine.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity)
FORGE START
|
boolean |
BlockTrapDoor.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity) |
boolean |
BlockLeaves.isLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos) |
boolean |
Block.isLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
|
boolean |
BlockRedstoneRepeater.isLocked(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockRedstoneDiode.isLocked(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockCrops.isMaxAge(IBlockState state) |
boolean |
Block.isNormalCube(IBlockState state)
Deprecated.
|
boolean |
Block.isNormalCube(IBlockState state,
IBlockAccess world,
BlockPos pos)
Return true if the block is a normal, solid cube.
|
boolean |
BlockFence.isOpaqueCube(IBlockState state) |
boolean |
BlockChest.isOpaqueCube(IBlockState state) |
boolean |
BlockReed.isOpaqueCube(IBlockState state) |
boolean |
BlockFarmland.isOpaqueCube(IBlockState state) |
boolean |
BlockEndRod.isOpaqueCube(IBlockState state) |
boolean |
BlockDaylightDetector.isOpaqueCube(IBlockState state) |
boolean |
BlockBreakable.isOpaqueCube(IBlockState state) |
boolean |
BlockFire.isOpaqueCube(IBlockState state) |
boolean |
BlockCake.isOpaqueCube(IBlockState state) |
boolean |
BlockDragonEgg.isOpaqueCube(IBlockState state) |
boolean |
BlockLeaves.isOpaqueCube(IBlockState state) |
boolean |
BlockCactus.isOpaqueCube(IBlockState state) |
boolean |
BlockBanner.isOpaqueCube(IBlockState state) |
boolean |
BlockGrassPath.isOpaqueCube(IBlockState state) |
boolean |
BlockTripWire.isOpaqueCube(IBlockState state) |
boolean |
BlockFenceGate.isOpaqueCube(IBlockState state) |
boolean |
BlockCarpet.isOpaqueCube(IBlockState state) |
boolean |
BlockShulkerBox.isOpaqueCube(IBlockState state) |
boolean |
BlockAnvil.isOpaqueCube(IBlockState state) |
boolean |
BlockChorusFlower.isOpaqueCube(IBlockState state) |
boolean |
BlockPistonExtension.isOpaqueCube(IBlockState state) |
boolean |
BlockCocoa.isOpaqueCube(IBlockState state) |
boolean |
BlockHopper.isOpaqueCube(IBlockState state) |
boolean |
BlockChorusPlant.isOpaqueCube(IBlockState state) |
boolean |
BlockRedstoneWire.isOpaqueCube(IBlockState state) |
boolean |
BlockLever.isOpaqueCube(IBlockState state) |
boolean |
BlockSkull.isOpaqueCube(IBlockState state) |
boolean |
BlockFlowerPot.isOpaqueCube(IBlockState state) |
boolean |
BlockEndPortalFrame.isOpaqueCube(IBlockState state) |
boolean |
BlockTripWireHook.isOpaqueCube(IBlockState state) |
boolean |
BlockPistonBase.isOpaqueCube(IBlockState state) |
boolean |
BlockRailBase.isOpaqueCube(IBlockState state) |
boolean |
BlockWeb.isOpaqueCube(IBlockState state) |
boolean |
BlockLadder.isOpaqueCube(IBlockState state) |
boolean |
BlockRedstoneDiode.isOpaqueCube(IBlockState state) |
boolean |
BlockDoor.isOpaqueCube(IBlockState state) |
boolean |
BlockLiquid.isOpaqueCube(IBlockState state) |
boolean |
BlockEnderChest.isOpaqueCube(IBlockState state) |
boolean |
BlockBush.isOpaqueCube(IBlockState state) |
boolean |
BlockTorch.isOpaqueCube(IBlockState state) |
boolean |
Block.isOpaqueCube(IBlockState state)
Deprecated.
|
boolean |
BlockButton.isOpaqueCube(IBlockState state) |
boolean |
BlockMobSpawner.isOpaqueCube(IBlockState state) |
boolean |
BlockBarrier.isOpaqueCube(IBlockState state) |
boolean |
BlockSign.isOpaqueCube(IBlockState state) |
boolean |
BlockPane.isOpaqueCube(IBlockState state) |
boolean |
BlockCauldron.isOpaqueCube(IBlockState state) |
boolean |
BlockBeacon.isOpaqueCube(IBlockState state) |
boolean |
BlockBasePressurePlate.isOpaqueCube(IBlockState state) |
boolean |
BlockVine.isOpaqueCube(IBlockState state) |
boolean |
BlockSnow.isOpaqueCube(IBlockState state) |
boolean |
BlockSlab.isOpaqueCube(IBlockState state) |
boolean |
BlockBrewingStand.isOpaqueCube(IBlockState state) |
boolean |
BlockEndPortal.isOpaqueCube(IBlockState state) |
boolean |
BlockBed.isOpaqueCube(IBlockState state) |
boolean |
BlockAir.isOpaqueCube(IBlockState state) |
boolean |
BlockStructureVoid.isOpaqueCube(IBlockState state) |
boolean |
BlockWall.isOpaqueCube(IBlockState state) |
boolean |
BlockStairs.isOpaqueCube(IBlockState state) |
boolean |
BlockEndGateway.isOpaqueCube(IBlockState state) |
boolean |
BlockTrapDoor.isOpaqueCube(IBlockState state) |
boolean |
BlockPistonMoving.isOpaqueCube(IBlockState state) |
boolean |
BlockEnchantmentTable.isOpaqueCube(IBlockState state) |
protected boolean |
BlockRedstoneDiode.isPowered(IBlockState state) |
protected boolean |
BlockRedstoneComparator.isPowered(IBlockState state) |
static boolean |
BlockRailBase.isRailBlock(IBlockState state) |
boolean |
Block.isReplaceableOreGen(IBlockState state,
IBlockAccess world,
BlockPos pos,
com.google.common.base.Predicate<IBlockState> target)
Determines if the current block is replaceable by Ore veins during world generation.
|
boolean |
BlockRedstoneDiode.isSameDiode(IBlockState state) |
boolean |
Block.isSideSolid(IBlockState base_state,
IBlockAccess world,
BlockPos pos,
EnumFacing side)
Deprecated.
|
boolean |
Block.isStickyBlock(IBlockState state) |
boolean |
Block.isToolEffective(java.lang.String type,
IBlockState state)
Checks if the specified tool type is efficient on this block,
meaning that it digs at full speed.
|
boolean |
BlockPistonExtension.isTopSolid(IBlockState state) |
boolean |
BlockHopper.isTopSolid(IBlockState state) |
boolean |
BlockPistonBase.isTopSolid(IBlockState state) |
boolean |
Block.isTopSolid(IBlockState state)
Deprecated.
|
boolean |
BlockSnow.isTopSolid(IBlockState state) |
boolean |
BlockSlab.isTopSolid(IBlockState state) |
boolean |
BlockStairs.isTopSolid(IBlockState state) |
boolean |
Block.isTranslucent(IBlockState state)
Deprecated.
|
void |
BlockCommandBlock.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockChest.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockReed.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneLight.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTNT.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFarmland.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFire.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockDispenser.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCake.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockDragonEgg.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCactus.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBanner.BlockBannerHanging.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBanner.BlockBannerStanding.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockStaticLiquid.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockGrassPath.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFalling.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFenceGate.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockObserver.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCarpet.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockNote.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockChorusFlower.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPistonExtension.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCocoa.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockHopper.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockConcretePowder.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockChorusPlant.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneWire.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockLever.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFlowerPot.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTripWireHook.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPistonBase.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneTorch.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRailBase.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockLadder.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockWallSign.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneDiode.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockDoor.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockLiquid.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBush.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPortal.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTorch.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
Block.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos)
Deprecated.
|
void |
BlockButton.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockSponge.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBeacon.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBasePressurePlate.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockStandingSign.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockVine.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockSnow.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFrostedIce.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBed.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockStructure.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTrapDoor.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPistonMoving.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
private void |
BlockTripWire.notifyHook(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockRedstoneDiode.notifyNeighbors(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockObserver.observedNeighborChange(IBlockState observerState,
World world,
BlockPos observerPos,
Block changedBlock,
BlockPos changedBlockPos) |
void |
Block.observedNeighborChange(IBlockState observerState,
World world,
BlockPos observerPos,
Block changedBlock,
BlockPos changedBlockPos)
Called on an Observer block whenever an update for an Observer is received.
|
void |
BlockObserver.observedNeighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
boolean |
BlockCommandBlock.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFence.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockChest.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockTNT.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDaylightDetector.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDispenser.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockCake.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDragonEgg.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockWorkbench.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockRedstoneOre.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFenceGate.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockNote.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockShulkerBox.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockAnvil.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockHopper.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockJukebox.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockLever.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFlowerPot.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockRedstoneRepeater.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockRedstoneComparator.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDoor.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockEnderChest.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
Block.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockButton.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockSign.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockCauldron.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockBeacon.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFurnace.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockBrewingStand.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockBed.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockStairs.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockStructure.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockTrapDoor.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockPistonMoving.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockEnchantmentTable.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
void |
BlockChest.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneLight.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDynamicLiquid.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTNT.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFarmland.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFire.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDispenser.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDragonEgg.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockGrassPath.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFalling.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWire.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockObserver.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockHopper.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockConcretePowder.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneWire.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlassPane.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonBase.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneTorch.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRailBase.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneDiode.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneComparator.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLiquid.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTorch.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockSponge.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPumpkin.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFurnace.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlass.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRailDetector.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStairs.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTNT.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneDiode.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStairs.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonMoving.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWire.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockShulkerBox.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockPistonExtension.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockDoublePlant.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockSkull.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockFlowerPot.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockDoor.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
Block.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockBed.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockCommandBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockChest.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockDispenser.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockShulkerBox.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockCocoa.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockHopper.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockDoublePlant.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockTripWireHook.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockPistonBase.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockRedstoneDiode.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockEnderChest.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
Block.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockBeacon.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockFurnace.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockBrewingStand.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockStructure.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockEnchantmentTable.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockFalling.onEndFalling(World worldIn,
BlockPos pos,
IBlockState p_176502_3_,
IBlockState p_176502_4_) |
void |
BlockAnvil.onEndFalling(World worldIn,
BlockPos pos,
IBlockState p_176502_3_,
IBlockState p_176502_4_) |
void |
BlockConcretePowder.onEndFalling(World worldIn,
BlockPos pos,
IBlockState p_176502_3_,
IBlockState p_176502_4_) |
void |
BlockTNT.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockCactus.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockTripWire.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockSoulSand.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockWeb.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockPortal.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
Block.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockButton.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockCauldron.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockBasePressurePlate.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockEndPortal.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockLilyPad.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockRailDetector.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
private boolean |
BlockDoublePlant.onHarvest(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
protected boolean |
BlockTorch.onNeighborChangeInternal(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.onPlantGrow(IBlockState state,
World world,
BlockPos pos,
BlockPos source)
Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now.
|
private void |
BlockRedstoneComparator.onStateChange(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockDynamicLiquid.placeStaticBlock(World worldIn,
BlockPos pos,
IBlockState currentState) |
int |
Block.quantityDropped(IBlockState state,
int fortune,
java.util.Random random)
State and fortune sensitive version, this replaces the old (int meta, Random rand)
version in 1.1.
|
int |
BlockSnow.quantityDropped(IBlockState state,
int fortune,
java.util.Random random) |
void |
BlockEndRod.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockFire.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockLeaves.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneOre.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockFalling.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneWire.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockMycelium.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneRepeater.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneTorch.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockLiquid.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEnderChest.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockPortal.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockTorch.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
Block.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockSponge.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockFurnace.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockBrewingStand.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEndPortal.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockStairs.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEndGateway.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEnchantmentTable.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockTripWire.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockTripWireHook.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockRedstoneTorch.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockRedstoneDiode.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
Block.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockButton.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockBasePressurePlate.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockRailDetector.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
private boolean |
BlockVine.recheckGrownSides(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockFlowerPot.removedByPlayer(IBlockState state,
World world,
BlockPos pos,
EntityPlayer player,
boolean willHarvest) |
boolean |
Block.removedByPlayer(IBlockState state,
World world,
BlockPos pos,
EntityPlayer player,
boolean willHarvest)
Called when a player removes a block.
|
private void |
BlockDispenser.setDefaultDirection(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockFurnace.setDefaultFacing(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
Block.setDefaultState(IBlockState state) |
void |
Block.setHarvestLevel(java.lang.String toolClass,
int level,
IBlockState state)
Sets or removes the tool and level required to harvest this block.
|
protected IBlockState |
BlockPressurePlateWeighted.setRedstoneStrength(IBlockState state,
int strength) |
protected IBlockState |
BlockPressurePlate.setRedstoneStrength(IBlockState state,
int strength) |
protected abstract IBlockState |
BlockBasePressurePlate.setRedstoneStrength(IBlockState state,
int strength) |
void |
BlockCauldron.setWaterLevel(World worldIn,
BlockPos pos,
IBlockState state,
int level) |
private boolean |
BlockRedstoneTorch.shouldBeOff(World worldIn,
BlockPos pos,
IBlockState state) |
protected boolean |
BlockRedstoneDiode.shouldBePowered(World worldIn,
BlockPos pos,
IBlockState state) |
protected boolean |
BlockRedstoneComparator.shouldBePowered(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
Block.shouldCheckWeakPower(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing side)
Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules.
|
boolean |
BlockFence.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockFarmland.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockBreakable.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockDragonEgg.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockLeaves.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockGrassPath.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockFenceGate.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockCarpet.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockAnvil.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockPistonExtension.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockHopper.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockChorusPlant.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockRedstoneDiode.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockLiquid.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockPortal.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
Block.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side)
Deprecated.
|
boolean |
BlockPane.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockSnow.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockSlab.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockEndPortal.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockWall.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockEndGateway.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
protected void |
BlockFrostedIce.slightlyMelt(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand,
boolean meltNeighbors) |
private void |
BlockObserver.startSignal(IBlockState p_190960_1_,
World p_190960_2_,
BlockPos pos) |
protected void |
BlockSponge.tryAbsorb(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockDynamicLiquid.tryFlowInto(World worldIn,
BlockPos pos,
IBlockState state,
int level) |
protected boolean |
BlockConcretePowder.tryTouchWater(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockRailDetector.updateConnectedRails(World worldIn,
BlockPos pos,
IBlockState state,
boolean powered) |
protected IBlockState |
BlockRailBase.updateDir(World worldIn,
BlockPos pos,
IBlockState state,
boolean initialPlacement) |
private void |
BlockStaticLiquid.updateLiquid(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockObserver.updateNeighborsInFront(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockRailDetector.updatePoweredState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockRailBase.updateState(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn) |
protected void |
BlockRail.updateState(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn) |
protected void |
BlockRailPowered.updateState(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn) |
private void |
BlockHopper.updateState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockRedstoneDiode.updateState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockRedstoneComparator.updateState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockBasePressurePlate.updateState(World worldIn,
BlockPos pos,
IBlockState state,
int oldRedstoneStrength) |
private IBlockState |
BlockRedstoneWire.updateSurroundingRedstone(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockCommandBlock.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockReed.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneLight.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockDynamicLiquid.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFarmland.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockNetherWart.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFire.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockDispenser.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockDragonEgg.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockLeaves.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCactus.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockStaticLiquid.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneOre.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFalling.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockTripWire.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockObserver.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockChorusFlower.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCocoa.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockBeetroot.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockChorusPlant.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCrops.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockIce.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockTripWireHook.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockMycelium.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockSapling.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneTorch.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneDiode.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneComparator.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockBush.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockSnowBlock.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockPortal.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
Block.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockButton.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockMagma.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockStem.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockBasePressurePlate.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockVine.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockMushroom.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockSnow.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFrostedIce.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockGrass.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRailDetector.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockStairs.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
IBlockState |
BlockCommandBlock.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockFence.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockChest.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockGlazedTerracotta.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockEndRod.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockDispenser.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockBanner.BlockBannerHanging.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockBanner.BlockBannerStanding.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockTripWire.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockFenceGate.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockObserver.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockShulkerBox.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockPistonExtension.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockCocoa.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockHopper.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRedstoneWire.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockLever.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockSkull.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockEndPortalFrame.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockStainedGlassPane.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockTripWireHook.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockPistonBase.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRedstoneRepeater.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockLadder.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockWallSign.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRail.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRedstoneComparator.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockDoor.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockEnderChest.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockTorch.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockHugeMushroom.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
Block.withMirror(IBlockState state,
Mirror mirrorIn)
Deprecated.
|
IBlockState |
BlockButton.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRailPowered.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockPane.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockStandingSign.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockVine.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockPumpkin.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockFurnace.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockBed.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockRailDetector.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockStairs.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockTrapDoor.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockPistonMoving.withMirror(IBlockState state,
Mirror mirrorIn) |
IBlockState |
BlockCommandBlock.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockFence.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockChest.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockGlazedTerracotta.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockEndRod.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockDispenser.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockLog.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockBanner.BlockBannerHanging.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockBanner.BlockBannerStanding.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockTripWire.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockFenceGate.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockObserver.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockQuartz.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockShulkerBox.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockAnvil.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPistonExtension.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockCocoa.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockHopper.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRedstoneWire.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockLever.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockSkull.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockEndPortalFrame.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockStainedGlassPane.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockTripWireHook.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRotatedPillar.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPistonBase.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRedstoneRepeater.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockLadder.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockWallSign.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRail.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRedstoneComparator.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockDoor.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockEnderChest.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPortal.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockTorch.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockHugeMushroom.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
Block.withRotation(IBlockState state,
Rotation rot)
Deprecated.
|
IBlockState |
BlockButton.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRailPowered.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPane.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockStandingSign.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockVine.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPumpkin.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockFurnace.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockBed.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockRailDetector.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockStairs.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockTrapDoor.withRotation(IBlockState state,
Rotation rot) |
IBlockState |
BlockPistonMoving.withRotation(IBlockState state,
Rotation rot) |
Modifier and Type | Method and Description |
---|---|
boolean |
Block.isReplaceableOreGen(IBlockState state,
IBlockAccess world,
BlockPos pos,
com.google.common.base.Predicate<IBlockState> target)
Determines if the current block is replaceable by Ore veins during world generation.
|
Constructor and Description |
---|
BlockStairs(IBlockState modelState) |
Rail(World worldIn,
BlockPos pos,
IBlockState state) |
Modifier and Type | Class and Description |
---|---|
class |
BlockStateBase |
static class |
BlockStateContainer.StateImplementation |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
BlockWorldState.state |
Modifier and Type | Field and Description |
---|---|
protected com.google.common.collect.ImmutableTable<IProperty<?>,java.lang.Comparable<?>,IBlockState> |
BlockStateContainer.StateImplementation.propertyValueTable |
private com.google.common.collect.ImmutableList<IBlockState> |
BlockStateContainer.validStates |
Modifier and Type | Method and Description |
---|---|
<T extends java.lang.Comparable<T>> |
BlockStateBase.cycleProperty(IProperty<T> property) |
<T extends java.lang.Comparable<T>> |
IBlockState.cycleProperty(IProperty<T> property) |
IBlockState |
BlockStateContainer.StateImplementation.getActualState(IBlockAccess blockAccess,
BlockPos pos) |
IBlockState |
IBlockProperties.getActualState(IBlockAccess blockAccess,
BlockPos pos) |
IBlockState |
BlockStateContainer.getBaseState() |
IBlockState |
BlockWorldState.getBlockState() |
IBlockState |
BlockStateContainer.StateImplementation.withMirror(Mirror mirrorIn) |
IBlockState |
IBlockProperties.withMirror(Mirror mirrorIn) |
<T extends java.lang.Comparable<T>,V extends T> |
BlockStateContainer.StateImplementation.withProperty(IProperty<T> property,
V value) |
<T extends java.lang.Comparable<T>,V extends T> |
IBlockState.withProperty(IProperty<T> property,
V value) |
IBlockState |
BlockStateContainer.StateImplementation.withRotation(Rotation rot) |
IBlockState |
IBlockProperties.withRotation(Rotation rot) |
Modifier and Type | Method and Description |
---|---|
com.google.common.collect.ImmutableTable<IProperty<?>,java.lang.Comparable<?>,IBlockState> |
BlockStateBase.getPropertyValueTable() |
com.google.common.collect.ImmutableTable<IProperty<?>,java.lang.Comparable<?>,IBlockState> |
BlockStateContainer.StateImplementation.getPropertyValueTable() |
com.google.common.collect.ImmutableList<IBlockState> |
BlockStateContainer.getValidStates() |
Modifier and Type | Method and Description |
---|---|
static com.google.common.base.Predicate<BlockWorldState> |
BlockWorldState.hasState(com.google.common.base.Predicate<IBlockState> predicatesIn) |
Constructor and Description |
---|
StateImplementation(Block blockIn,
com.google.common.collect.ImmutableMap<IProperty<?>,java.lang.Comparable<?>> propertiesIn,
com.google.common.collect.ImmutableTable<IProperty<?>,java.lang.Comparable<?>,IBlockState> propertyValueTable) |
Modifier and Type | Field and Description |
---|---|
static com.google.common.base.Predicate<IBlockState> |
BlockStateMatcher.ANY |
Modifier and Type | Method and Description |
---|---|
boolean |
BlockMatcher.apply(IBlockState p_apply_1_) |
boolean |
BlockMaterialMatcher.apply(IBlockState p_apply_1_) |
boolean |
BlockStateMatcher.apply(IBlockState p_apply_1_) |
protected <T extends java.lang.Comparable<T>> |
BlockStateMatcher.matches(IBlockState blockState,
IProperty<T> property,
com.google.common.base.Predicate<T> predicate) |
Modifier and Type | Method and Description |
---|---|
boolean |
WorldClient.invalidateRegionAndSetBlock(BlockPos pos,
IBlockState state)
Deprecated.
|
Modifier and Type | Field and Description |
---|---|
private IBlockState |
ParticleDigging.sourceState |
Modifier and Type | Method and Description |
---|---|
void |
ParticleManager.addBlockDestroyEffects(BlockPos pos,
IBlockState state) |
Constructor and Description |
---|
ParticleBlockDust(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
IBlockState state) |
ParticleDigging(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
IBlockState state) |
Modifier and Type | Field and Description |
---|---|
private java.util.Map<IBlockState,IBakedModel> |
BlockModelShapes.bakedModelStore |
Modifier and Type | Method and Description |
---|---|
static IBlockState |
ActiveRenderInfo.getBlockStateAtEntityViewpoint(World worldIn,
Entity entityIn,
float p_186703_2_) |
Modifier and Type | Method and Description |
---|---|
private void |
BlockModelRenderer.fillQuadBounds(IBlockState stateIn,
int[] vertexData,
EnumFacing face,
float[] quadBounds,
java.util.BitSet boundsFlags) |
IBakedModel |
BlockModelShapes.getModelForState(IBlockState state) |
IBakedModel |
BlockRendererDispatcher.getModelForState(IBlockState state) |
TextureAtlasSprite |
BlockModelShapes.getTexture(IBlockState state) |
void |
RenderGlobal.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
boolean |
BlockRendererDispatcher.renderBlock(IBlockState state,
BlockPos pos,
IBlockAccess blockAccess,
BufferBuilder bufferBuilderIn) |
void |
BlockRendererDispatcher.renderBlockBrightness(IBlockState state,
float brightness) |
void |
BlockRendererDispatcher.renderBlockDamage(IBlockState state,
BlockPos pos,
TextureAtlasSprite texture,
IBlockAccess blockAccess) |
boolean |
BlockFluidRenderer.renderFluid(IBlockAccess blockAccess,
IBlockState blockStateIn,
BlockPos blockPosIn,
BufferBuilder bufferBuilderIn) |
boolean |
BlockModelRenderer.renderModel(IBlockAccess blockAccessIn,
IBakedModel modelIn,
IBlockState blockStateIn,
BlockPos blockPosIn,
BufferBuilder buffer,
boolean checkSides) |
boolean |
BlockModelRenderer.renderModel(IBlockAccess worldIn,
IBakedModel modelIn,
IBlockState stateIn,
BlockPos posIn,
BufferBuilder buffer,
boolean checkSides,
long rand) |
void |
BlockModelRenderer.renderModelBrightness(IBakedModel model,
IBlockState state,
float brightness,
boolean p_178266_4_) |
void |
BlockModelRenderer.renderModelBrightnessColor(IBlockState state,
IBakedModel p_187495_2_,
float p_187495_3_,
float p_187495_4_,
float p_187495_5_,
float p_187495_6_) |
boolean |
BlockModelRenderer.renderModelFlat(IBlockAccess worldIn,
IBakedModel modelIn,
IBlockState stateIn,
BlockPos posIn,
BufferBuilder buffer,
boolean checkSides,
long rand) |
boolean |
BlockModelRenderer.renderModelSmooth(IBlockAccess worldIn,
IBakedModel modelIn,
IBlockState stateIn,
BlockPos posIn,
BufferBuilder buffer,
boolean checkSides,
long rand) |
private void |
BlockModelRenderer.renderQuadsFlat(IBlockAccess blockAccessIn,
IBlockState stateIn,
BlockPos posIn,
int brightnessIn,
boolean ownBrightness,
BufferBuilder buffer,
java.util.List<BakedQuad> list,
java.util.BitSet bitSet) |
private void |
BlockModelRenderer.renderQuadsSmooth(IBlockAccess blockAccessIn,
IBlockState stateIn,
BlockPos posIn,
BufferBuilder buffer,
java.util.List<BakedQuad> list,
float[] quadBounds,
java.util.BitSet bitSet,
BlockModelRenderer.AmbientOcclusionFace aoFace) |
void |
BlockModelRenderer.AmbientOcclusionFace.updateVertexBrightness(IBlockAccess worldIn,
IBlockState state,
BlockPos centerPos,
EnumFacing direction,
float[] faceShape,
java.util.BitSet shapeState) |
Modifier and Type | Field and Description |
---|---|
private java.util.Map<com.google.common.base.Predicate<IBlockState>,IBakedModel> |
MultipartBakedModel.Builder.builderSelectors |
private java.util.Map<com.google.common.base.Predicate<IBlockState>,IBakedModel> |
MultipartBakedModel.selectors |
Modifier and Type | Method and Description |
---|---|
private void |
SimpleBakedModel.Builder.addFaceQuads(IBlockState p_188644_1_,
IBakedModel p_188644_2_,
TextureAtlasSprite p_188644_3_,
EnumFacing p_188644_4_,
long p_188644_5_) |
private void |
SimpleBakedModel.Builder.addGeneralQuads(IBlockState p_188645_1_,
IBakedModel p_188645_2_,
TextureAtlasSprite p_188645_3_,
long p_188645_4_) |
java.util.List<BakedQuad> |
SimpleBakedModel.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
MultipartBakedModel.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
WeightedBakedModel.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
IBakedModel.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
BuiltInModel.getQuads(IBlockState state,
EnumFacing side,
long rand) |
boolean |
WeightedBakedModel.isAmbientOcclusion(IBlockState state) |
default boolean |
IBakedModel.isAmbientOcclusion(IBlockState state) |
Modifier and Type | Method and Description |
---|---|
void |
MultipartBakedModel.Builder.putModel(com.google.common.base.Predicate<IBlockState> predicate,
IBakedModel model) |
Constructor and Description |
---|
Builder(IBlockState state,
IBakedModel model,
TextureAtlasSprite texture,
BlockPos pos) |
Constructor and Description |
---|
MultipartBakedModel(java.util.Map<com.google.common.base.Predicate<IBlockState>,IBakedModel> selectorsIn) |
Modifier and Type | Method and Description |
---|---|
com.google.common.base.Predicate<IBlockState> |
ConditionAnd.getPredicate(BlockStateContainer blockState) |
com.google.common.base.Predicate<IBlockState> |
ConditionOr.getPredicate(BlockStateContainer blockState) |
com.google.common.base.Predicate<IBlockState> |
ConditionPropertyValue.getPredicate(BlockStateContainer blockState) |
com.google.common.base.Predicate<IBlockState> |
ICondition.getPredicate(BlockStateContainer blockState) |
com.google.common.base.Predicate<IBlockState> |
Selector.getPredicate(BlockStateContainer state) |
private com.google.common.base.Predicate<IBlockState> |
ConditionPropertyValue.makePredicate(IProperty<?> property,
java.lang.String valueIn) |
Modifier and Type | Field and Description |
---|---|
protected java.util.Map<IBlockState,ModelResourceLocation> |
StateMapperBase.mapStateModelLocations |
Modifier and Type | Method and Description |
---|---|
java.util.Map<IBlockState,ModelResourceLocation> |
BlockStateMapper.getVariants(Block blockIn) |
java.util.Map<IBlockState,ModelResourceLocation> |
BlockStateMapper.putAllStateModelLocations() |
java.util.Map<IBlockState,ModelResourceLocation> |
IStateMapper.putStateModelLocations(Block blockIn) |
java.util.Map<IBlockState,ModelResourceLocation> |
StateMapperBase.putStateModelLocations(Block blockIn) |
Modifier and Type | Method and Description |
---|---|
protected ModelResourceLocation |
StateMap.getModelResourceLocation(IBlockState state) |
protected ModelResourceLocation |
DefaultStateMapper.getModelResourceLocation(IBlockState state) |
protected abstract ModelResourceLocation |
StateMapperBase.getModelResourceLocation(IBlockState state) |
Modifier and Type | Method and Description |
---|---|
int |
BlockColors.colorMultiplier(IBlockState state,
IBlockAccess blockAccess,
BlockPos pos,
int renderPass) |
int |
IBlockColor.colorMultiplier(IBlockState state,
IBlockAccess worldIn,
BlockPos pos,
int tintIndex) |
int |
BlockColors.getColor(IBlockState state,
World p_189991_2_,
BlockPos p_189991_3_) |
Modifier and Type | Method and Description |
---|---|
protected void |
RenderTntMinecart.renderCartContents(EntityMinecartTNT p_188319_1_,
float partialTicks,
IBlockState p_188319_3_) |
protected void |
RenderMinecart.renderCartContents(T p_188319_1_,
float partialTicks,
IBlockState p_188319_3_) |
private void |
Render.renderShadowSingle(IBlockState state,
double p_188299_2_,
double p_188299_4_,
double p_188299_6_,
BlockPos p_188299_8_,
float p_188299_9_,
float p_188299_10_,
double p_188299_11_,
double p_188299_13_,
double p_188299_15_) |
Modifier and Type | Method and Description |
---|---|
private boolean |
TileEntityPistonRenderer.renderStateModel(BlockPos pos,
IBlockState state,
BufferBuilder buffer,
World p_188186_4_,
boolean checkSides) |
Modifier and Type | Method and Description |
---|---|
default void |
ITutorialStep.onHitBlock(WorldClient worldIn,
BlockPos pos,
IBlockState state,
float diggingStage) |
void |
PunchTreeStep.onHitBlock(WorldClient worldIn,
BlockPos pos,
IBlockState state,
float diggingStage) |
void |
Tutorial.onHitBlock(WorldClient worldIn,
BlockPos pos,
IBlockState state,
float diggingStage) |
Modifier and Type | Field and Description |
---|---|
IBlockState |
CommandClone.StaticCloneData.blockState |
Modifier and Type | Method and Description |
---|---|
static IBlockState |
CommandBase.convertArgToBlockState(Block p_190794_0_,
java.lang.String p_190794_1_) |
private static <T extends java.lang.Comparable<T>> |
CommandBase.getBlockState(IBlockState p_190793_0_,
IProperty<T> p_190793_1_,
java.lang.Comparable<?> p_190793_2_) |
Modifier and Type | Method and Description |
---|---|
static com.google.common.base.Predicate<IBlockState> |
CommandBase.convertArgToBlockStatePredicate(Block p_190791_0_,
java.lang.String p_190791_1_) |
Modifier and Type | Method and Description |
---|---|
private static <T extends java.lang.Comparable<T>> |
CommandBase.getBlockState(IBlockState p_190793_0_,
IProperty<T> p_190793_1_,
java.lang.Comparable<?> p_190793_2_) |
Constructor and Description |
---|
StaticCloneData(BlockPos posIn,
IBlockState stateIn,
NBTTagCompound compoundIn) |
Modifier and Type | Method and Description |
---|---|
static void |
CrashReportCategory.addBlockInfo(CrashReportCategory category,
BlockPos pos,
IBlockState state) |
Modifier and Type | Method and Description |
---|---|
IBlockState |
IBlockSource.getBlockState() |
Modifier and Type | Method and Description |
---|---|
boolean |
Entity.canExplosionDestroyBlock(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn,
float p_174816_5_) |
private boolean |
EntityLivingBase.canGoThroughtTrapDoorOnLadder(BlockPos pos,
IBlockState state) |
float |
Entity.getExplosionResistance(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn) |
protected void |
Entity.onInsideBlock(IBlockState p_191955_1_) |
protected void |
EntityFlying.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
protected void |
Entity.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
protected void |
EntityLivingBase.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private static com.google.common.base.Predicate<IBlockState> |
EntityAIEatGrass.IS_TALL_GRASS |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
EntityFallingBlock.fallTile |
Modifier and Type | Method and Description |
---|---|
IBlockState |
EntityFallingBlock.getBlock() |
IBlockState |
EntityMinecartHopper.getDefaultDisplayTile() |
IBlockState |
EntityMinecartCommandBlock.getDefaultDisplayTile() |
IBlockState |
EntityMinecartMobSpawner.getDefaultDisplayTile() |
IBlockState |
EntityMinecartChest.getDefaultDisplayTile() |
IBlockState |
EntityMinecartFurnace.getDefaultDisplayTile() |
IBlockState |
EntityMinecartTNT.getDefaultDisplayTile() |
IBlockState |
EntityMinecart.getDefaultDisplayTile() |
IBlockState |
EntityMinecart.getDisplayTile() |
Modifier and Type | Method and Description |
---|---|
boolean |
EntityMinecartTNT.canExplosionDestroyBlock(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn,
float p_174816_5_) |
float |
EntityMinecartTNT.getExplosionResistance(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn) |
protected void |
EntityMinecartFurnace.moveAlongTrack(BlockPos pos,
IBlockState state) |
protected void |
EntityMinecart.moveAlongTrack(BlockPos pos,
IBlockState state) |
void |
EntityMinecart.setDisplayTile(IBlockState displayTile) |
protected void |
EntityBoat.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
Constructor and Description |
---|
EntityFallingBlock(World worldIn,
double x,
double y,
double z,
IBlockState fallingBlockState) |
Modifier and Type | Field and Description |
---|---|
private static DataParameter<com.google.common.base.Optional<IBlockState>> |
EntityEnderman.CARRIED_BLOCK |
Modifier and Type | Method and Description |
---|---|
IBlockState |
EntityEnderman.getHeldBlockState() |
Modifier and Type | Method and Description |
---|---|
private boolean |
EntityEnderman.AIPlaceBlock.canPlaceBlock(World p_188518_1_,
BlockPos p_188518_2_,
Block p_188518_3_,
IBlockState p_188518_4_,
IBlockState p_188518_5_) |
void |
EntityEnderman.setHeldBlockState(IBlockState state) |
Modifier and Type | Method and Description |
---|---|
protected void |
EntityBat.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
protected void |
EntityParrot.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
boolean |
EntityPlayer.canHarvestBlock(IBlockState state) |
boolean |
InventoryPlayer.canHarvestBlock(IBlockState state) |
float |
InventoryPlayer.getDestroySpeed(IBlockState state) |
float |
EntityPlayer.getDigSpeed(IBlockState state)
Deprecated.
|
float |
EntityPlayer.getDigSpeed(IBlockState state,
BlockPos pos) |
protected void |
EntityPlayerMP.onInsideBlock(IBlockState p_191955_1_) |
protected void |
EntityPlayerMP.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
float |
EntityWitherSkull.getExplosionResistance(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn) |
Modifier and Type | Method and Description |
---|---|
IBlockState |
ItemSeedFood.getPlant(IBlockAccess world,
BlockPos pos) |
IBlockState |
ItemSeeds.getPlant(IBlockAccess world,
BlockPos pos) |
protected <T extends java.lang.Comparable<T>> |
ItemSlab.makeState(IProperty<T> p_185055_1_,
java.lang.Comparable<?> p_185055_2_) |
Modifier and Type | Method and Description |
---|---|
boolean |
ItemStack.canHarvestBlock(IBlockState blockIn) |
boolean |
ItemSpade.canHarvestBlock(IBlockState blockIn) |
boolean |
Item.canHarvestBlock(IBlockState blockIn) |
boolean |
ItemShears.canHarvestBlock(IBlockState blockIn) |
boolean |
ItemPickaxe.canHarvestBlock(IBlockState blockIn) |
boolean |
ItemSword.canHarvestBlock(IBlockState blockIn) |
boolean |
Item.canHarvestBlock(IBlockState state,
ItemStack stack)
ItemStack sensitive version of
Item.canHarvestBlock(IBlockState) |
float |
ItemStack.getDestroySpeed(IBlockState blockIn) |
float |
Item.getDestroySpeed(ItemStack stack,
IBlockState state) |
float |
ItemTool.getDestroySpeed(ItemStack stack,
IBlockState state) |
float |
ItemAxe.getDestroySpeed(ItemStack stack,
IBlockState state) |
float |
ItemShears.getDestroySpeed(ItemStack stack,
IBlockState state) |
float |
ItemPickaxe.getDestroySpeed(ItemStack stack,
IBlockState state) |
float |
ItemSword.getDestroySpeed(ItemStack stack,
IBlockState state) |
int |
Item.getHarvestLevel(ItemStack stack,
java.lang.String toolClass,
EntityPlayer player,
IBlockState blockState)
Queries the harvest level of this item stack for the specified tool class,
Returns -1 if this tool is not of the specified type
|
int |
ItemTool.getHarvestLevel(ItemStack stack,
java.lang.String toolClass,
EntityPlayer player,
IBlockState blockState) |
boolean |
Item.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
boolean |
ItemTool.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
boolean |
ItemShears.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
boolean |
ItemSword.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
void |
ItemStack.onBlockDestroyed(World worldIn,
IBlockState blockIn,
BlockPos pos,
EntityPlayer playerIn) |
boolean |
ItemBlock.placeBlockAt(ItemStack stack,
EntityPlayer player,
World world,
BlockPos pos,
EnumFacing side,
float hitX,
float hitY,
float hitZ,
IBlockState newState)
Called to actually place the block, after the location is determined
and all permission checks have been made.
|
protected void |
ItemHoe.setBlock(ItemStack stack,
EntityPlayer player,
World worldIn,
BlockPos pos,
IBlockState state) |
Modifier and Type | Method and Description |
---|---|
static IBlockState |
NBTUtil.readBlockState(NBTTagCompound tag) |
private static <T extends java.lang.Comparable<T>> |
NBTUtil.setValueHelper(IBlockState p_193590_0_,
IProperty<T> p_193590_1_,
java.lang.String p_193590_2_,
NBTTagCompound p_193590_3_,
NBTTagCompound p_193590_4_) |
Modifier and Type | Method and Description |
---|---|
private static <T extends java.lang.Comparable<T>> |
NBTUtil.setValueHelper(IBlockState p_193590_0_,
IProperty<T> p_193590_1_,
java.lang.String p_193590_2_,
NBTTagCompound p_193590_3_,
NBTTagCompound p_193590_4_) |
static NBTTagCompound |
NBTUtil.writeBlockState(NBTTagCompound tag,
IBlockState state) |
Modifier and Type | Field and Description |
---|---|
static DataSerializer<com.google.common.base.Optional<IBlockState>> |
DataSerializers.OPTIONAL_BLOCK_STATE |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
SPacketMultiBlockChange.BlockUpdateData.blockState |
IBlockState |
SPacketBlockChange.blockState |
Modifier and Type | Method and Description |
---|---|
IBlockState |
SPacketMultiBlockChange.BlockUpdateData.getBlockState() |
IBlockState |
SPacketBlockChange.getBlockState() |
Constructor and Description |
---|
BlockUpdateData(short p_i46544_2_,
IBlockState p_i46544_3_) |
Modifier and Type | Method and Description |
---|---|
protected boolean |
PathWorldListener.didBlockChange(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState) |
void |
PathWorldListener.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
TileEntityPiston.pistonState |
Modifier and Type | Method and Description |
---|---|
private IBlockState |
TileEntityPiston.getCollisionRelatedBlockState() |
IBlockState |
TileEntityPiston.getPistonState() |
Modifier and Type | Method and Description |
---|---|
AxisAlignedBB |
TileEntityShulkerBox.getBoundingBox(IBlockState p_190584_1_) |
boolean |
TileEntity.shouldRefresh(World world,
BlockPos pos,
IBlockState oldState,
IBlockState newSate)
Called from Chunk.setBlockIDWithMetadata and Chunk.fillChunk, determines if this tile entity should be re-created when the ID, or Metadata changes.
|
Constructor and Description |
---|
TileEntityPiston(IBlockState pistonStateIn,
EnumFacing pistonFacingIn,
boolean extendingIn,
boolean shouldHeadBeRenderedIn) |
Modifier and Type | Method and Description |
---|---|
IBlockState |
World.getBlockState(BlockPos pos) |
IBlockState |
ChunkCache.getBlockState(BlockPos pos) |
IBlockState |
IBlockAccess.getBlockState(BlockPos pos) |
IBlockState |
World.getGroundAboveSeaLevel(BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
void |
World.immediateBlockTick(BlockPos pos,
IBlockState state,
java.util.Random random) |
static boolean |
WorldEntitySpawner.isValidEmptySpawnBlock(IBlockState state) |
void |
World.markAndNotifyBlock(BlockPos pos,
Chunk chunk,
IBlockState iblockstate,
IBlockState newState,
int flags) |
void |
World.notifyBlockUpdate(BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
void |
ServerWorldEventHandler.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
void |
IWorldEventListener.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
boolean |
World.setBlockState(BlockPos pos,
IBlockState state) |
boolean |
World.setBlockState(BlockPos pos,
IBlockState newState,
int flags) |
Modifier and Type | Field and Description |
---|---|
protected static IBlockState |
Biome.AIR |
protected static IBlockState |
Biome.BEDROCK |
private IBlockState[] |
BiomeMesa.clayBands |
protected static IBlockState |
BiomeMesa.COARSE_DIRT |
IBlockState |
Biome.fillerBlock |
protected static IBlockState |
BiomeMesa.GRASS |
protected static IBlockState |
Biome.GRAVEL |
protected static IBlockState |
BiomeMesa.HARDENED_CLAY |
protected static IBlockState |
Biome.ICE |
private static IBlockState |
BiomeJungle.JUNGLE_LEAF |
private static IBlockState |
BiomeJungle.JUNGLE_LOG |
private static IBlockState |
BiomeJungle.OAK_LEAF |
protected static IBlockState |
BiomeMesa.ORANGE_STAINED_HARDENED_CLAY |
protected static IBlockState |
BiomeMesa.RED_SAND |
protected static IBlockState |
Biome.RED_SANDSTONE |
protected static IBlockState |
Biome.SANDSTONE |
protected static IBlockState |
BiomeMesa.STAINED_HARDENED_CLAY |
IBlockState |
Biome.FlowerEntry.state |
protected static IBlockState |
Biome.STONE |
IBlockState |
Biome.topBlock |
protected static IBlockState |
Biome.WATER |
protected static IBlockState |
BiomeSwamp.WATER_LILY |
Modifier and Type | Method and Description |
---|---|
IBlockState |
BiomeMesa.getBand(int p_180629_1_,
int p_180629_2_,
int p_180629_3_) |
Modifier and Type | Method and Description |
---|---|
void |
Biome.addFlower(IBlockState state,
int weight)
Register a new plant to be planted when bonemeal is used on grass.
|
Constructor and Description |
---|
FlowerEntry(IBlockState state,
int weight) |
Modifier and Type | Field and Description |
---|---|
protected static IBlockState |
BlockStateContainer.AIR_BLOCK_STATE |
private static IBlockState |
ChunkPrimer.DEFAULT_STATE |
private IBlockState[] |
BlockStatePaletteLinear.states |
Modifier and Type | Field and Description |
---|---|
private IntIdentityHashBiMap<IBlockState> |
BlockStatePaletteHashMap.statePaletteMap |
Modifier and Type | Method and Description |
---|---|
protected IBlockState |
BlockStateContainer.get(int index) |
IBlockState |
BlockStateContainer.get(int x,
int y,
int z) |
IBlockState |
Chunk.getBlockState(BlockPos pos) |
IBlockState |
EmptyChunk.getBlockState(BlockPos pos) |
IBlockState |
BlockStatePaletteRegistry.getBlockState(int indexKey) |
IBlockState |
IBlockStatePalette.getBlockState(int indexKey) |
IBlockState |
BlockStatePaletteLinear.getBlockState(int indexKey) |
IBlockState |
BlockStatePaletteHashMap.getBlockState(int indexKey) |
IBlockState |
ChunkPrimer.getBlockState(int x,
int y,
int z) |
IBlockState |
Chunk.getBlockState(int x,
int y,
int z) |
IBlockState |
Chunk.setBlockState(BlockPos pos,
IBlockState state) |
Modifier and Type | Method and Description |
---|---|
int |
BlockStatePaletteRegistry.idFor(IBlockState state) |
int |
IBlockStatePalette.idFor(IBlockState state) |
int |
BlockStatePaletteLinear.idFor(IBlockState state) |
int |
BlockStatePaletteHashMap.idFor(IBlockState state) |
int |
IBlockStatePaletteResizer.onResize(int bits,
IBlockState state) |
int |
BlockStateContainer.onResize(int bits,
IBlockState state) |
protected void |
BlockStateContainer.set(int index,
IBlockState state) |
void |
BlockStateContainer.set(int x,
int y,
int z,
IBlockState state) |
IBlockState |
Chunk.setBlockState(BlockPos pos,
IBlockState state) |
void |
ChunkPrimer.setBlockState(int x,
int y,
int z,
IBlockState state) |
Modifier and Type | Method and Description |
---|---|
IBlockState |
ExtendedBlockStorage.get(int x,
int y,
int z) |
Modifier and Type | Method and Description |
---|---|
void |
ExtendedBlockStorage.set(int x,
int y,
int z,
IBlockState state) |
Modifier and Type | Field and Description |
---|---|
protected static IBlockState |
ChunkGeneratorHell.AIR |
protected static IBlockState |
ChunkGeneratorEnd.AIR |
protected static IBlockState |
ChunkGeneratorDebug.AIR |
protected static IBlockState |
MapGenRavine.AIR |
protected static IBlockState |
MapGenCavesHell.AIR |
protected static IBlockState |
ChunkGeneratorDebug.BARRIER |
protected static IBlockState |
ChunkGeneratorHell.BEDROCK |
protected static IBlockState |
MapGenCaves.BLK_AIR |
protected static IBlockState |
MapGenCaves.BLK_LAVA |
protected static IBlockState |
MapGenCaves.BLK_RED_SANDSTONE |
protected static IBlockState |
MapGenCaves.BLK_SANDSTONE |
private IBlockState[] |
ChunkGeneratorFlat.cachedBlockIDs |
protected static IBlockState |
ChunkGeneratorEnd.END_STONE |
protected static IBlockState |
MapGenRavine.FLOWING_LAVA |
protected static IBlockState |
ChunkGeneratorHell.GRAVEL |
protected static IBlockState |
ChunkGeneratorHell.LAVA |
private IBlockState |
FlatLayerInfo.layerMaterial |
protected static IBlockState |
ChunkGeneratorHell.NETHERRACK |
private IBlockState |
ChunkGeneratorOverworld.oceanBlock |
protected static IBlockState |
ChunkGeneratorHell.SOUL_SAND |
protected static IBlockState |
ChunkGeneratorOverworld.STONE |
Modifier and Type | Field and Description |
---|---|
private static java.util.List<IBlockState> |
ChunkGeneratorDebug.ALL_VALID_STATES |
Modifier and Type | Method and Description |
---|---|
static IBlockState |
ChunkGeneratorDebug.getBlockStateFor(int p_177461_0_,
int p_177461_1_) |
IBlockState |
FlatLayerInfo.getLayerMaterial() |
Modifier and Type | Method and Description |
---|---|
protected boolean |
MapGenCaves.canReplaceBlock(IBlockState p_175793_1_,
IBlockState p_175793_2_) |
protected void |
MapGenCaves.digBlock(ChunkPrimer data,
int x,
int y,
int z,
int chunkX,
int chunkZ,
boolean foundTop,
IBlockState state,
IBlockState up)
Digs out the current block, default implementation removes stone, filler, and top block
Sets the block to lava if y is less then 10, and air other wise.
|
Modifier and Type | Field and Description |
---|---|
private static IBlockState |
WorldGenCanopyTree.DARK_OAK_LEAVES |
private static IBlockState |
WorldGenCanopyTree.DARK_OAK_LOG |
private static IBlockState |
WorldGenTrees.DEFAULT_LEAF |
private static IBlockState |
WorldGenTrees.DEFAULT_TRUNK |
private static IBlockState |
WorldGenTaiga2.LEAF |
private static IBlockState |
WorldGenSavannaTree.LEAF |
private static IBlockState |
WorldGenTaiga1.LEAF |
private static IBlockState |
WorldGenMegaPineTree.LEAF |
private static IBlockState |
WorldGenBirchTree.LEAF |
private static IBlockState |
WorldGenSwamp.LEAF |
protected IBlockState |
WorldGenHugeTrees.leavesMetadata |
private IBlockState |
WorldGenShrub.leavesMetadata |
private static IBlockState |
WorldGenBirchTree.LOG |
private IBlockState |
WorldGenTrees.metaLeaves |
private IBlockState |
WorldGenTrees.metaWood |
private IBlockState |
WorldGenMinable.oreBlock |
private static IBlockState |
WorldGenMegaPineTree.PODZOL |
private IBlockState |
WorldGenDesertWells.sandSlab |
private IBlockState |
WorldGenDesertWells.sandstone |
private IBlockState |
WorldGenFlowers.state |
private IBlockState |
WorldGenTallGrass.tallGrassState |
private static IBlockState |
WorldGenTaiga2.TRUNK |
private static IBlockState |
WorldGenSavannaTree.TRUNK |
private static IBlockState |
WorldGenTaiga1.TRUNK |
private static IBlockState |
WorldGenMegaPineTree.TRUNK |
private static IBlockState |
WorldGenSwamp.TRUNK |
private IBlockState |
WorldGenDesertWells.water |
protected IBlockState |
WorldGenHugeTrees.woodMetadata |
private IBlockState |
WorldGenShrub.woodMetadata |
Modifier and Type | Field and Description |
---|---|
private com.google.common.base.Predicate<IBlockState> |
WorldGenMinable.predicate |
Modifier and Type | Method and Description |
---|---|
boolean |
WorldGenMinable.StonePredicate.apply(IBlockState p_apply_1_) |
(package private) void |
WorldGenBigTree.crosSection(BlockPos pos,
float p_181631_2_,
IBlockState p_181631_3_) |
protected void |
WorldGenerator.setBlockAndNotifyAdequately(World worldIn,
BlockPos pos,
IBlockState state) |
Constructor and Description |
---|
WorldGenHugeTrees(boolean notify,
int baseHeightIn,
int extraRandomHeightIn,
IBlockState woodMetadataIn,
IBlockState leavesMetadataIn) |
WorldGenMegaJungle(boolean notify,
int baseHeightIn,
int extraRandomHeightIn,
IBlockState woodMetadataIn,
IBlockState p_i46448_5_) |
WorldGenMinable(IBlockState state,
int blockCount) |
WorldGenMinable(IBlockState state,
int blockCount,
com.google.common.base.Predicate<IBlockState> p_i45631_3_) |
WorldGenShrub(IBlockState p_i46450_1_,
IBlockState p_i46450_2_) |
WorldGenTrees(boolean notify,
int minTreeHeightIn,
IBlockState woodMeta,
IBlockState p_i46446_4_,
boolean growVines) |
Constructor and Description |
---|
WorldGenMinable(IBlockState state,
int blockCount,
com.google.common.base.Predicate<IBlockState> p_i45631_3_) |
Modifier and Type | Field and Description |
---|---|
protected IBlockState |
StructureComponent.BlockSelector.blockstate |
protected static IBlockState |
StructureOceanMonumentPieces.Piece.BRICKS_PRISMARINE |
protected static IBlockState |
StructureOceanMonumentPieces.Piece.DARK_PRISMARINE |
protected static IBlockState |
StructureOceanMonumentPieces.Piece.DOT_DECO_DATA |
protected static IBlockState |
StructureOceanMonumentPieces.Piece.ROUGH_PRISMARINE |
protected static IBlockState |
StructureOceanMonumentPieces.Piece.SEA_LANTERN |
protected static IBlockState |
StructureOceanMonumentPieces.Piece.WATER |
Modifier and Type | Method and Description |
---|---|
protected IBlockState |
StructureVillagePieces.Village.getBiomeSpecificBlockState(IBlockState blockstateIn) |
IBlockState |
StructureComponent.BlockSelector.getBlockState() |
protected IBlockState |
StructureComponent.getBlockStateFromPos(World worldIn,
int x,
int y,
int z,
StructureBoundingBox boundingboxIn) |
protected IBlockState |
StructureMineshaftPieces.Peice.getFenceBlock() |
protected IBlockState |
StructureMineshaftPieces.Peice.getPlanksBlock() |
Modifier and Type | Method and Description |
---|---|
protected void |
StructureComponent.fillWithBlocks(World worldIn,
StructureBoundingBox boundingboxIn,
int xMin,
int yMin,
int zMin,
int xMax,
int yMax,
int zMax,
IBlockState boundaryBlockState,
IBlockState insideBlockState,
boolean existingOnly) |
protected void |
StructureOceanMonumentPieces.Piece.generateBoxOnFillOnly(World worldIn,
StructureBoundingBox p_175819_2_,
int p_175819_3_,
int p_175819_4_,
int p_175819_5_,
int p_175819_6_,
int p_175819_7_,
int p_175819_8_,
IBlockState p_175819_9_) |
protected boolean |
StructureComponent.generateChest(World p_191080_1_,
StructureBoundingBox p_191080_2_,
java.util.Random p_191080_3_,
BlockPos p_191080_4_,
ResourceLocation p_191080_5_,
IBlockState p_191080_6_) |
protected void |
StructureComponent.generateMaybeBox(World worldIn,
StructureBoundingBox sbb,
java.util.Random rand,
float chance,
int x1,
int y1,
int z1,
int x2,
int y2,
int z2,
IBlockState edgeState,
IBlockState state,
boolean requireNonAir,
int requiredSkylight) |
protected IBlockState |
StructureVillagePieces.Village.getBiomeSpecificBlockState(IBlockState blockstateIn) |
protected void |
StructureComponent.randomlyPlaceBlock(World worldIn,
StructureBoundingBox boundingboxIn,
java.util.Random rand,
float chance,
int x,
int y,
int z,
IBlockState blockstateIn) |
protected void |
StructureComponent.randomlyRareFillWithBlocks(World worldIn,
StructureBoundingBox boundingboxIn,
int minX,
int minY,
int minZ,
int maxX,
int maxY,
int maxZ,
IBlockState blockstateIn,
boolean excludeAir) |
protected void |
StructureComponent.replaceAirAndLiquidDownwards(World worldIn,
IBlockState blockstateIn,
int x,
int y,
int z,
StructureBoundingBox boundingboxIn) |
protected void |
StructureVillagePieces.Village.replaceAirAndLiquidDownwards(World worldIn,
IBlockState blockstateIn,
int x,
int y,
int z,
StructureBoundingBox boundingboxIn) |
protected void |
StructureComponent.setBlockState(World worldIn,
IBlockState blockstateIn,
int x,
int y,
int z,
StructureBoundingBox boundingboxIn) |
Modifier and Type | Field and Description |
---|---|
IBlockState |
Template.BlockInfo.blockState |
static IBlockState |
Template.BasicPalette.DEFAULT_BLOCK_STATE |
Modifier and Type | Field and Description |
---|---|
(package private) ObjectIntIdentityMap<IBlockState> |
Template.BasicPalette.ids |
Modifier and Type | Method and Description |
---|---|
IBlockState |
Template.BasicPalette.stateFor(int id) |
Modifier and Type | Method and Description |
---|---|
java.util.Iterator<IBlockState> |
Template.BasicPalette.iterator() |
Modifier and Type | Method and Description |
---|---|
void |
Template.BasicPalette.addMapping(IBlockState p_189956_1_,
int p_189956_2_) |
int |
Template.BasicPalette.idFor(IBlockState state) |
Constructor and Description |
---|
BlockInfo(BlockPos posIn,
IBlockState stateIn,
NBTTagCompound compoundIn) |
Modifier and Type | Method and Description |
---|---|
static IBakedModel |
ForgeHooksClient.getDamageModel(IBakedModel ibakedmodel,
TextureAtlasSprite texture,
IBlockState state,
IBlockAccess world,
BlockPos pos) |
static float |
ForgeHooksClient.getFogDensity(EntityRenderer renderer,
Entity entity,
IBlockState state,
float partial,
float density) |
static float |
ForgeHooksClient.getFOVModifier(EntityRenderer renderer,
Entity entity,
IBlockState state,
double renderPartialTicks,
float fov) |
static void |
ForgeHooksClient.onFogRender(EntityRenderer renderer,
Entity entity,
IBlockState state,
float partial,
int mode,
float distance) |
static void |
ForgeHooksClient.orientBedCamera(IBlockAccess world,
BlockPos pos,
IBlockState state,
Entity entity) |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
RenderBlockOverlayEvent.blockForOverlay |
private IBlockState |
EntityViewRenderEvent.state |
Modifier and Type | Method and Description |
---|---|
IBlockState |
RenderBlockOverlayEvent.getBlockForOverlay()
If the overlay type is BLOCK, then this is the block which the overlay is getting it's icon from
|
IBlockState |
EntityViewRenderEvent.getState() |
Constructor and Description |
---|
CameraSetup(EntityRenderer renderer,
Entity entity,
IBlockState state,
double renderPartialTicks,
float yaw,
float pitch,
float roll) |
EntityViewRenderEvent(EntityRenderer renderer,
Entity entity,
IBlockState state,
double renderPartialTicks) |
FogColors(EntityRenderer renderer,
Entity entity,
IBlockState state,
double renderPartialTicks,
float red,
float green,
float blue) |
FogDensity(EntityRenderer renderer,
Entity entity,
IBlockState state,
double renderPartialTicks,
float density) |
FOVModifier(EntityRenderer renderer,
Entity entity,
IBlockState state,
double renderPartialTicks,
float fov) |
RenderBlockOverlayEvent(EntityPlayer player,
float renderPartialTicks,
RenderBlockOverlayEvent.OverlayType type,
IBlockState block,
BlockPos blockPos) |
RenderFogEvent(EntityRenderer renderer,
Entity entity,
IBlockState state,
double renderPartialTicks,
int fogMode,
float farPlaneDistance) |
Modifier and Type | Method and Description |
---|---|
java.util.List<BakedQuad> |
PerspectiveMapWrapper.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
FancyMissingModel.BakedModel.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
MultiLayerModel.MultiLayerBakedModel.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
ModelFluid.CachingBakedFluid.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
ModelFluid.BakedFluid.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
BakedModelWrapper.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
MultiModel.Baked.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
BakedItemModel.getQuads(IBlockState state,
EnumFacing side,
long rand) |
java.util.List<BakedQuad> |
BakedItemModel.BakedGuiItemModel.getQuads(IBlockState state,
EnumFacing side,
long rand) |
boolean |
PerspectiveMapWrapper.isAmbientOcclusion(IBlockState state) |
boolean |
MultiLayerModel.MultiLayerBakedModel.isAmbientOcclusion(IBlockState state) |
boolean |
BakedModelWrapper.isAmbientOcclusion(IBlockState state) |
boolean |
MultiModel.Baked.isAmbientOcclusion(IBlockState state) |
Modifier and Type | Method and Description |
---|---|
java.util.List<BakedQuad> |
B3DLoader.BakedWrapper.getQuads(IBlockState state,
EnumFacing side,
long rand) |
Modifier and Type | Method and Description |
---|---|
java.util.List<BakedQuad> |
OBJModel.OBJBakedModel.getQuads(IBlockState blockState,
EnumFacing side,
long rand) |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
BlockInfo.state |
Modifier and Type | Method and Description |
---|---|
IBlockState |
BlockInfo.getState() |
Modifier and Type | Method and Description |
---|---|
static boolean |
ForgeBlockModelRenderer.render(VertexLighterFlat lighter,
IBlockAccess world,
IBakedModel model,
IBlockState state,
BlockPos pos,
BufferBuilder wr,
boolean checkSides,
long rand) |
boolean |
ForgeBlockModelRenderer.renderModelFlat(IBlockAccess world,
IBakedModel model,
IBlockState state,
BlockPos pos,
BufferBuilder buffer,
boolean checkSides,
long rand) |
boolean |
ForgeBlockModelRenderer.renderModelSmooth(IBlockAccess world,
IBakedModel model,
IBlockState state,
BlockPos pos,
BufferBuilder buffer,
boolean checkSides,
long rand) |
void |
VertexLighterFlat.setState(IBlockState state) |
void |
BlockInfo.setState(IBlockState state) |
Modifier and Type | Method and Description |
---|---|
IBlockState |
IPlantable.getPlant(IBlockAccess world,
BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
static float |
ForgeHooks.blockStrength(IBlockState state,
EntityPlayer player,
World world,
BlockPos pos) |
static boolean |
ForgeHooks.isLivingOnLadder(IBlockState state,
World world,
BlockPos pos,
EntityLivingBase entity) |
static void |
ForgeHooks.onCropsGrowPost(World worldIn,
BlockPos pos,
IBlockState state,
IBlockState blockState) |
static boolean |
ForgeHooks.onCropsGrowPre(World worldIn,
BlockPos pos,
IBlockState state,
boolean def) |
static boolean |
ForgeHooks.onFarmlandTrample(World world,
BlockPos pos,
IBlockState state,
float fallDistance,
Entity entity) |
Modifier and Type | Interface and Description |
---|---|
interface |
IExtendedBlockState |
Modifier and Type | Class and Description |
---|---|
protected static class |
ExtendedBlockState.ExtendedStateImplementation |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
ExtendedBlockState.ExtendedStateImplementation.cleanState |
Modifier and Type | Method and Description |
---|---|
IBlockState |
IExtendedBlockState.getClean() |
IBlockState |
ExtendedBlockState.ExtendedStateImplementation.getClean() |
<T extends java.lang.Comparable<T>,V extends T> |
ExtendedBlockState.ExtendedStateImplementation.withProperty(IProperty<T> property,
V value) |
Constructor and Description |
---|
ExtendedStateImplementation(Block block,
com.google.common.collect.ImmutableMap<IProperty<?>,java.lang.Comparable<?>> properties,
com.google.common.collect.ImmutableMap<IUnlistedProperty<?>,java.util.Optional<?>> unlistedProperties,
com.google.common.collect.ImmutableTable<IProperty<?>,java.lang.Comparable<?>,IBlockState> table,
IBlockState clean) |
Constructor and Description |
---|
ExtendedStateImplementation(Block block,
com.google.common.collect.ImmutableMap<IProperty<?>,java.lang.Comparable<?>> properties,
com.google.common.collect.ImmutableMap<IUnlistedProperty<?>,java.util.Optional<?>> unlistedProperties,
com.google.common.collect.ImmutableTable<IProperty<?>,java.lang.Comparable<?>,IBlockState> table,
IBlockState clean) |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
BlockSnapshot.replacedBlock |
Modifier and Type | Method and Description |
---|---|
IBlockState |
BlockSnapshot.getCurrentBlock() |
IBlockState |
BlockSnapshot.getReplacedBlock() |
Modifier and Type | Method and Description |
---|---|
void |
BlockSnapshot.setReplacedBlock(IBlockState replacedBlock) |
Constructor and Description |
---|
BlockSnapshot(World world,
BlockPos pos,
IBlockState state) |
BlockSnapshot(World world,
BlockPos pos,
IBlockState state,
int flag) |
BlockSnapshot(World world,
BlockPos pos,
IBlockState state,
NBTTagCompound nbt) |
Modifier and Type | Method and Description |
---|---|
static IBlockState |
ForgeEventFactory.fireFluidPlaceBlockEvent(World world,
BlockPos pos,
BlockPos liquidPos,
IBlockState state) |
Modifier and Type | Method and Description |
---|---|
static boolean |
ForgeEventFactory.canCreateFluidSource(World world,
BlockPos pos,
IBlockState state,
boolean def) |
static boolean |
ForgeEventFactory.doPlayerHarvestCheck(EntityPlayer player,
IBlockState state,
boolean success) |
static float |
ForgeEventFactory.fireBlockHarvesting(java.util.List<ItemStack> drops,
World world,
BlockPos pos,
IBlockState state,
int fortune,
float dropChance,
boolean silkTouch,
EntityPlayer player) |
static IBlockState |
ForgeEventFactory.fireFluidPlaceBlockEvent(World world,
BlockPos pos,
BlockPos liquidPos,
IBlockState state) |
static float |
ForgeEventFactory.getBreakSpeed(EntityPlayer player,
IBlockState state,
float original,
BlockPos pos) |
static int |
ForgeEventFactory.onApplyBonemeal(EntityPlayer player,
World world,
BlockPos pos,
IBlockState state,
ItemStack stack,
EnumHand hand) |
static boolean |
ForgeEventFactory.onEntityDestroyBlock(EntityLivingBase entity,
BlockPos pos,
IBlockState state) |
static BlockEvent.NeighborNotifyEvent |
ForgeEventFactory.onNeighborNotify(World world,
BlockPos pos,
IBlockState state,
java.util.EnumSet<EnumFacing> notifiedSides,
boolean forceRedstoneUpdate) |
static boolean |
ForgeEventFactory.renderBlockOverlay(EntityPlayer player,
float renderPartialTicks,
RenderBlockOverlayEvent.OverlayType type,
IBlockState block,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
LivingDestroyBlockEvent.state |
Modifier and Type | Method and Description |
---|---|
IBlockState |
LivingDestroyBlockEvent.getState() |
Constructor and Description |
---|
LivingDestroyBlockEvent(EntityLivingBase entity,
BlockPos pos,
IBlockState state) |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
BonemealEvent.block |
private IBlockState |
PlayerEvent.HarvestCheck.state |
private IBlockState |
PlayerEvent.BreakSpeed.state |
Modifier and Type | Method and Description |
---|---|
IBlockState |
BonemealEvent.getBlock() |
IBlockState |
PlayerEvent.BreakSpeed.getState() |
IBlockState |
PlayerEvent.HarvestCheck.getTargetBlock() |
Constructor and Description |
---|
BonemealEvent(EntityPlayer player,
World world,
BlockPos pos,
IBlockState block,
EnumHand hand,
ItemStack stack) |
BreakSpeed(EntityPlayer player,
IBlockState state,
float original,
BlockPos pos) |
HarvestCheck(EntityPlayer player,
IBlockState state,
boolean success) |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
BiomeEvent.GetVillageBlockID.original |
private IBlockState |
BiomeEvent.GetVillageBlockID.replacement |
Modifier and Type | Method and Description |
---|---|
IBlockState |
BiomeEvent.GetVillageBlockID.getOriginal() |
IBlockState |
BiomeEvent.GetVillageBlockID.getReplacement() |
Modifier and Type | Method and Description |
---|---|
void |
BiomeEvent.GetVillageBlockID.setReplacement(IBlockState replacement) |
Constructor and Description |
---|
GetVillageBlockID(Biome biome,
IBlockState original) |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
BlockEvent.FluidPlaceBlockEvent.newState |
private IBlockState |
BlockEvent.CropGrowEvent.Post.originalState |
private IBlockState |
BlockEvent.FluidPlaceBlockEvent.origState |
private IBlockState |
BlockEvent.EntityPlaceEvent.placedAgainst |
private IBlockState |
BlockEvent.EntityPlaceEvent.placedBlock |
private IBlockState |
BlockEvent.state |
Modifier and Type | Method and Description |
---|---|
IBlockState |
BlockEvent.FluidPlaceBlockEvent.getNewState() |
IBlockState |
BlockEvent.FluidPlaceBlockEvent.getOriginalState() |
IBlockState |
BlockEvent.CropGrowEvent.Post.getOriginalState() |
IBlockState |
BlockEvent.EntityPlaceEvent.getPlacedAgainst() |
IBlockState |
BlockEvent.EntityPlaceEvent.getPlacedBlock() |
IBlockState |
BlockEvent.getState() |
Modifier and Type | Method and Description |
---|---|
void |
BlockEvent.FluidPlaceBlockEvent.setNewState(IBlockState state) |
Constructor and Description |
---|
BlockEvent(World world,
BlockPos pos,
IBlockState state) |
BreakEvent(World world,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
Change(World world,
BlockPos pos,
IBlockState state,
int oldNote,
int newNote) |
CreateFluidSourceEvent(World world,
BlockPos pos,
IBlockState state) |
CropGrowEvent(World world,
BlockPos pos,
IBlockState state) |
EntityMultiPlaceEvent(java.util.List<BlockSnapshot> blockSnapshots,
IBlockState placedAgainst,
Entity entity) |
EntityPlaceEvent(BlockSnapshot blockSnapshot,
IBlockState placedAgainst,
Entity entity) |
FarmlandTrampleEvent(World world,
BlockPos pos,
IBlockState state,
float fallDistance,
Entity entity) |
FluidPlaceBlockEvent(World world,
BlockPos pos,
BlockPos liquidPos,
IBlockState state) |
HarvestDropsEvent(World world,
BlockPos pos,
IBlockState state,
int fortuneLevel,
float dropChance,
java.util.List<ItemStack> drops,
EntityPlayer harvester,
boolean isSilkTouching) |
MultiPlaceEvent(java.util.List<BlockSnapshot> blockSnapshots,
IBlockState placedAgainst,
EntityPlayer player,
EnumHand hand) |
NeighborNotifyEvent(World world,
BlockPos pos,
IBlockState state,
java.util.EnumSet<EnumFacing> notifiedSides,
boolean forceRedstoneUpdate) |
NoteBlockEvent(World world,
BlockPos pos,
IBlockState state,
int note) |
PlaceEvent(BlockSnapshot blockSnapshot,
IBlockState placedAgainst,
EntityPlayer player,
EnumHand hand)
Deprecated.
|
Play(World world,
BlockPos pos,
IBlockState state,
int note,
int instrument) |
PortalSpawnEvent(World world,
BlockPos pos,
IBlockState state,
BlockPortal.Size size) |
Post(World world,
BlockPos pos,
IBlockState original,
IBlockState state) |
Pre(World world,
BlockPos pos,
IBlockState state) |
Modifier and Type | Method and Description |
---|---|
IBlockState |
BlockFluidBase.getExtendedState(IBlockState oldState,
IBlockAccess world,
BlockPos pos) |
IBlockState |
BlockFluidBase.getStateAtViewpoint(IBlockState state,
IBlockAccess world,
BlockPos pos,
Vec3d viewpoint) |
IBlockState |
BlockFluidBase.getStateFromMeta(int meta)
Deprecated.
|
Modifier and Type | Method and Description |
---|---|
boolean |
BlockFluidClassic.canCollideCheck(IBlockState state,
boolean fullHit) |
abstract boolean |
BlockFluidBase.canCollideCheck(IBlockState state,
boolean fullHit) |
boolean |
BlockFluidFinite.canCollideCheck(IBlockState state,
boolean fullHit) |
BlockFaceShape |
BlockFluidBase.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
float |
BlockFluidBase.getBlockLiquidHeight(World world,
BlockPos pos,
IBlockState state,
Material material) |
AxisAlignedBB |
BlockFluidBase.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFluidBase.getExtendedState(IBlockState oldState,
IBlockAccess world,
BlockPos pos) |
private static Fluid |
BlockFluidBase.getFluid(IBlockState state) |
float |
BlockFluidBase.getFluidHeightForRender(IBlockAccess world,
BlockPos pos,
IBlockState up) |
Vec3d |
BlockFluidBase.getFogColor(World world,
BlockPos pos,
IBlockState state,
Entity entity,
Vec3d originalColor,
float partialTicks) |
Item |
BlockFluidBase.getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
int |
BlockFluidBase.getLightValue(IBlockState state,
IBlockAccess world,
BlockPos pos) |
int |
BlockFluidBase.getMetaFromState(IBlockState state) |
int |
BlockFluidBase.getPackedLightmapCoords(IBlockState state,
IBlockAccess world,
BlockPos pos) |
IBlockState |
BlockFluidBase.getStateAtViewpoint(IBlockState state,
IBlockAccess world,
BlockPos pos,
Vec3d viewpoint) |
private static boolean |
BlockFluidBase.isFluid(IBlockState blockstate) |
boolean |
BlockFluidBase.isFullCube(IBlockState state) |
boolean |
BlockFluidBase.isOpaqueCube(IBlockState state) |
void |
BlockFluidBase.neighborChanged(IBlockState state,
World world,
BlockPos pos,
Block neighborBlock,
BlockPos neighbourPos) |
void |
BlockFluidBase.onBlockAdded(World world,
BlockPos pos,
IBlockState state) |
boolean |
BlockFluidBase.shouldSideBeRendered(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing side) |
void |
BlockFluidClassic.updateTick(World world,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFluidFinite.updateTick(World world,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
Modifier and Type | Method and Description |
---|---|
private FluidStack |
BlockLiquidWrapper.getStack(IBlockState blockState) |
Modifier and Type | Method and Description |
---|---|
static ObjectIntIdentityMap<IBlockState> |
GameData.getBlockStateIDMap() |
Modifier and Type | Field and Description |
---|---|
private IBlockState |
BlockPosContext.blockState |
Modifier and Type | Field and Description |
---|---|
static ContextKey<IBlockState> |
ContextKeys.BLOCK_STATE |
Constructor and Description |
---|
BlockPosContext(EntityPlayer ep,
BlockPos pos,
IBlockState state,
EnumFacing f) |